
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单机游戏 网游肝度
[h1]搜打撤类幸存者游戏有点搞! [/h1] 《铸魂迷途》是一款玩法比较丰富的类幸存者游戏,不仅有着肉鸽的比较肝局外成长系统,还有背包乱斗的背包管理系统以及搜打撤的游戏模式,所以刚上手的时候会比较新奇,玩起来也很上头。不过局外成长部分需要的材料实在太多了,而且敌人的加强也提升的过快,导致玩家在后续关卡里必须要打好久才能推进下一关,所以难度平衡设计的有些问题。 [h2]游戏玩法 [/h2] 游戏本身的创意是很不错的,搜打撤类幸存者游戏相比一般的类幸存者游戏,需要玩家大范围的跑图,寻找各种宝箱和传送点,方便搜罗品质更高的物品和倒计时需要撤退的地点。每隔一段时间还可以通过矿车传送回一些物品,以防玩家意外失败只能留下三件装备遭受巨大损失。 在关卡里,玩家可以收获武器、超级武器、材料、道具等多种东西,其中材料可以用来合成装备,根据不同的属性加成最后的锻造出来的装备也是不同的,想要固定武器的类别需要使用图纸来限制。在关卡里打倒敌人回收获五种不同的材料,用于局外的天赋树升级,所以一分散下去,每局获得的每种材料数量就会很少,等到天赋树第四个节点的时候,需要的金币直接高达5000,这个就很恐怖了,需要肝好久才行。 至于关卡战斗中,背包里的物品加成还有点“背包乱斗”的玩法设计,一些道具会给特定位置的东西进行属性或者功能方面的加成,一些道具还会强化某些技能的效果,搭配好了会得到非常酷炫的技能特效,全屏毒圈和雷霆旋转是真的帅。 [h2]不足之处 [/h2] 之前也提到过,那就是成长曲线不合理,敌人的强度长得有点快了,而我们的局外成长在点掉第四圈的时候已经有个明显的断层,需要肝好久材料才能往上推进,导致玩家的体验有点差,这部分要是能调整一下让关卡强度或者肝度有个良好的过渡,应该还能能加不少分的。 [h2]总结 [/h2] 《铸魂迷途》的创意很新颖,搜打撤和背包乱斗的加入让类幸存者的肉鸽玩法多了更多的内容,但在关卡强度和天赋树升级材料需求方面的数值平衡做得有些不到位,所以玩起来有亿点肝。当然这部分是可以通过更新来缓解的,期待制作组后续能进行一些调整吧。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你想玩物理流还是法术流,全靠自己凑材料。我目前测下来,剑类武器绝对是版本答案,占格子小,还能搭回旋镖扩大打击面,清怪效率拉满。
《铸魂迷途》是一款类幸存者+刷宝搜打撤类的游戏,该游戏的整体为像素风格。在游戏中,你将扮演一位迷失冥界的盖亚之子,在冥界中击败一波一波的腐化魂灵,通过拾取怪物骸骨,收集冥界的奇珍异宝,最终找到堕落世界的真相。 这部游戏最吸引人的一点就是肉鸽和搜打撤的结合,也是本部作品的一个亮点。在游戏中你将在冥界中不断击杀怪物和收集珍宝来提升等级,从而获得一定能力提升,例如闪电,龙卷,加防御攻击等等。操作方面简单,比较容易上手,游戏当然也有不同的难度。在你死亡后,你将会被送至城镇中,城镇中有一些npc,你可以花金币买一定的道具,以及你还可以接取任务和提升自己的初始属性,提升自己的装备和天赋等。 在我看来,这部游戏的优点就在于肉鸽刷子融合了搜打撤的玩法,给人眼前一亮。当然,这部游戏也有着一定的缺陷,例如,学习到的技能配合度不是很好,在一定程度上减少了玩家的爽感。希望游戏在后续更新中能对其进行优化,我也认为这是一部的肉鸽游戏。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
[h1]《铸魂迷途》| 个人评分:79/100 [/h1] 又一款肉鸽幸存者游戏,但与平常的有点不同,本作则是采用最简单粗暴的方式,将好玩的都缝合在一起了,背包管理、武器锻造、搜打撤等等,再加上爽快的割草体验,体验相当爽快。 为啥爽快,是因为游戏各项机制配合的恰到好处,背包管理系统不算主要机制,算是一个角色初始能力加强,每次回城都可以打造不同武器携带进入,并且通过材料合成扩容,局内属性有联动但不影响。锻造系统则是局内刷怪掉落装备,通过矿车或者通过带回材料,亲手打造武器带入局内,每一项都有关联,体验很舒适。 至于战斗方面因为各项机制联动融洽,没有割裂感的同时,又能随随便便实现割草,体验相当爽快。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
肉鸽类游戏,挺好玩的,吃操作,难度调高一点都不容易过关,不过比死亡细胞要简单些。关卡那感觉难以理解,想打下一关需要在通关上一关的情况下调整难度到一定等级再通关才能打,导致打了三遍没通关,通关后又打了三遍才发现需要调整难度,结果调整难度又打不过了
Вкусно, но мало!
死妈垃圾游戏
The game is fun for the first hour or two. However, as forged weapons get stronger, spells that can be acquired during runs become way too outclassed. This result in every run playing pretty much the same, resulting in almost non existent replayability. As with the current state, I have to thumb down. I hope future updates solve this issue.
没有爽感,升级后的选项感觉没有什么提升,法术有时候难刷到,互相之间还没联动进化加成。没降低难度前第二关都打不过,打造武器和局外成长提升太少了,背包还要带什么超级武器,带了还要随机到对应的法术。。。
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