
After old enemies defeated, new enemy raised, Evil Giant Spider and his army has captured souls to bottle. World needs again Lord Barbarus and his skills
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Asset flip. This is as much developed as I develop on the John. Standard assets put in eight maps, most are empty, in a third person action template. For the last seven years this person has published a game every ~2 weeks, all of them asset flips. Everything can be trashed. [table] [tr] [td] [i]More reviews at [url=https://store.steampowered.com/curator/39546715/]Omnivore Gamer[/url], games that are easy to control (for handicapped gamers). [/i][/td] [/tr] [/table]
buggy (no pun intended) money grab lol https://www.youtube.com/watch?v=pHS-q2Ne8bM
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Estou deixando avaliação positiva com a crença de que os pontos que vou assinalar serão corrigidos no futuro. O gráfico e a jogabilidade são bons, o que não é comum nesses jogos genéricos. O excesso de glitches incomoda bastante, pedras voadoras, águas que desaparecem, paredes invisíveis, etc. As armas apesar de terem danos diferentes, têm todas a mesma movimentação, o que prejudica a experiência. Na parte das configurações do jogo a única opção que temos é de mudar a resolução, mais nada. Tirando os problemas é um jogo simples e divertido, pode ser zerado em pouco mais de meia hora.
Soulsland 3: Spider Invasion - to gierka 3d typu soulslike w której to jako barbarzyńca z kilkoma ostrzami ciachamy wszystkie potwory jakie staną nam na drodze dopóki nie pokonamy wielkiego Bossa Pająka. Co 3 atak zadajemy cios specjalny którym jest E lub R garena z League of Legends <- LOL Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
чем то персонаж на кратоса похож, есть боёвки не плохие, локаций много, графика сойдет, забавляет механика прыжка
Soulsland 3: Spider Invasion, developed by Tero Lunkka in collaboration with Valkeala Software, is a straightforward indie action-adventure that leans heavily on a simple loop of exploration and combat. Set in a fantasy world threatened by a monstrous spider and its growing army, the game places players in the role of a warrior tasked with restoring order by clearing levels, defeating enemies, and ultimately confronting the source of the invasion. It’s a premise that feels familiar and direct, prioritizing accessibility over complexity. The gameplay is built around progressing through a series of self-contained levels, each with a clear objective: locate the boss, defeat it, and move on. Along the way, players engage in basic hack-and-slash combat, using melee weapons to deal with enemies scattered throughout each area. The controls are functional and easy to grasp, allowing players to jump in quickly without needing to learn intricate systems. However, the simplicity of the mechanics also means that combat lacks depth. Enemy behavior is predictable, and encounters rarely require more than straightforward attacks and basic positioning, which can make battles feel repetitive over time. Each level introduces a different environment, such as villages, deserts, or castle-like areas, providing some visual variety and helping to maintain a sense of progression. While these settings offer a change in scenery, they do not significantly alter how the game is played. The overall structure remains consistent from start to finish, with exploration leading into combat and culminating in a boss encounter. These boss fights serve as the main highlights, requiring slightly more attention to timing and movement, but they still rely on the same underlying mechanics, which limits their impact after repeated encounters. Visually, the game reflects its indie origins with a presentation that is functional but uneven. The environments are recognizable and occasionally atmospheric, but they often lack detail and polish. Character animations can feel stiff, and technical limitations are noticeable in certain areas, which can break immersion. Despite this, the game maintains a certain charm through its straightforward design, and its simplicity can be appealing to players who are not concerned with high production values. One of the more noticeable challenges with Soulsland 3: Spider Invasion is its lack of refinement. Controls can feel slightly unpolished, and the absence of detailed tutorials or guidance may leave some players unsure of how to approach certain situations. These issues highlight the game’s limited scope and development resources, making it clear that it is a modest project rather than a fully polished production. While this may be acceptable for players familiar with indie titles, it can still impact the overall experience. In terms of replayability, the game offers little beyond its initial playthrough. The core loop remains unchanged, and there are no significant systems such as character progression or skill customization to encourage experimentation. Once players have completed the levels and defeated the bosses, there is little incentive to return beyond personal interest in repeating the experience. Ultimately, Soulsland 3: Spider Invasion is a focused and uncomplicated action game that delivers a basic but functional experience. It succeeds in providing a clear objective and accessible gameplay, making it suitable for short sessions or players looking for something straightforward. However, its lack of depth, repetitive structure, and technical roughness prevent it from standing out in a crowded genre. It is a modest offering that may appeal to a niche audience but is unlikely to leave a strong or lasting impression. Rating: 6/10
Very smooth gameplay, lots of levels and good controls
It may seem a little monotonous, but I think it's worth the money. For the courageous image, special thanks. I am the God of War.
I kill spider bosses only together with Lord Barbarus! Watch out for little spiders and vicious grumblers!
有成就 没中文 ### 《魂之国度3:蜘蛛入侵》 #### 故事 在上一场战斗之后,新的邪恶巨型蜘蛛及其由小蜘蛛和邪恶步兵组成的军队,将灵魂捕获到了瓶子里。世界再次需要巴巴罗斯领主以及他的战斗技能。巴巴罗斯领主再次拥有了数把不同的剑和生命药水,生命药水可以帮助他恢复生命值。这款中世纪角色扮演/冒险游戏包含8个不同主题的关卡,玩家的任务是在各个关卡中找到巨型蜘蛛并将其杀死。在击败蜘蛛首领后,大门将会消失,装有灵魂的瓶子就能得救。巨型蜘蛛有一支庞大的军队,其中包括小蜘蛛和其他持有武器的敌人。再次化身为英雄巴巴罗斯领主,拯救世界吧。 #### 游戏特色 - 8张不同主题的地图 - 不同种类的剑 - 用于恢复玩家生命值的生命药水和篝火 - 每个关卡都有巨型蜘蛛首领,玩家必须击败它,才能拯救被捕获在瓶子里的灵魂 - 有Steam成就
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 32 | 59% | $3.99 | |
| $1.7K | 19 | 68% | $3.99 | |
| $7K | 79 | 81% | $4.99 | |
| $3K | 36 | 81% | $4.99 | |
| $2.5K | 24 | 75% | $4.99 | |
| $2.2K | 24 | 62% | $4.99 |
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| $1.7K | 79 | 95% | $0.99 | |
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| $1.7K | 100 | 86% | $0.49 | |
| $1.7K | 71 | 70% | $1.49 | |
| $1.7K | 68 | 94% | $1.99 | |
| $1.7K | 89 | 80% | $0.99 |