
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 6.57/day in the week after.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 134.5Kreviews | 89% | — | $58.6M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Also Leute auch wenn ich dauert abstürtze oder am Anfang ständig von den Wölfen gefressen wurde ist das Spiel ein wahnsinn.
Jogo muito divertido e passo horas fazendo naves e bases e é muito satisfatório. Recomendo ainda mais pelas atualizações com dez anos de desenvolvimento e o jogo esta muito vivo!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its just great, i love building stuff.
good game. Another 500 hours and Ill be a beginner :)
This is the most frustrating building games I've ever played. You connect a conveyor and a connector to your powered base and container, add the connector to your rover that now has a container and it does not connect to each other so you watch a Youtube tutorial, do exactly what is done there, yet no dice, light stays white, and it refuses to connect. With the first time really playing it beyond the tutorial levels there is no help at all, even the tutorial scenarios are outdated and do not give you the items needed to build stuff so you have to build them yourself, even when the text say that everything you need is in the container. The game offers no help, on anything. Which can be refreshing from the hand holding on games today, but this is like being thrown into the river and you either learn how to swim or you drown. The game also likes to freeze if you tab out it for too long, Honestly I cannot recommend this to anyone.
it is fun driving your rover then going over a large hill to a cliff a falling doun and destorying your rover you worked hard on
700 часов в игре и зашёл посмотреть, что нового, а вместо стартовой капсулы теперь готовый ровер. Раньше первые часы были инженерной задачей: разобрать капсулу, решить, что строить в первую очередь, собрать первый транспорт и провести разведку руды детектором. В игре, вся суть которой создавать всё с нуля, готовый старт убивает смысл. Для новичков удобно, но почему нельзя было оставить старый старт вариантом в настройках мира, а не отправлять за ним в мастерскую?
⭐⭐⭐ Non fa per me 🚀 Space Engineers è sicuramente un gioco molto ambizioso e pieno di possibilità, ma personalmente non è riuscito a prendermi. 😅 Il problema principale è che l'ho trovato troppo complicato e macchinoso. Costruire, gestire i vari sistemi e capire come funziona tutto richiede parecchio tempo e pazienza, e invece di divertirmi spesso mi sono ritrovato a passare più tempo a capire cosa fare che a giocare. L'idea alla base è interessante e per chi ama costruire e sperimentare probabilmente può essere un'esperienza fantastica. Per me, però, il ritmo è fin troppo lento e alla lunga diventa semplicemente noioso. 5/10 — Un gioco sicuramente profondo e pieno di possibilità, ma personalmente l'ho trovato troppo complicato e poco divertente. Semplicemente non è il mio titolo. 🚀
Anfangs gewöhnungsbedürftig, aber es gibt keine Grenzen was das einbringen der eigenen Kreativität angeht. Es ist sehr groß, vielseitig und macht einfach absolut viel Spaß. Es frisst Zeit, was für Spieler mit Ausdauer sehr positiv ist. Selbst mit Freunden macht das Spiel definitiv Laune!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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