
Become a Space Mechanic! Get your hands dirty, explore the depths of space and repair broken machinery. Diagnose problems using diagrams and tools, perform repairs, manage your resources and watch the simulated machinery come alive. Or just gaze upon the beauty of the Solar System.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of bugs. Tutorials are poor and do not fully explain how to diagnose issues. Also, the tutorial tells you how to diagnose pipes with no flow by scanning the QR code so you can see what both inlet and outlet flow sensors say. That's well and good, except that every single pipe I encountered after that had 0 flow for both inlet and outlet, whether 'broken' or not. I kept at it, though, and progressed to a point where I could not afford to do any more certification missions but there were no other missions available for my current certification rank. So I basically could not play any more. TL;DR - Neat game concept that is totally let down by the execution.
Cool game where you are basically an astronaut engineer living in space and fixing various stuff on the orbits. I enjoyed the views and calmness of the vacuum around the Solar System. I'll surely get back to this for more chill.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space is good. Notably, FPS interface works for me. Flying Manned Maneuvering Unit (MMU) in micro-gravity is quite satisfying. Repair puzzles quite challenging, missions and economy multifaceted enough for my tastes, space technology feels plausible, and runs smooth with all the graphics turned up. Please excuse me. I must go fix some Space Junk to 'pay' for more Space training before the weekend arrives.
Очень прикольная игра, если вы обучались на технаря, но не работаете по специальности, вот вам немного лайт-ностальгии) Upd после 15 часов: обучение даёт надежду что будет чтото интересное, но на самом деле все миссии ОЧЕНЬ однообразные, это буквально ЗАМЕНА (с "ремонтом") трубы\батареи\панели\контроллера. 4 элемента и ВСЁ! Разные планеты = разные спутники, но всёравно вам просто надо найти нужный люк (их 3-4 а остальные заблокированы). Эх, а я размечтался восстанавливать спутник после столкновения с астероидом...(
I have a new favorite game. My wishing for a VR version might be a bit masochistic, but from playing other "fix it simulators" and playing this one of getting to do it on space stuff, it's a sit back and enjoy doing what I would've loved to do in another life. Thank you dev's for giving that
[h1][b]🎮 Reseña de Space Mechanic Simulator[/b][/h1] [h2]Resumen del Juego[/h2] Space Mechanic Simulator es ese tipo de simulador indie “casual” que te dice: “relájate”, mientras te lanza a hacer mantenimiento en el espacio como si fueras el único técnico disponible en todo el sistema solar. En primera persona, con vibra atmosférica y enfoque en física e inventario, el juego va de arreglar, construir y administrar piezas como si la gravedad fuera un rumor y el orden un mito. La primera impresión es clara: aquí vienes a ensuciarte las manos con tuercas imaginarias, a pelearte con la administración de tiempo y a sentirte inteligente… hasta que te das cuenta de que llevas 15 minutos buscando “esa pieza” que jurabas haber guardado “en algún lado”. Es un simulador que quiere ser inmersivo y “realista”, pero también te guiña el ojo para que no te lo tomes tan en serio (aunque él sí se toma en serio que te equivoques). Si te gustan los juegos de rutina, checklist, y satisfacción por ordenar el caos (o provocarlo), esto te va a hablar bonito. Si esperas acción, drama o una campaña cinematográfica… mejor ve preparando tu cara de “ah, entonces era esto”. [h2]Lo que Arregla y lo que Se Descompone[/h2] Lo Bueno: ✅ 🛠️ Simulación centrada en reparación/construcción con enfoque “hands-on” en primera persona ✅ 🚀 Ambientación espacial y ciencia ficción con tono atmosférico y de “trabajo de campo” ✅ 🎒 Inventario y logística: el tipo de dolor que vuelve adicta a la gente que ama organizar ✅ 🏆 61 logros: perfecto para quien necesita que Steam le aplauda por respirar ✅ ☁️ Steam Cloud + cromos: comodidad y coleccionismo para justificar “una vuelta más” Lo No Tan Bueno: ❌ 🎮 Compatibilidad parcial con mando: o sea, sí… pero también no. Decide, campeón 😵💫 ❌ 👤 Solo un jugador: la soledad es parte del realismo, supongo (y sí, se siente) ❌ ⏱️ Puede volverse exigente con el tiempo y la gestión: “relajación” hasta que te estresas 😬 ❌ 🧠 Difícil por fricción más que por genialidad: cuando fallas, a veces sientes que fue por el sistema, no por ti 😒 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Reparar/gestionar engancha, aunque depende de tu tolerancia al “trabajo”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más reto de administración y ejecución que “IA”; a veces se siente áspero.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple como simulador, pero no se siente como un buffet infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Correctos para indie: funcionales, sin presumir demasiado.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No parece el foco; estás aquí por el oficio, no por la novela.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Espacio + atmósfera laboral: logra ese “estoy trabajando en Marte”.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores; apoyan la sensación de simulación sin robarse el show.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar, que en un simulador ya es bastante mérito.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan como pilar; si existen, no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Poco que evaluar desde los datos: se siente estándar y centrado en sistemas.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia típica de simulador indie: estable en lo esencial.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repite por el loop de reparar/optimizar, no por sorpresas narrativas.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Un simulador competente: divertido si te gusta “chambear” en el espacio.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Space Mechanic Simulator es “bueno” en el sentido más peligroso de la palabra: hace lo que promete, y si tu cerebro disfruta ordenar, reparar y optimizar, te va a atrapar con esa satisfacción de dejar todo funcionando… hasta que algo vuelva a fallar porque claro, estamos en el espacio y el universo te odia. Eso sí: el juego se siente como una experiencia muy de nicho. Con 1 jugador actual y 109 recomendaciones totales, la comunidad existe, pero no esperes que sea una fiesta intergaláctica: es más bien un taller silencioso donde tú y tus herramientas son la conversación. Si buscas un simulador indie casual con vibra realista, física, inventario y administración de tiempo, aquí tienes tu dosis. Si buscas “emoción”, probablemente tu emoción será encontrar la pieza correcta. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -85% Veredicto: [i]Recomendado con reservas: buen simulador, pero no para cualquiera.[/i] Si te gustan los simuladores de mantenimiento con enfoque en gestión e inmersión en primera persona, vale la pena cuando estás en mood de “trabajo espacial”. Si no toleras fricción, inventario y presión de tiempo, este juego no te va a relajar: te va a enseñar nuevas formas de suspirar.
GREAT product! Solid in-game 2D/3D user interface, good sound FX and voice acting (or AI, but I can't tell, it's 100% solid). You keep parts/materials between missions (even if it was just training missions) which gives a sense of self and progression, a life. This is not Hardspace Shipbreaker, but it plays in that same league of "job simulator in orbit", though you can also go to Mars and other planets, supposedly even drive a rover with a functional tool attached, but I didn't get to that in my 3 hours so far. Got the game for €9 (€15 normal price), and it's ABSOLUTELY a keeper! 90ish reviews only? This game needs to be known more, people (and the devs) are missing out! And the price is LOW, man, even when not discounted. I just used an infrared camera whose temperature range I could freely adjust, even its FieldOfView. It also has a reference mode where you define your center temperature, which will show all temperatures different from that one as respectively different gradient colors. Only Splinter Cell had infrared vision (AFAIK), and sadly Stationeers (my favorite game) does not yet have that either, but here you have it and can use it freely at any time! There's also some kind of voltmeter thing, but I didn't get that far yet - later training missions (Which you need to get the license, allowing you to do related jobs) cost money. You can redo completed paid missions. There's comfortable search filters in the user interface, this product has a RARE LEVEL OF POLISH, truly! I can't say yet whether it will become boring after 15 hours and/or how high the amount of existing missions is. But the sophistication and given possibilities alone make this product a NO-BRAINER purchase for €9, even €15 is super fine! There's also schematics with circuit path mouse highlighting. Seems to all be meaningful instead of fluff - obviously I still have to learn quite a bit before I can say "I know this game." - but I CAN TELL that it's worth the cash, man! Check it out! I had to turn down the graphics level from max to the second highest - and turn off the secondary antialiasing dropdown list entirely, only the first one was agreeable, else I would have had crappy framerate. This doesn't mean the game is slow, they could just have a different take on what amounts to standard vs high-extra-rendering quality, which the fact that you can add an extra layer of antialiasing (Never seen that before.) does suggest. There is no shadowcasting by to-be-repaired apparatus, even with settings maxed out, but you cast a shadow yourself, maybe that's just because the sun casts slowly (step-)wandering shadows. I have quite a list of small things I'd like them to improve about this game, but as it is right now, it's already OUTSTANDING!
You play as a mechanic sent up into space without any training and have to learn on the job to get your certifications. You fly around in a shuttle diagnosing issues on satellites, space stations, and even planetary outposts. You get very solid 6-DOF movement, gorgeous space backdrops, and you can even land on Mars and the Moon to drive rovers around. Pros: - Manage O2, Energy, Suit Power, and available materials for repairing components - Highly detailed diagnostics. Scan QR codes to get full schematics. Use a PDA, multimeter, and IR camera to monitor parts, and trace issues using actual intelligence (or not, depending on your settings below) - Custom difficulty, letting you pick how much hand holding, income, and O2/Energy drain speeds - Great visuals in space, on planets/moons, and on the various ship parts Cons: - Occasionally janky AI voice - Soothing but repetitive music
Space Mechanic Simulator, developed by Atomic Jelly and published by Wildlands Interactive and Ultimate Publishing, is a unique and ambitious simulation game that trades traditional racing or combat in space for something more grounded and technical—the meticulous work of repairing satellites, space stations, and planetary rovers. Rather than piloting a spacecraft through epic battles, players step into the boots of a lone space engineer, performing the kind of slow, methodical maintenance that keeps humanity’s presence in the stars alive. It is a refreshing concept in a genre often dominated by spectacle, offering a slower and more thoughtful approach to space exploration. The game’s appeal lies in its authenticity and attention to detail, presenting a world where every nut, bolt, and cable matters, and where every successful repair brings a quiet sense of accomplishment. At the core of the experience is the act of repair itself. Each mission tasks you with diagnosing and fixing different pieces of equipment—anything from solar arrays and oxygen regulators to malfunctioning communication satellites and planetary rovers. What makes this process engaging is the degree of realism baked into every step. The player must identify the fault, isolate the defective component, and then dismantle and replace it, sometimes dealing with dozens of small parts in succession. Working in zero gravity adds another layer of challenge: tools and objects drift if released, and even simple movements require careful use of your thrusters to maintain control. When missions move to lunar or Martian surfaces, gravity changes again, altering how you move and interact with machinery. These details give the gameplay a deliberate rhythm, making every successful fix feel earned rather than automatic. Space Mechanic Simulator also succeeds in creating a genuine sense of place. The visual presentation might not reach the photorealistic heights of major studios, but its art direction captures the stark, haunting beauty of outer space. Floating above the Earth while working on a damaged satellite, the planet’s curvature and cloud formations stretch endlessly beneath you, giving a sense of both awe and isolation. The sound design complements this perfectly—the faint hum of machinery, the muffled thuds of metal against metal, and the silence of the void between actions. On planetary surfaces, the environmental design shifts tone: dusty horizons, red sand, and metallic rovers breaking the monotony of alien landscapes. The game’s environments, while not extravagant, are effective at evoking immersion, placing you firmly in the boots of a professional who must stay calm and methodical in one of the harshest workplaces imaginable. Despite its immersive setting and thoughtful design, Space Mechanic Simulator is not without its rough edges. The game’s controls can feel cumbersome, particularly during zero-gravity segments where managing movement and tool use simultaneously can lead to clumsy mishaps. While this can be argued as part of the realism—the difficulty of working in space—it occasionally crosses the line into frustration, as hitboxes and camera angles make certain interactions more awkward than they should be. The interface, though functional, could benefit from smoother organization, as some menus and part assemblies require unnecessary backtracking. Repetition is another issue: although the variety of machines increases over time, many tasks boil down to a similar sequence of unscrewing panels, detaching modules, and replacing components. The sense of progression is gradual, but the gameplay loop may not hold the attention of players seeking constant novelty. Where the game excels, however, is in its dedication to simulation authenticity and the meditative satisfaction it provides. It invites players to slow down and appreciate precision work—a contrast to the fast-paced demands of most space-themed games. Completing a repair feels genuinely rewarding, especially when performed under the constraints of limited oxygen, power, or mobility. The realism extends beyond mechanical tasks; players must monitor their life-support systems, manage resources, and plan their movements carefully to avoid accidents. This sense of vulnerability and discipline mirrors real-world astronautic work, giving Space Mechanic Simulator a rare sense of credibility in its genre. It’s less about instant gratification and more about patience, focus, and understanding systems piece by piece—a design philosophy that resonates deeply with fans of technical simulations. In the end, Space Mechanic Simulator is a game that dares to slow things down and remind players that space isn’t just about discovery or adventure—it’s about survival through maintenance, precision, and discipline. Atomic Jelly’s attention to mechanical realism and environmental immersion gives it a niche but meaningful identity among simulation titles. It’s a game best suited for players who enjoy complex systems, methodical problem-solving, and the satisfaction of mastering practical tasks in demanding environments. For some, its pacing and mechanical rigidity may feel daunting or repetitive, but for others, those same qualities make it quietly absorbing and authentic. It’s not the grandeur of space exploration that defines it, but the quiet heroism of those who keep the machines running—a celebration of the unseen labor that sustains the human presence among the stars. Rating: 6/10
It's good, but incomplete. Plenty of other reviews will get into detail about controls and bug problems, It is also, unfortunately, unfinished content-wise. What's missing is the ability to work within the interior of any station part. The Demo has this feature, but it's also been built to be very focused and linear making it a pretty different work from the main game so it would have to be rebuilt for every possible station in the actual game. This, unfortunately, hasn't happened. It's also missing the ability to pilot the Shuttle yourself, but I'm not sure if that was actually promised or even a good idea. It has pretty much everything else, thankfully. Electronics, Software, Pipes, Rovers... Just kind of a shame it feels so repetitive. It's pretty neat otherwise, missing content notwithstanding.
Players by region
Where this game's players are, estimated from review languages.
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