
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Skoj, men rätt kort spel. Lätt värt pengarna iaf. Hade önskat fler achivements
Fantastic little incremental game. 9/10
bom passa tempo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 759 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spaßiges, kleines Spiel. Ist ein wenig ein Slow-Burner. Die Updates am Anfang sind etwas meh, aber nach relativ kurzer Zeit (drittes Prestige) knallt es. Dann ist der Hauptteil des Spiels aber leider auch schon fast vorbei. Es gibt einen (anscheinend)endlosen Modus. Ich denke, dass ich ab und an schon mal Lust haben werde hier wieder rein zu schauen und zu gucken, wie weit es da geht.
antes de tudo, o jogo é muito bom sim, eu recomendo, mas tem umas coisas que nao gostei muito: - o balanceamento dos jogos incrementais ruins, onde tudo fica extremamente lento no final... esse é o contrario kk ele fica MUITO rapido perto do endgame, a nivel de que eu tava comprando a maioria dos upgrade sem ler oque era, pq liberava tanta coisa que eu ia ficar lendo p kcete, e é mais facil só comprar e jogar sem olhar - ele tem um endgame infinito, que voce pode continuar jogando depois de zerar, oque é legal, mas como eu disse, no endgame fica tudo MUITO rapido, ai os asteroids nem saiam da tela antes de eu quebrar, eu podia ficar literalmente parado fazendo outra coisa que o nivel se concluia sozinho, eu fui ate o setor 50 (o jogo termina bem antes), mas a dificuldade nao aumentou nada, continuei passando os niveis parado sem esforço - oque fo.de são os prestigios perto do final, que voce desbloqueia tudo permanente, entao voce nao precisa se esforçar pra jogar do começo de novo, oque deixa tudo mt quebrado e rapido de terminar... pra voce ter noção, eu nem fiz o ultimo prestigio que voce pode fazer pra ficar melhor antes de zerar, eu simplesmente nao fiz e consegui zerar sem melhorar dano nem nada - a arvore de prestigio é extramamente linear, voce nao escolhe o caminho, voce só segue pra frente aonde o jogo quer que voce va, MAS a arvore de habilidade de cada run nao é linear, ela te da mais liberadade de escolher onde quer seguir - tem upgrade que voce compra perto do final que da pra voce zerar sem nem ter visto... eu desbloqueei o asteroid de diamante, vi uma vez e zerei, comprei o upgrade de ficar com 4 armas, usei em uma partida e zerei kkkkk - ate os upgrades infinitos de aumentar o dano no endgame eu tambem nao senti diferença, de tao forte que estava DITO ISSO, recomendo bastante, é muito bom e satisfatorio! só acho que devia ter durado mais e ter sido mais dificil no final... provavelmente o fator sorte deve ter deixado minha run mais rapida? nao sei... as lootbox são bem legais tambem
所有游戏的最终目的都是为了爽。 Space Rock Breaker 明显做到了,尽管这款游戏的流程短了点,相比其它的增量游戏,在升级构筑方面体感上差了点意思,另外原价15的售价,对比🐢🐢还是逊色不少,不过总体来说还是不错的。
Possibly my favorite incremental game I've ever played. My only complaint is I wish it were longer. At $3 though, I could hardly complain about much. The Plinko mechanics on top of the mining incremental is just...chef's kiss!
TL;DR: Enjoyable all the way through, but very short and feels like it's shallow where it has potential to go deeper than it did. Worth it for the meager price if you like incrementals with an active play element (the ship part) but the plinko machine is more of a set piece than a mechanic the player interacts with. Enjoyable, but relatively short for this genre of game and small in scope. I enjoyed the entire time I played it though. The "massive skill tree" is not very massive compared to many other titles in the genre and adjacent "number go up" style games, and the upgrades and lootboxes peter out into just being minor numerical stat bonuses rather than more interesting or complex upgrades or modifications. It feels like there's wasted or more generously speaking untapped potential here for adding further upgrades or systems. While the plinko mechanic is interesting, it's unfortunate that there's really no player interaction with the machine at all, you can only watch it. Lootboxes can upgrade the pegs, but these aside from the duplicator and refinement pegs are again, only numerical stat upgrades. You cannot arrange or modify the machine directly in any way, and the lootbox upgrades are applied randomly. More types of upgrades and mechanics of interacting with the machine directly (moving pieces of it, changing layout, adding flippers or bumpers, etc) would all make it more interesting. For the price ($3 at time of writing) it's not too bad, and again, I definitely enjoyed my entire playtime of it. If you like the monkey brain impulse of "number go up" and numbers and weapons flashing on the screen like I do, you'll probably enjoy it. Had minor technical issues using a dualsense controller but steaminput made it function. Button prompts however remained Xbox style layout, but this wasn't a huge issue. Without steaminput, the dualsense controller is recognized and glyphs appear properly, but sticks for some reason only worked on menu navigation and not moving the ship. Game also had a hard hang and then crash once, but the autosave is decent enough that only a single stage of items (equivalent to like 3 minutes of playtime) seemed to be lost.
Fun retro time-killer. 5/5
Czilera na 2-3h. Polecam.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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