
Vertical semi-procedural shmup with upgrades, real-time enemy waves, and infinite replayability. Level up your ship, unlock 20+ weapons, defeat 5 bosses, and survive endless bullet-hell combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the intense retro universe of Space War: Infinity, a fast-paced vertical shoot ’em up with semi-procedural missions, roguelite progression, and endless arcade replayability.
Every run is different. Missions change, enemies adapt, and your build evolves as you level up and unlock powerful weapons. Master your ship, defeat challenging bosses, and survive the infinite enemy waves.
Semi-procedural vertical shmup gameplay — every run is unique
Level up your ship and create powerful builds
Unlock 20+ weapons and upgrades
Fight 5 challenging bosses
Endless mode with real-time generated waves
Fast, addictive arcade gameplay
High replayability with dynamic missions
Steam Achievements
Global Leaderboards
Steam Cloud Support
Full controller support
Pixel-art graphics
Retro sound effects
Wide variety of enemies and power-ups
Easy to learn, hard to master
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 132reviews | 91% | — | $6.9K |
| $3.59 | 56ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty fun, but I 100%'d it in 83 minutes without specifically trying for that. If you're into the endless mode, you can probably get more time out of it. I think it plays well and the animations are good. They're also not trying to command a AAA price, so I think it's worth it for what it is. 7/10 fun little game, give it a shot for 3 bucks.
Que venha mais joguinhos assim divertido e simplesmente maravilhoso!!
Я люблю шмапы. А уж про хорошие шмапы и говорить нечего. А это, на мой взгляд, вполне хороший шмап.:)))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Portuguese - Portugal, French, Italian, German, Spanish - Spain, Korean, Japanese, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space War: Infinity is a retro-inspired shoot 'em up developed and published by Rising Moon Games. Built around the timeless appeal of arcade space shooters, the game combines familiar vertical-scrolling combat with modern progression mechanics that encourage repeated playthroughs. Rather than relying solely on nostalgia, it introduces unlockable content, character growth systems, and randomized elements that help create a more dynamic experience than many traditional shooters in the genre. The gameplay centers on piloting a spacecraft through relentless waves of hostile enemies while avoiding dense patterns of incoming fire. The controls are straightforward and responsive, allowing players to focus entirely on positioning, timing, and survival. While the basic objective is simple, the game gradually increases the challenge by introducing stronger opponents, more aggressive attack formations, and larger encounters that demand quick reactions. This steady escalation keeps the action engaging and ensures that players are constantly adapting to new threats. One of the game's most notable features is its progression system. Completing missions and defeating enemies allows players to improve their ship and unlock a wide range of weapons and enhancements. These upgrades significantly affect combat performance, enabling different strategies depending on a player's preferred style. Some weapons emphasize overwhelming offensive power, while others provide better crowd control or defensive advantages. The ability to experiment with multiple loadouts adds variety and encourages players to return for additional runs. The mission structure also benefits from semi-randomized elements that prevent gameplay from becoming entirely predictable. Enemy placements, encounters, and challenges can vary between sessions, giving each playthrough a slightly different feel. This design works especially well alongside the game's roguelite-inspired mechanics, as players are rewarded not only for survival but also for long-term progression. Even unsuccessful attempts contribute toward future improvements, creating a satisfying sense of advancement. Boss encounters serve as major highlights throughout the experience. These larger enemies possess distinct attack patterns and require greater concentration than standard opponents. Victory depends on recognizing movement cues, learning attack sequences, and maintaining precise control under pressure. The boss battles successfully break up the flow of regular missions and provide memorable tests of skill that showcase the game's arcade roots. Visually, Space War: Infinity embraces a classic pixel-art presentation that fits its old-school inspiration. The environments, spacecraft, and explosions are colorful and easy to read, which is particularly important during intense firefights when the screen fills with enemies and projectiles. While the graphics are relatively simple compared to modern high-budget shooters, they remain effective and consistent with the game's retro design philosophy. The accompanying audio complements the action well, reinforcing the fast-paced atmosphere without becoming distracting. Another significant component of the game is its endless mode, which extends replayability far beyond the primary mission objectives. Players can continue battling increasingly difficult waves of enemies while attempting to achieve higher scores and longer survival times. This mode captures the spirit of classic arcade competition and gives skilled players an opportunity to test their mastery. The addition of leaderboard support further strengthens the score-chasing appeal and provides motivation for those who enjoy competing against other players. The game is not without a few shortcomings. Players looking for a story-driven adventure or extensive narrative content may find little to satisfy them here, as the focus remains firmly on gameplay. Likewise, despite the procedural elements and upgrade systems, long sessions can occasionally feel repetitive due to the genre's inherently straightforward nature. However, these limitations are largely expected within an arcade-focused title and are unlikely to bother players who primarily seek action and replayability. Overall, Space War: Infinity succeeds as an entertaining blend of classic shoot 'em up gameplay and modern progression mechanics. Its combination of customizable upgrades, randomized encounters, challenging boss fights, and endless replay value creates a rewarding experience for fans of arcade action. While it does not dramatically redefine the genre, it delivers a polished and enjoyable take on space combat that remains engaging long after the first session. Players who appreciate retro-inspired shooters and skill-based gameplay will likely find it a worthwhile addition to their library. Rating: 8/10
Gameplay - it's a great shmup of the same type as the Kenta Sho Shmups we traded on downloads and disks in the early 2000s. Colourful bullet hell fun. Worth the very cheap price. Difficulty - the people who glaze themselves to Endymion TV and Critical Drinker videos will absolutely say this is "too easy, not really bullet hell". But those of us who played arcade cabinets in the late 1970s and early 1980s are now in our 50s, at least. Games like this make me feel like I have the reflexes I had at 18 though I obviously haven't. That's fun to me. Life is hard, games don't have to be, to be fun. There are much harder modern games out there for those people and that choice in the market is as it should be.
seria legal se adicionassem o modo multiplayer para ficar em call fazendo caos kk de resto jogo foda demais
[b] Gameplay: [/b] Not too much variety/replayability. Some issues with colors of shots/collectables. Despite these issues, it felt surprisingly fair after an initial learning curve. Simple, accessible, frantic fun. [b] Difficulty: [/b] Learning curve is a bit strange. It took me longer to beat the first boss than the remaining four. There were some things I needed to learn in the beginning (differentiate own shots/collectables from opposing threats, targeting most dangerous enemies first, shooting patterns of enemies...). Sadly, experienced shmuppers can beat the game in less than 2 hours. And there is no difficulty option. There is an endless mode after the final boss and a highscore-leaderboard, though (cheaters on top, of course). Achievements are 100% when you finnish the game or shortly after. [b] Controls: [/b] I played with keyboard and it worked very well, despite not being reconfigurable. WASD=move, Arrow Up=shot, Space=bomb, E=skill tree [b] Presentation: [/b] Story: no Sound-fx/music: 5/10 Visuals: Ships/turrets are UGLY. Overall impression is pleasing, though (backgrounds, smootheness, many bullets).
Slk frenético demais
Wonderful Game!
It's a fun game for an hour and a half to get your max upgrades, but nothing different happens after that point. Still was fun though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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