
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хоть и с простенькой историей, но очень красивая и необычная. Возникает ощущение, что буквально каждая локация была создана с любовью и вниманию к мелочам. В ней не хочется пробежать карту как можно скорее от точки А до точки Б (не считая время от времени повторяющихся марафонов с препятствиями), а иногда хочется просто остановиться и как следует осмотреться по сторонам, рассмотреть детали интерьера или окружения. Игра в целом очень необычно смотрится за счет слегка угловатого и пластелинового визуального стиля, что, как по мне, очень удачно передает задумку разработчиков и их желание познакомить игрока с мифологией и культурой юга Америки. Как по мне, это удачное попадание в аутентичность. Геймплейно же South of midnight вобрала в себя все лучшие элементы платформингов типа Лары Крофт или Принца Персии, боевка тоже весьма активна и динамична, хотя местами и монотонна. К счастью рутинную зачистку "гнезд" с хэйнтами с лихвой разбавляют фазовые сражения с достаточно интересными Боссами. Да и в целом мир игры наполнен весьма необычными и яркими существами, даже за банальными лисичками, зайчиками и цаплями интересно наблюдать. Ах да, и не стоит забывать о музыкальном сопровождении, которое тоже отлично гармонирует с миром South of midnight. Одним словом, игра отлично подойдет для желающих отвлечься часиков на 15-20. Она яркая, красивая, динамичная и очень аутентичная, хотя и не стоит ожидать от неё стеклянной глубины сюжета, за исключением, возможно, парочки сюжетных моментов.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Геймплейно игра напомнила Kena и Lost in Random, т.е. такое линейное приключение за девушку в странном мире с периодическими сражениями на небольших аренах. А атмосфера сразу напомнила болота из Мафии 3 и что-то из мультика "Принцесса и лягушка", хотя я довольно давно смотрел его, но болота и загадочный темный волшебник там точно были) В целом, хорошая игра. И чернокожие персонажи здесь вполне удачно вписываются — всё же сюжет основан на их фольклоре. Да и нецензурная брань подобных героев делает отсылки на такую классику как CJ из GTA SA и Сэмуэля Джэксона 😎. Основной сюжет звёзд с неба не хватает, но локальные истории могут цеплять. Персонажи не все, но есть харизматичные, особенно Сом, да и гг, Хэйзел, имеет стержень. Боевка какая-то топорная, мне не очень зашла. Но боссы стилистически классные, хотя битвы с ними это повтор одних и тех же действий по кругу, пока не снимешь все полоски хп. Песни, считаю, одна из самых лучших составляющих этой игры — часто в них поётся про героя конкретной локации, что добавляет атмосферы. Рисовка и общий стиль необычные, но мне понравилось. Особенно некоторые локации так и просились на скриншот. У игры ещё есть особенность с пониженной частотой кадров в катсценах и иногда у NPC-животных — создает впечатление будто это кукольный фильм. Общее впечатление осталось весьма положительное, потому ставлю заслуженные 8.5/10.
A tough game to recommend, but one I will recommend regardless. A game with good ideas but also almost as many bad ones.....first, SoM has 'player character never shuts up' syndrome like modern Sony games, and it gets tiresome. But, Hazel and the rest of the cast are superbly voice-acted. The music in the game is also sublime, HOWEVER the lyrical tracks are kinda laughably bad, with heavy on-the-nose lyrics that could have really done with some workshopping. The story is pretty good, with a great ending, but the game is pretty painfully padded even at nine hours. There's a location/environmental shift late in the game that felt like such a breath of fresh air I didn't realise I needed, after so many hours in the wilds. From the preview footage I'd seen, I'd expected much more from the setting, and almost every internal location was a highlight of a chapter. Hazel is also a dream to control, with great movement for exploration and combat, but the combat itself I cranked down to easy because it got boring fast. Overall, buy the game to support the devs as they escape the clutches of Microslop.
Beautiful story line . Loved the graphics . I even cried a little! I will play this over and over.
Joli, mais rien qu'orienter le personnage et chercher les items se révèle dès le départ une vraie galère du QWERTY incontournable, qui m'a fait très vite abandonner, exaspéré de tourner en ronds avec des écrans et conseils illisibles de surcroît. Vraiment d'une ergonomie à s'arracher les cheveux, qui rendent ce jeu impraticable.
I’m not done with the game yet, and I’m struggling to finish. The voice acting, graphics, and art are beautiful. The world is very fun and interesting. However, the storyline feels like just a bunch of random trauma dumping, and the rest of the game is just a never-ending obstacle course with repetitive gameplay, repetitive puzzles, and very boring fighting. I changed to just story mode because I was so bored by the combat arenas. This game feels similar to Hogwarts Legacy: amazing concept and artistry but lack-luster, repetitive play. I wouldn’t buy it again at full price.
As a platforming fan, I ate the challenges right up. Insanely good experience. So good I didn't want the experience to end. I plan on replaying this one and trying for achievements and higher difficulties; maybe my opinion will change with the combat getting harder and longer. Story is fun, and very emotional too. Perhaps a bit predictable, but everyone is relatable and entertaining. On the technical side, it has frame drops before and during loading sequences, you need a good pc to run it. I haven't even talked about the graphics or the sounds yet. Oh yeah, this game looks and sounds amazing. The Folk tale Southern American vibes, the beautiful Claymation, and the colors are perfect. I loved every squishy enemy hit, the squeals of excitement from the protag's totally-not-voodoo-doll, and the MUSIC...OMG THE MUSIC YALL. PURE KINO.
Jogo AA com alma de indie, é assim que eu defino South of Midnight. A gameplay não reinventa a roda, é um joguinho de ação e aventura com elementos de hack n' slash bem padrão (para não dizer "simplificado"). Não é nada excepcional, mas também não ofende. A história é boa, com personagens MUITO carismáticos e colocando uma vilã extremamente cinza: no fim das contas você entende o motivo de ela fazer o que está fazendo, mas sua empatia acaba por aí, pois ela quer atingir os resultados independentemente dos meios. Onde o jogo brilha, de verdade, é na arte. Meu Deus, que jogo lindo. O Stop Motion, a ambientação, o design dos personagens, as cutscenes, absolutamente TUDO nesse jogo é bem feito. Não dá pra explicar o quanto de alma dos desenvolvedores e artistas colocaram nesse jogo, e é uma coisa que te impacta assim que o jogo começa e não para até o jogo terminar. A única coisa complicada nesse jogo é o preço. Não sei se R$ 200,00 por um jogo relativamente curto e que tem um fator replay praticamente inexistente é razoável. Se aparecer uma promoção por uns R$ 100,00, eu genuinamente acho que tá bem pago. Ainda bem que a Xbox só desmembrou esse estúdio deles ao invés de fechar de vez, porque quero muito ver o que mais eles podem fazer depois de entregar um debut tão sólido.
The brilliant visuals are what sold me on the game. The art direction is absolutely amazing, complemented by really great music and sound design. Just looking at this world and these locations was the main pleasure for me. The character designs are also great, and the story was interesting. The actors did a really nice job, especially Walt Roberts, who voiced Catfish. I could listen to that accent forever. In terms of gameplay, it’s a fairly simple platformer with action sequences. It’s relaxed and never particularly frustrating. The developers also keep up a good pace, alternating between fights, puzzles and lore segments. On the downside, some of the dialogue was cringe-worthy. I’m getting a bit tired of these Marvel-esque ass quips, and a few scenes were ruined by the main character’s out-of-place sarcastic comments. As a result, the dramatic moments lost some of their impact and often felt like they were missing some sort of closure. But it wasn’t over-the-top buffoonery, so it was tolerable. I already praised the soundtrack for being high-quality, but it did feel as though some of the tracks sounded, forgive me, a bit too “white” when they really should have drawn more heavily on the blues. Some of the themes also didn’t sound much like New Orleans or the American South. Instead, they felt more like something from a musical à la Frozen. Well, given that it’s sorta of a fairy tale (a gloomy one), perhaps it’s alright the way it is. Overall, I was pleased with the game. I would even call it a hidden gem, because it felt like no one really talked about it or played it. It has this fascinating, magical atmosphere, and if I had to compare it to something, Psychonauts is the first thing that springs to mind.
Loved the story and action was right for the game length.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 17.6K | 92% | $39.99 | |
| $530.8K | 634 | 72% | $34.99 | |
| $13K | 64 | 97% | $12.99 | |
| $1.9K | 3 | 100% | $24.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 8.9K | 83% | $19.99 | |
| $4.9M | 22.9K | 90% | $7.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $5M | 5.6K | 92% | $24.99 | |
| $4.9M | 8K | 94% | $19.99 |