
SOVL is a ruleset for playing fantasy wargames. It can be played with miniatures on a table or digitally on Steam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish
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Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I have enjoyed the game the use of AI artwork does put me off buying any of the DLC and hope the creator invests in getting a artist to handle the unit art. Apart from that this game is fun. If you are a fan of rank & file wargames this is for you. - it could do with some more advanced maneuvers such as wheeling or reversing rank orders but for a basic OPR style regiments game it tickles that itch. - The main single player content is good fun and worth a replay or two. - Multilayer is where the game is good fun for me. Grab a mate and throw down. - finally the fame could do with some extra battle maps. TLDR. Game is fun but can't reccomend due to use of AI generated content in free game and paid DLC.
Loved the game before i realized it was Gen A.I
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Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs way more units per faction if we are paying for each one (other than the base game ones). Its obviously warhammer fantasy, no need to make out it isn't. But there just is not enough options (units, weapons, banners) for what its trying to do. Kind of feels more like a money grab at this point, waited years for there to be more substantial stuff. Take any old fantasy codex and just put them units in, its not that difficult.
So, you've got a game made with AI art which basically just wholesale copies the key game mechanics from Warhammer. There's nothing good for gaming here, it's just a bunch of theft and AI-slop.
Cracking game with really good asynchronous factions that play very differently to each other . I never played the tabletop Warhammer fantasy games but apparently very closely tied in to old Games Workshop ruleset . A generous 4 faction base game, with nice unlockable extra unit progression and random maps means great replayability. Obviously a labour of love.
It says the dice are fair... I can 99% guarantee they are not. If you wanna pull your hair out, play this game. But it's free, so there's that.
Found out it uses AI art. There are very weird bugs with certain counting, which makes me think AI code is added with little care. (I'm surprised at the number of those types of bugs I had in 25 minutes) Personally, it doesn't at all replicate the fun of tabletop. So it's not for me.
I want to like this game, but the developer doesn't know how to balance it. When you can run into the treebeard unit in your first combat area, its almost impossible to beat. Same with the bag of dice mechanic, the dice should be true random not the bag of dice. Five turns of combat and my knights that hit on 3's with 10 attacks hit once every time, every round. meanwhile the AI whenever they need to save 12 4 ups they magically save 11/12, every time. Another thing is that when a unit rally's, they should immediately be able to make a rotation because as it is now. Your unit rally's, is immediately rear charged and either dies or routs again with no chance to defend itself because the AI ALWAYS has a bigger army than you. Another thing is charges, you cannot see your or enemy charge cones while moving so you get screwed because the enemy can see 0.0001% of your unit, you should be able to see their threat range while moving. I love warhammer old world and this game kinda captures that feel, but the mechanics are just not up too snuff and the dice bag mechanic is serious ♥♥♥♥♥♥♥♥.
old school warhammer in a petite package, hell yeah
At least give a tutorial mode, there no way to understand and you control a small flag with out 3D model or 2D character imagine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 12 | 100% | $5.99 | |
| $0 | 0 | — | Free | |
| $100.7K | 193 | 71% | $19.99 | |
| $43.5K | 108 | 81% | $7.49 | |
| $553 | 13 | 85% | $1.79 | |
| $1.8K | 10 | 100% | $5.99 |