
Eat the villagers, murder bunnies, milk cows, or exterminate gods! Soulash is a traditional, turn-based roguelike where your goal is to consume the souls of the living, conquer the vast fantasy world and decide its fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 513reviews | 70% | — | $215.7K |
| $8.99−40% | 30ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
meh not a lot there
Flawed, and for a specific audience. Please continue reading for specifics. This is a rather true-to-difficulty Rogue-style game that may cause you to restart quite a few times before you actually get anywhere. There's some meta to getting around easier, but the game has thrown me insurmountable curveballs before, so don't get too committed to any run. I've beaten it a few times, and it does have some stinging bugs (One of my saves did get corrupted on the exact action required to win, which sucks.). If you don't mind the ride-or-die of a true Rogue game, you'll probably get the swing of this and have a lot of fun. If you want a game where RNG can't nuke you out of left bank, I'd recommend trying something else.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
A real hidden gem. Brutally punishing at first with a bit of a learning curve, but rewarding once you figure out what you're doing. Expect to be blindsided now and then, (maybe don't use any altars at lvl 3...) Filled with references and inspiration from all over fantasy realms, like aD&D, LOTR, Skyrim.. even Full Metal Alchemist. A real sense of progression and satisfaction, and murderhoboing everything in your path.
While enjoyable for a few hours this game is regrettably just mediocre. There are better alternatives in the genre, I can't in good conscience recommend this over them. The sequel is much the same.
Soulash is a nice game featuring my favourite trope: a villain protagonist (more precisely, one that destroys the world). As you grow and become stronger, you take on larger foes, destroy entire regions/factions and slay more and more important gods of this world. Soulash is very successful at fulfilling this power fantasy. You watch your character becoming stronger, and killing gods grants you powers and/or decays the world in a significant way in accordance to the god you killed. For instance, when the god of Blood dies, all water transforms into blood. I ♥♥♥♥♥♥♥ love this. I also loved exploring the map, finding new places, and discovering new gods (reading their description, their role, personality, cults, etc.). The gameplay is pretty unique and entertaining, a turn-based roguelike with a sight mechanic, and many items you can loot around the world with various stats and a durability system (which isn't that bad honestly). A big problem though is that it's a roguelike with permadeath. I'm okay with permadeath; you play more, understand how it works, and git gud. The problem is that not only it's a pretty hard game, it's also very long. Dying right at the end means losing like 8 hours. That's quite infuriating. Then coupled with the fact that the map never changes and each run is the same, this makes it infuriating and boring (unless changing playstyle). No wonder why only 1.8% of people actually finished the game. My other grip is the balancing of races and classes. Races offer nothing, the +1 or +2 stat increases are literally useless, and everything else is just minor gimmicks that don't change at all how you play. As for classes, they only guarantee you'll get one of the three spells you can select upon levelling up. At first I tortured myself playing Knight with only Knight spells. I then switched to Warlock, occasionally choosing other spells here and there, and I won the game on my very first run with this class. This class has just way better spells. You could win as a Knight by simply choosing any magic spell over Knight spells, but then what the ♥♥♥♥ is the point of playing as a Knight to begin with? Ridiculous. Then there are other smaller problems, in my case being: imperial city way too big while map too small, edgy writing (I like the story, but the writing could have been better), enemies dropping less experience when you level up, no tutorials on how to summon gods (I was missing out on a lot of the fun), and finally a leaderboard that the game shows you when your run ends but that you can't actually consult anywhere. They're nothing much but they do contribute to the annoyance. (Also, where the ♥♥♥♥ are Ravager and the God of War? Why leave traces of them in the game and hype them if they don't actually exist?) Despite its flaws, I liked it, and I felt many different emotions (from extasy to despair), which is pretty important for a video game I think. I recommend this game if you're patient.
8/10 my type of game, has a few issues so not a nine, tens are nearly imposible on my scale, this is an amazing game that I want more of, cant wait for the full release of Soulash2!
Rouge like
Impossible to outrun even starting area enemies. Doesn't help that generating a new world takes entirely too long.
Be a Soulash, not a Selaco.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103K | 355 | 85% | $14.99 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $406.3K | 2.2K | 95% | $9.99 | |
| $1.3M | 7.4K | 94% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.7K | 511 | 86% | $19.99 | |
| $215.7K | 2K | 90% | $5.99 | |
| $215.7K | 971 | 62% | $9.99 | |
| $215.7K | 2.8K | 90% | $3.99 | |
| $215.8K | 360 | 82% | $24.99 | |
| $215.8K | 585 | 83% | $9.99 |