
Soul Scathe is a procedurally generated VR Dungeon Crawler RPG. Utilize many spells, weapons, and even the environment to fight against deadly foes as you explore the secrets of the Mistchamber Dungeons to reclaim lost fragments of your soul.
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About
Soul Scathe is a VR Dungeon Crawler RPG with procedurally generated dungeons focused on reactive melee and magic combat. Embark on a journey as the Valiant Returner, a principal battlemage that died during battle in the past. Losing all sense of your past self, you are revived and guided by the Asapal Deity whom witnessed your last moments. They seek to restore your lost memories of the past by guiding you to collect the scattered fragments of your soul.
Procedurally generated dungeons - Venture through the depths of dangerous dungeons, combating against deadly foes and traps along the way. Discover secrets, loot, and climb and explore a path through in order to survive long enough to find the Hallway Of Elusion and get back to the safehaven of Mistchamber.
Spell Fusion System - Utilize 14 different base spells, many of which can be fused together by physically gesturing and combining the spells to create a brand new spell. In total there are 9 spell fusions, giving you 23 unique spells to cast.
Reactive Melee Combat - Deliver hard blows to foes with responsive auditory, haptic, and visual feedback that can extend into decapitations and satisfying hits.
Use The Environment Against Foes - Use everything at your disposal by turning deadly traps into equally deadly weapons. Bring down heavy chandeliers, lead enemies into hidden switches, and use telekinesis to control the mechanisms, delivering nearby devastation.
Level Up and Personalize Your Style - As expected from RPGs, you can level up and assign stat points to give you the choice of how you want to evolve.
bHaptics Support - Immerse yourself further with official support for bHaptics peripherals.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game with potential. What needs some polish in my opinion is as follows: 1. A beam function like in Half Life Alyx where you can easily grab objects from a distance. 2. Better holster system for the sword that makes a lot easier to sheath and pull the sword. 3. Menu button on the controlers. 4. More graphic options. 5. Better over all performance. Had to adjust to medium on my 2080TI. DLSS integration. Hope that helps.
Index user: This game has not aged well. It has a weird belt inventory system. No shoulder storage for swords. You cannot pick up weapons off enemy bodies which felt really insulting after losing my rusty sword in a cutscene. The game is technically playable... but I was not having fun. From a design standpoint... my hands felt tiny, and the world felt massive... and not in a realistic way. The enemies have nice models tho.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
well its really unfinished the fireball spell leads to frame drops and there are a op problems with this game. ill buy again later
One of my favourite game for the genre. It's simple, but... I ABSOLUTELY LOVE IT. PRO visuals and lore fun to play CONS many little imperfections a little raw WANT more environment variety
well worth it. nuff said.
It's a fairly fun game, focusing on the building on your character by defeating the dungeon dwellers in an ever-increasing number of levels. It starts off pretty overwhelming, but you train and buy equipment and spells until the difficultly level is inline with your abilities. You don't lose anything on death, so even failing will slowly build your character up through repetitive, but nice-looking, slog. For the price, it's fine. I feel like it could be a lot more if they added armour, misc. equipment, wands, etc. More interactive objects and looting enemy bodies would be nice.
Great game. As others mentioned, the enemies still do run right up inside you to the poo t that you cannot block anything but hopefully that will get fixed. Have not been able to figure out how to find the legendary spells though. Do you find them randomly in a dungeon? Not quite sure either what the big blue dungeon souls do either. I also see what look like rings near my health bar but not sure what that does either, or the yellow bar beneath my health. Wish there was a tutorial you can access anytime in the main room to remind you what those things are.
Il y a une option pour les gauchers. C'est très bien, sauf que ça ne change pas le contrôleur qui dirige le personnage. Après un post sur le discord du jeu et une réponse, il n'y a aucun moyen de remapper les touches via steam VR. Alors moi perso j’arrive pas à utiliser la main qui fracasse des squellettes à grand coup d'épée et l'utiliser pour me déplacer en même temps. Si il y avait un moyen de passer le déplacement sur la main droite ce serai un vrai bonheur. C'est dommage car le jeu à l'air très bien mais pour le moment il prend la poussière, et surement pour longtemps, dans mon compte steam.
The developer is still updating the game and recently added a 2nd Chapter. After having trouble a tiny amount of trouble finding the starter sword I played a small amount of the first Chapter (about 1 hour). I consider this a solid effort and had a lot of fun on my initial run. There were jump scares and the combat was very satisfying, If you are interested in the genre of dungeon crawlers or rogue like games I would recommend it. BTW The starter sword is in the weapons room on the left behind a green button.
Looks very good graphical - they are very nice dungeon environments and enemies. Atmosphere, model detail and music/sound are good. However there's a big problem with hand rather than head based movement in that although its using the left hand stick for movement its using the RIGHT hand direction for where you actually move. This causes problems in melee combat and makes it very hard to dodge as the movement direction is changing all the time while you swing your sword. I would urge the dev to change hand based movement to use the LEFT hand direction for hand based movement. It would then be consistent with other games such as Blade & Sorcery. Its a key thing with any game - getting your user interface and interactions as standard as possible so ppl can use it intuitively. Ps. As an old D&D player I love the chests :)
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $918 | 7 | 43% | $6.99 | |
| $3.8M | 5.9K | 94% | $24.99 | |
| $49.4K | 782 | 77% | $3.99 | |
| $1.3K | 5 | 80% | $9.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33K | 107 | 59% | $14.99 | |
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| $33K | 283 | 70% | $5.99 | |
| $33K | 127 | 83% | $19.99 | |
| $33.1K | 97 | 23% | $8.99 | |
| $33K | 55 | 73% | $19.99 |