
Carve your path through hordes of enemies, defying the gods to seize the power of Morrigan, Goddess of Death, and retrieve the soul of your beloved! SoulQuest combines amazing gameplay with the unique Celtic mythology into one, action-packed mixture!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When her husband was taken by the gods, Alys refused to accept their verdict. With sword in hand, she embarked on a quest to take his soul back, throwing down the gauntlet to the goddess of death, Morrigan. Neither the legions of godly servants nor the gods themselves will stop her wrath.
Welcome to Soul Quest, a hack-and-slash tale of one woman's undying love and boundless grief. Carve through endless hordes of enemies and rip out their very souls. Battle the fates using a deep freeform combat system. Fight the Celtic gods - will you win and complete Alys’ quest? 
Epic story of love conquering death, set in a fantasy world drawing on the rich legacy of Celtic myths and Arthurian legends.
Deep combat system combining a broad variety of attacks, magic abilities, and ultimates, designed to be easy to understand and with plenty of ways to master it as you challenge Morrigan, the goddess of death!
Non-stop action against hordes of foes, from fodder to cleave apart, to elite foes requiring quick thinking to defeat, and challenging bosses with plenty of aces up their sleeves.
Plenty of secrets to discover across the vast levels, using Alys' ability to use vertical surfaces for sliding and jumping off. Then turn these skills on the enemy to outmaneuver and outfox them!
Challenges await veteran players, putting your skills to the test with the highest difficulty levels leaving no room for error!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 115reviews | 80% | — | $49.3K |
| $19.99 | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguei o começo de SoulQuest e já deu pra perceber que o jogo é excelente, O combate é rápido, gostoso e cheio de impacto. Aquela sensação clássica de hack and slash retrô misturada com pixel art absurda ficou boa demais, Fiz uma gameplay do início do game no canal mostrando minhas primeiras impressões. 📺 https://youtu.be/NICHdY4Igso passar lá deixa um like e se gostar já inscreve, para mais vídeos assim ^^
I dare anyone with a pulse to air-juggle a crowd of enemies into a blistering spin attack and not crack a smile--this isn't just an exceptional 2D interpretation of a stylish, Devil May Cry-inspired action game, it's one of the best I've played in years. While the platforming and storytelling didn't move me quite as much as the combat, the sheer joy of stacking sword swings, magical skills and overpowered finisher moves into a single, uninterrupted combo is unparalleled. I came for the strikingly crisp pixel art and fluid animation but I stayed for the chance to send a boss into the stratosphere before crushing them back to earth; 11/10, would buy again
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hacía bastante tiempo que no jugaba un hack and slash, y la verdad es que SoulQuest me ha sorprendido gratamente. Desde el primer minuto se nota que es un juego en el que se ha invertido muchísimo cariño, han cuidado cada pequeño detalle para que se sienta muy pulido. Al jugarlo he sentido un poco de nostalgia porque recupera elementos muy habituales del género, pero en este juego saben lo que hacen y lo ejecutan bien. Visualmente el juego es precioso. El estilo pixel art está cuidadísimo, y tanto las animaciones de los personajes, los efectos visuales, la música, los fondos de los escenarios y la ambientación de cada bioma, logran sumergirte por completo en la atmósfera. Además, este juego ha conseguido una jugabilidad fluidísima (algo que le falta a muchos otros títulos del mercado). Los controles responden estupendamente tanto en teclado como mando y el combate se siente muy satisfactorio, lo cual es super importante en un juego donde no dejas de machacar botones si no te quieres dejar los dedos. En lo personal, llegó un momento que el juego empezó a ser muy frenético y me decanté a dejar el teclado y usar el mando hasta el final de la partida (fue una buena decisión). Cada enemigo que derrotas suelta un alma, que es un recurso que vas recolectando para desbloquear, mejorar las diferentes habilidades y tener más paletas de colores disponibles para usar con Alys, nuestra protagonista. Para los que necesiten un reto mayor, el juego incluye varios niveles de dificultad (fácil, normal, difícil y muy difícil) además de un score al final de cada fase que te puntúa con rango S o inferior en función de cómo lo hayas hecho. En cuanto a la duración, es verdad que no es un juego que te vaya a dar para muchos días. Es un recorrido lineal de modo historia, que si la juegas con ritmo, la puedes terminar perfectamente en un par de días si eliges una dificultad baja, aunque el sistema de guardado ayuda a que la experiencia se alargue un poco más, al no poder guardar la partida cada vez que cambias de pantalla, si mueres antes de alcanzar un portal del druida Abanus o una pantalla de final de fase, te toca repetir toda la fase. Esto hace que, si te atascas en una zona complicada, el juego te mantiene enganchado durante más tiempo. La trama está inspirada en la mitología celta y las leyendas artúricas, que a mí me atrapó desde el principio. Aunque es cierto que el desarrollo de la historia tiene algunos puntos bastante predecibles, el desenlace me impactó muchísimo. Seguramente estaba tan enfocada en el drama y en todo lo que estaba sufriendo la protagonista para conseguir su objetivo, que me olvidé por completo de que el cierre de la historia podría ser así… me dejó con la boca abierta ¡Tenéis que jugarlo hasta el último segundo! Si os gusta el género o el pixel art, dadle una oportunidad, porque es una auténtica joyita que merece muchísimo la pena. Pronto estará disponible para Switch (2026).
faltou colocarem a Tag difícil XD
A pesar de que la historia es cliché y el juego no motiva lo suficiente al jugador mediante sistemas más coaccionadores para que juegue de manera estilizada, tiene uno de los mejores sistemas de combate en 2D que he visto en los últimos años junto a un pixel art divino. Las animaciones son impresionantes y los jefes finales explotan al máximo su espectacularidad, de manera que confío plenamente en que la secuela—de haberla—será una verdadera bomba.
DMC meets pixelart? yessss!!, i am loving this game :D will continue loving it :D
Went into this game not thinking much as i played though, i saw loving story full of ups and downs. I struggled at time to beat level and boss it was really good challenge. It was worth ever penny and i cant wait to see what game there release next i will defeat be playing it. My favourite game of this year so far.
A stylish action platformer with some clear inspirations, but still has it's own identity. Quick Pros: -Combat isn't based just on memorizing light and heavy attack string combinations -Combat structure that has clear design on how to balance it's crowd control -New abilities gained almost after every boss defeat -You can basically earn all moves, abilities, and upgrades in one difficulty playthrough -3 difficulties available at the start with more unlocked after certain conditions -2 unlockable modes with multiple difficulty options -Some quests have hidden things to find -Some very well animated cutscenes -Many unlockable color palettes for the main character -Plenty of variety in boss tracks and quest zones -Voice acting for nearly all dialogue Quick Cons: -No retry option available after beating a quest or in the pause menu -Environmental hazards are oddly balanced, but you can turn these off -Some of the inspiration is a little distracting -Some voice dialogue is very low compared to others -1 battle track for non-boss quests, but this battle track does function dynamically: changes based on combat rank Game Mechanics Explained and Full Review Below: https://youtu.be/1y4G5flyr5M
I wish I could give this a Mixed review instead of negative, as there is a great game in here. However it has a few key flaws which hold it back from me recommending it. As of writing this I've got up to the second boss. One of the main things is I think that the dodge needs a few more i-frames, and enemy hurt boxes should start a bit later in the animation. It very frequently feels like you get clipped by the wind up of an attack, or at the end of your dodge. Also, I feel like heavy enemies should be a *bit* easier to stagger. Given that you can be fighting a fair few on screen at once, combat can begin to get tedious as you have to constantly interrupt your combos and repeat the same attacks over and over to stagger heavy enemies. Maybe if the doing the fully charged attack broke their stamina? So when its one heavy enemy on their own, its easy to deal with, but at the start you have to avoid getting swamped by light enemies, or clear them out first and avoid the heavies.se The bosses were fine enough, the second boss in particular though it felt like I very often got clipped by attacks I should have dodged, and that the hurt box is coming out too early. Also the attacks really blend into the background of the stage so it makes it difficult to see whats actually going on. This has been a bit of a ramble but over all the issue is it just doesn't feel responsive or precise enough. I saw the dev take on feedback about environmental hazards so if there are any changes I'd happily change this review to positive. I really WANT to like this game.
is the boring monotonous combat or is it the ♥♥♥♥♥♥ dialouge or is it the voice direction or lack thereof like the husband was obviously told to sound like a heroic badass like dante while the playable character who SHOULD be more charming than anyone else was told to just sound like a white woman. going back to my first point all the attacks get hiya hiyah while u only get cool one liners when she gets hit or knocked down wtf is this backwards logic it feels like a slap to have been played the demo and waited on this game for like years and then buy the game and it looks and plays the exact same in full release. if u wanna be inspired by dmc at least get inspired right with different enemy attacks AND a taunt button mashing is already annoying but mashing and just getting high pitched hiyah hiyah instead of "down and out" or something makes it miserable. refund. at least link made it better by putting in an ouuahh or doiyah in there. make the come on on hit not on knock down!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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