
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完了这么久感觉有几个点让我不爽 1.撤离要在整个地图去寻找一个固定的撤离点,找到了又不敢走太远怕迷路撤不了 2.虽然在游戏过程中有矿车可以带走,但是我最终撤离只能带走我背包里的物品,不能把我所有收集到的都带走,这让我这种屯屯鼠很不爽 所以不是很推荐
还行,但是仓库没有一键整理,地方也没多大npc摆那么远,跑来跑去很烦,内容挺少的
Cons: Game lag. There are still many errors in the translation. Pros: The content is quite interesting. 缺點 遊戲卡頓 翻譯上錯誤的還是很多 優點 內容夠有趣
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這遊戲就是個鑄劍模擬器,主要武器打造太強,數值以幾千為基準往上跳,局內法術從零往上堆怎樣都不可能超過主要武器,導致局內養成成長拼命堆主要武器數值就夠了,點其他技能純粹浪費點數,一條法術點滿頂傷四、五千,主要武器隨便點點就有幾萬 真正的隨機肉鴿部分反而在局外鑄劍洗詞條、屬性的部分(X
[h2]前言[/h2] 《铸魂迷途》是一款由Ziyue制作YuetteGames发行的肉鸽like游戏。游戏将最近肉鸽延申的类幸存者、搜打撤、背包管理等等分支玩法很巧妙融合到一起,各种玩法非常合理,让玩家得以享受到了每种玩法的乐趣。 [h2]刷刷刷,造造造[/h2] 游戏剧情简单粗浅,就是玩家扮演冥界之子马蒂尔达在腐化的冥界来回乱杀,寻找世界堕落腐化的原因。游戏的玩法较为丰富,核心就是玩家需要通过材料攒一把好的武器,随后携带武器进入冥界,去寻找更好的材料并打造更好的武器。不过由于游戏有背包系统以及其他的诸如神器的存在,所以合理的收集材料、保存神器也是一个抉择。关卡中将有3次矿车让玩家将收集到的材料运回,很多好东西就处于一个送回去能开下把,但是送回去因为缺少这个神器也可能导致这局失败的两难境地。总而言之,游戏的全体验就是刷刷刷,造造造,至于堕落的真相?那没人在乎! [h2]仍需改进[/h2] 现在游戏比较良心的是,死亡之后玩家可以将背包的三样物品运回,所以一件好的武器也不用担心没了让人大感惋惜。但正因为如此,游戏很容易变得乏味,打造一个好的武器后,死亡并不意味着武器掉落,搜打撤的精髓算是丢掉了大半。此外游戏其实搜到的是材料,打造还在另一层,整体节奏会很慢,在搭上前面说的内容,会让玩家在两小时后立马觉得游戏毫无乐趣,,,缺乏深度的系统兜底。 [h2]总结[/h2] 总的来说,《铸魂迷途》是一款未来尚可期,目前偏小品的作品,对于上述内容感兴趣的玩家来说,值得当下尝试一下。当然也期待开发者的改善,能够让游戏变成一款不错的独立佳作。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Great game, can't wait for more updates and content!
還不錯的一款小品遊戲 , 遊戲性佳 , 稍農 , 整體推薦 但後期容易出現卡頓 , 希望能在清怪上加強打擊感 玩家自身背包拓展幅度偏小 希望能加大一些些 , 或是直接有升級整體背包機制 (湊齊材料換更大的背包之類的)
其他问题我就不说了 资源刷取率是不是太低了 地图开满lv2一局打满基本就60左右的三种资源 除了金币 然后那个像是纱线的资源需求量非常小 而那个魂锭和魂尘的需求量奇高无比 一局60个 既不够升级也不够打造 然后金币这个资源我是真感觉没啥用开完技能后也没啥用了。 我粗略看了一下魂尘的的需求 光升级人物属性满级120就需要4000 然后局外成长里面估计也得3000吧 魂锭少一点 差不多1500吧 那个纱线尼玛610个就升满了 所以你想升满局外成长+人物属性需要7000魂尘 那么一局就算你70 算你每局都打满你要刷100局 一局15分钟也就1500分钟 也就25小时的重复劳动 这还是最理想的情况 算上打造武器零零碎碎死亡退出 打不过等情况 这游戏要刷满得60小时以上,我是没这个毅力了,拜拜了
构筑太简单,一局时间太长(20分钟有点长),还有那个死亡音效,太吓人了,音效音量降低对它没用,死的时候突然来一个巨大声,吓死人。
[h1]开启铸魂之旅[/h1] 本作的要素过多,类吸血鬼生存加肉鸽,哦,先生,再加刷宝元素,我需要加一点的背包管理和搜打撤要素,基本上可以说是融合的大杂烩了,不过意外的好,再加上可以自定义的锻造武器,还有一定的局外成长。玩法丰富 给他整明白了。 哦,这得要不少的时间和精力。 不过玩起来的体验确实是比较一般了,作为被引路人所带的马蒂尔达,居然被称为盖亚之子,拥有着强大的返祖血脉,去拿起武器,帮助那些灵魂解脱,并告诉我们活下去,时间会给你答案的。然后就开始了那幸存者生存,右上角有个小地图,有些时候还会起浓雾,阻挡视线 ,玩的时候老是被莫名其妙的伤害给扣血,还能进行冲刺,与世界的宝箱、墓碑或者一些祝福来进行交互,我们玩家会自动攻击怪物,主要还是要靠手法闪避以及溜怪物,升级也是经典的肉鸽,物品的话,是有一个背包小格子,能存放你的物品,可找裁缝去扩容,还能放入材料,自己锻造一把武器,也可收集不同的货币来点一下局外的天赋。难度的话是自己选择的,一开始是从疾病深度的灵魂旷野,可以根据自己的要求选择敌人的血量,攻击力,我方伤害缺点,我方血量削减,经验值削弱,这一点还是可以反复刷的。 国产小独游,虽然画面也不是特别的优秀,材料也很难刷,局外也是很难搞的。没有地图也是容易迷路的,本座也很难爽起来,但好在玩法还是比较有创新,比较偏克系的类幸存者还是有自己的独到之处的,感兴趣的可以试试,支持一下国产游戏! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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