
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 2/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作手感很差,鼠标的灵敏度调到0了还是快的飞起。近战的确认感很差,砍在虫子身上你都没啥反馈的。游戏的枪口火光加上货船里黑暗的环境氛围极容易让你产生眩晕的感觉。这些都不是最离谱的,最离谱的是一个小小的鸡贼几枪就能给我抬走。这还是鸡贼吗?还有王法吗?还有法律吗?综上所述基于此游戏是粉丝向的游戏。我只能说不推荐。
i love the gunplay...
awsome
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.5M | 17.6K | 98% | $9.99 | |
| $6.5M | 13.2K | 92% | $19.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| $6.5M | 8.2K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 7.8K | 64% | $29.99 | |
| — | 5.8K | 55% | — | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $6M | 16.3K | 91% | $14.99 | |
| $3M | 12.2K | 76% | $9.99 | |
| $184.7K | 561 | 71% | $19.99 |
Reviews, worldwide (the counter carries no country): 305/day in the week to Jul 17 → 3.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes Do it! For the god Emperor
遊玩4小時後的心得是…殺怪還蠻過癮的。單人任務有2個AI小伙伴同行,對於新手來說當有海量怪物來襲時打起來不太硬。但因為剛開始玩還在適應遊戲的元素及機制:有範圍殺傷、控場技能(需要短暫的CD時間);可以遠程控制(駭客)敵人的防衛炮塔進行反制攻擊;或是強行破壞部分通道閘門,阻擋怪物湧進,而更快達到任務需求的戰略目標。 音效及射擊的打擊感很好,如果用手把遊玩,震動反饋會更有帶入感。 另有能力升級系統『命令』(團隊能力)、『奉獻精神』(個人能力)、『通靈』(魔法技能),通關後便有點數可以分配。 便宜可以入手,算是不錯的紓壓爽遊。但目前感受到的缺點是老遊戲的系統,檢查點機制做的不好,在遊戲一開始若沒有打到一定進度,死亡後就是從頭看該關的任務簡報及前置動畫。 升級系統技能如下: Command(命令)系統 – 5 個技能(隊友強化與戰術輔助): Plasma Cannon 解鎖(2 點) ➜ 讓你的隊友可以有效使用等離子炮。 Squad Armor Positioning(5 點) ➜ 增加隊友 +10% 護甲。 Thunder Hammer & Storm Shield 解鎖(8 點) ➜ AI 隊友可裝備雷霆鎚與風暴盾進行近戰防禦。 Advanced Armor Tactics(隊友位置優化)(12 點) ➜ 提升隊友的站位策略,使其最大化裝甲效果。 The Immortals(不死傳說)(18 點) ➜ 隊友將有 70% 機率抵抗致命一擊,提升存活率 Devotion(奉獻精神)系統 – 7 個技能(個人防禦與操作提升): +10% 護甲抗性(2 點) ➜ 增加自身護甲整體抗性。 Hacking Speed +30%(5 點) ➜ 減少你在控制門、塔等裝置的操作時間。 Warp Resistance ×2(8 點) ➜ 提升對敵方通靈攻擊的抗性,減少精神傷害。 Cannot suffer critical hits(12 點) ➜ 你將不會受到致命爆擊傷害。 Hacking Speed +60%(16 點) ➜ 再進一步提升控制設備的速度。 Weapons no longer jam(20 點) ➜ 武器將免疫故障卡彈問題。 Unstoppable Melee Blows(24 點) ➜ 使用近戰武器攻擊時,不會被敵人偏擋或抵擋成功 Psychic(通靈)系統 – 5 個技能(心靈技能與魔力攻擊): Inferno(靈能熾焰) ➜ 在目標前方召喚火柱灼燒敵人,非常適合清狹窄通道的群體威脅 Lion’s Shadow(獅子幽影) ➜ 瞬移到敵人位置爆擊,瞬殺單體威脅,有時像自爆一樣高傷害 Spontaneous Combustion(自發燃燒) ➜ 指定單體敵人爆裂燃燒,主要對付強敵或特定單位(如 Turret、Boss) Chain Lightning(連鎖閃電) ➜ 發出一道可穿透多敵的閃電,特別有效對付裝置與集群敵人 Vortex of Doom(末日旋渦(靈能漩渦)) ➜ 釋放強力吸附範圍攻擊,對群體與 Boss 類敵人造成重大傷害
Total Action.
Had a great time playing this game ! but THERE IS ALLOT that is annoying ... uuuhh the gate things why dont we have unlimited .. who cares how many times we got back to switch kits and rearm .. its really stupid that we cannot .. thus you get saved in a spot were it is IMPOSSIBLE to go on without going back because you have the wrong kits or NO HEALS , WHAT THE POINT in only having 5 gates or wat ever ♥♥♥♥♥♥♥♥ stupid
WE ARE THE BLADE OF THE EMPEROR
This is a game about killing genestealers. Don't complain when you come across them. The frustration against heavy stubbers I can understand, why the hell is this 60lb beta-xeno cuck penetrating my gloriously fashioned Terminator plate with the 40k equivalent of a .50 cal? There's also the sound effects. The Terminators should definitely sound heavier than they do as of right now. And the guns could use a bit more impact (since they're bolters). And there are a FEW bugs with the AI. But none of this matters when you're locked in a corridor with 1000000 genestealers, where the only way you can get out is by shooting, crushing, burning or electrocuting through all of them. Beautiful game. You will not regret buying it.
Ja tak jak rumcajs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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