
Sovietpunk is a cyberpunk story set in the setting of the Soviet Union after a global nuclear war. You have to guide the main character through the gloomy tunnels, in which the struggle for life is in full swing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esta basura no puede ser llamada juego, sólo tiene un botón para seguir adelante con una historia mediocre e incompleta, básicamente se siente como leer los términos y condiciones del instalador de un programa
2d pixel grafik görsel hikaye bu pixellerle bide küresel savaş konu alınmış
Прикольно жду продолжение!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost 4 hours into a few replays of this game. It is story rich but it is also typo-rich. Guys, please edit the writing. I like the pixel graphics and the premise, got a good handle on the world building but again, the typos! So many! It hurts my brain a little every time (a lot). I will recommend the game as a 'yes' because everything else seems good and enjoyable.
Игра-не-игра: 60 минут ходьбы без особой, даже я сказал бы, БЕЗ вариантивности В итоге, деньги можно просто вернуть. Почему я не вернул? Я купил это за 6 украинских долларов. В падлу было, откровенно говоря. Но, как факт, отмечу реально неплохой сеттинг.
es interesante. banco mucho estos juegos con tematica postpunk o post-nuclear, ademas que la estetica acompaña a la sumersión de la historia.
когда понял что новела скипнул все
От названия - [b]Советпанк[/b], я ждал что-то советпанковского, а здесь просто постапокалипсис для которого постсоветские декорации уже родные. Думал что будет самобытная игра в не очень распространенном punk поджанре, поэтому почему она так называется - непонятно. Да и прям атмосферы связанной с чем то советским или постсоветским толком не улавливается. Но не в этом большая проблема, а в том, что игра в целом выглядит максимально постно: [list] [*]Арт хороший, но бедновато выглядящий именно для игры, особенно неанимированный. [*]Музыка ощущается инородно и не складно, без какого то чувства расстановки и регуляции что ли. [*]Геймплей максимально минимальный, хоть это и point and click, но даже для такого выглядит не очень. Простые слайд шоу с пару очень простых мини игр [*]Для интерактивный литературы текст беден и перевод имеет ошибки, также и технического характера. [*]История очень проста и рассказана без интереса как то. Если бы она была хороша, то вытягивала бы все шероховатости, тем более для игры где нет геймплея, но нет. Даже для визуальной новеллы слабо. [/list] Нельзя конечно сильно критиковать игру стоящую всего 42 рубля, но мне кажется, что она на уровне бесплатного проекта сделанного для курсовой, тогда то и претензий не было.
Почему нам так нравится дух советского пост апокалипсиса? Все эти многоэтажки, глядящие на нас пустыми оконными проемами, проржавевшие детские площадки и атмосфера вечной скорби по утраченному миру? Почему мы так любим игры которые выходят в этом сеттинге ,метро, сталкер , атом р-пи джи , атомик херт . Первое что приходит нам на ум это любовь к родному , ностальгия ,ведь все эти виды можно увидеть за окном или у бабушки в деревне ,именно это привлекает нас . И очень жаль, что на сегодняшний день соберется не так много проектов , которые могут дать ту самую атмосферу . Ведь многие из них просто загибаются по разным причинам ,как ,например , Until We Die . И сейчас мы поговорим об одной такой игре Soviet punk - киберпанковый поинт энд клик , который зацепил меня своим пиксельным визуалом и … вкусной ценой ! Звучит неплохо Да? Играется также, атмосфера и сеттинг у нее тоже неплохие Однако проект загнулся и почему же ? На это есть пару предпосылок Музыкальное сопровождение очень короткое и грубо состыковано,переход очень хорошо слышен Диалоги,описание очень сухие , не дожали Все бы ничего НО ! В момент встречи с бандитами игра меняет язык субтитров на китайский ),после этой встречи диалоги возвращаются к великому и могучему,но это вынесло ... Да игру можно пройти но нежелание автора до пилить проект очень огорчает
Sovietpunk: Chapter One is a dystopian narrative adventure developed and published by Hot Chill that combines post-apocalyptic survival themes with cyberpunk influences and Soviet-inspired world design. Rather than presenting players with a futuristic world driven by flashy technology and corporate dominance alone, the game creates something harsher and more oppressive. It imagines a future shaped by nuclear destruction, social collapse, and decades of life spent beneath the surface of a ruined planet. The result is a bleak but fascinating setting where survival no longer represents victory but merely another difficult day endured. The game takes place in an alternate future where nuclear war devastated civilization and forced humanity underground. With the planet rendered temporarily uninhabitable, people retreated into massive underground settlements built to preserve what remained of society. Over time, survival evolved into something more complicated. New social divisions formed, resources became increasingly limited, and inequality slowly transformed underground life into a system built around class separation and struggle. The dream of rebuilding civilization remained alive, but daily existence became dominated by hardship rather than hope. Players experience this world through the perspective of an ordinary worker rather than a larger-than-life hero. This choice gives the story additional emotional impact because the protagonist exists near the lower levels of society rather than above them. The struggles of everyday survival become central to the experience. Food shortages, dangerous living conditions, social instability, and corruption influence both the setting and the personal challenges faced throughout the story. Instead of saving the world, players witness what it means to survive inside a world already broken beyond repair. One of the strongest aspects of Sovietpunk: Chapter One is its world-building. The underground civilization feels believable because it presents technological advancement alongside social decay rather than replacing hardship entirely. Scientific progress continued after civilization collapsed. Synthetic food production, cybernetic enhancement technologies, and experimental solutions helped humanity adapt to life underground. However, these advancements failed to eliminate inequality. Technology exists throughout society, but progress benefits some far more than others. The cyberpunk influences strengthen the setting considerably. While many cyberpunk stories focus heavily on neon cities and corporate control, Sovietpunk approaches the genre differently by combining futuristic technology with Soviet architectural influence and post-disaster desperation. The result feels distinct from more familiar cyberpunk settings. Underground districts feel worn down by years of survival pressure. Industrial environments create a constant sense of exhaustion and decline. The setting rarely feels hopeful, but that hopelessness becomes one of the game's defining strengths. Gameplay focuses primarily on exploration and narrative interaction. Sovietpunk operates closer to an interactive story experience than a traditional action title. Players move through environments, examine details, interact with objects, and slowly uncover information that expands understanding of the underground society. Progress depends less on mechanical mastery and more on absorbing atmosphere and paying attention to environmental storytelling. The slower pace allows the world itself to become the primary attraction. Visual presentation contributes heavily to immersion. Pixel art environments successfully capture the feeling of a deteriorating underground civilization struggling to maintain itself decades after global catastrophe. Dim corridors, aging technology, industrial spaces, and remnants of failed systems create a world that feels tired and worn down by history. The artistic direction balances cyberpunk influences with Soviet-inspired design choices effectively, helping Sovietpunk establish a recognizable visual identity. Atmosphere remains one of the game's greatest accomplishments. Music and environmental design work together to reinforce feelings of isolation and social decay. The underground world feels oppressive without becoming empty. Every location reflects years of survival under impossible circumstances. Small environmental details strengthen immersion while helping the setting feel lived-in rather than simply constructed for gameplay purposes. The slower pacing will naturally appeal more strongly to certain audiences. Players expecting frequent action sequences or complex gameplay systems may find the experience more limited than traditional adventure or role-playing games. Sovietpunk depends heavily on world-building and atmosphere rather than mechanical depth. Players willing to engage with narrative progression and environmental storytelling will likely gain significantly more from the experience. As the opening chapter of a larger vision, Sovietpunk succeeds at introducing a compelling world shaped by desperation, technological adaptation, and social instability. Hot Chill creates an atmosphere that feels oppressive without becoming repetitive while building a setting capable of supporting deeper exploration in future installments. Sovietpunk: Chapter One may not appeal equally to every player, but for those who appreciate dystopian science fiction, slower narrative adventures, and carefully constructed world-building, it delivers an experience filled with personality and atmosphere. Its vision of the future feels harsh, uncomfortable, and often deeply cynical, but those qualities also make it memorable. Rating: 7/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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