
Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 4 → 1.14/day in the week after.
About

Sorry We're Closed is a fusion of nostalgic survival horror with a new perspective on combat, combining atmospheric environments with fixed-camera angles and the thrill of arcade-style first person shooting. Collect items and manage resources to help Michelle survive. Optional tank controls are available for those who enjoy the classic survival horror experience.
Follow the final days of Michelle as she battles to break the curse placed on her by a powerful archdemon looking for love. Help (or hinder!) the lives of the curious residents in Michelle’s bustling London borough as she pursues freedom from her own untimely demise.
Michelle’s time is split between the perilous demon world and mingling with the locals on her residential street. Everyone is battling their own inner demons and through Michelle you can help guide them. Multiple endings are available through RPG-style dialogue interactions with the extravagant cast.
Michelle gains the power of the Third Eye, allowing her to peer between worlds and learn about the hidden denizens in her neighbourhood. Peel away the boundaries to uncover secret identities and solve puzzles.
The Third Eye will be Michelle’s strongest tool while battling her most threatening adversaries - especially in boss encounters! It can expose a demon’s weak points to deal maximum damage. Take enemies down with perfect weak point combos to charge up for the ultimate shot.
Thrust into a world of celestial beings, you can follow Michelle’s story as she battles to break the curse placed on her by a powerful demon looking for love. See what it means to be an angel or a demon, and what happens when they mix.
With multiple endings to discover, influence Michelle’s fate as the choices you make will open new opportunities to avoid or embrace the allure of the archdemon. Is there a right or a wrong? The more Michelle meddles, the more the lives of those around her change too. She’s not the only one whose fate can change.
If Michelle can brave the demon world, and keep her Hellhound pistol loaded, she might find a way to reclaim her destiny.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2Kreviews | 98% | — | $1.1M |
| $24.99 | 422ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Queer Resident Evil 1
I just got done on a full playthrough, I have a lot of thoughts but if you just want to know "Should I get this game?" if the demo clicks with you: yes it keeps the quality of that demo and only builds on it, there is not a single part of this game I would want removed or cut down. So, this game might genuinely be gunning for my top 10, I will share its great design with my art friends and check out other games by these devs. It is a multiple choice where I at no point could feel the "This is the good option the dev wants you to pick" and that is amazing, my ending felt unique and genuine because of that. The combat and exploration are wonderful, I played on masochist mode with difficulty set to hard both on the choice at the start and in accessibility, and if you like a tough challenge but not something that resets you 50 times I strongly recommend this. While you are there I also recommend making sprint toggle, this is the one thing I feel should have been baseline, you will need it a lot and apart from a few spots, just sprinting all the time works and the sprint itself is not even that fast. The art, the story, For lack of a better term this whole game is drenched in reality, not in that it is csgo style realistic but you can feel the lived experiences that shaped this game, It wears these experiences on one sleeve and its game inspirations on the other, but it does not do that thing of "ow this is JUST x-game with a bit of y" it smartly takes what it likes and gives it its own spin in the larger design. Apart from the sprint thing I am genuinely struggling to find downsides, my only thing for those who read this far and want to play it is a warning. None of these characters are classically lawful good, this is a world filled with bloody hands, The best flawed comparison I can think of is the tv show Hannibal, at a certain point the question is not "How do I stay morally pure" but "What am I willing to burn my soul for in the eyes of society/ my own morality" Thanks again to the devs, this was a wonderful experience and I look forward to going through the art book.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
| $24.99 |
| 215ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | 90% | — | not modelled |
| $13.74−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will say that that just looking at the art style i was an absolute sucker for it even though i don't play this genre super often. This was a reasonable game length and had me concerned about my decision so much it was stressing me out, BUT a lot of fun. There came a point in time where i almost had to stop playing out of frustration for the time stop ability and mostly dying because of bad timing. After i pushed through it, (skill issue for sure) I can agree that it was indeed a great game. and i definitely would recommend playing!
A very good game. I love the art style, the music, and the characters. The ending doesn't quite land for what I consider the most important ending (Robyn), but it is still a super strong game. I'm very excited to see what these developers come up with next!
yowza!
Dans "Sorry we're closed" on incarne Michelle, une jeune femme vendeuse dans une petite épicerie d'un quartier de Londres. Sa vie n'est pas facile... entre un boulot pénible mais nécessaire, un patron qui la met sous pression et une rupture sentimentale dont elle a du mal à se remettre. En explorant son quartier on fait la connaissance de la petite communauté locale : Des voisins, des amis, d'autres commerçants,... La nuit elle fait des cauchemars étranges dans lesquels un Archidemon "La Duchesse" s'entiche d'elle. Il veut découvrir l'amour (sentiment entièrement humain) et voit en Michelle l'une de ses prétendantes. Sans rentrer dans les détails (autant spoiler le moins possible) elle découvrira qu'une malédiction a été placée sur elle, qui causera sa fin si elle n'arrive pas à s'en débarrasser à temps. Dès lors... le jeu nous fera naviguer constamment entre le monde humain "normal" que l'on connait et son parallèle ésotérique, occulte, calqué sur ce monde, mais rempli d'anges, de démons et de monstres en tout genres. Alors attention ! Une mise en garde avant tout : Si "Sorry we're closed" brille, ce n'est pas par son gameplay (classique) et encore moins par son ergonomie. Le jeu se passe entièrement dans une vue qui rappellera à certains "Alone in the dark" (peut-être à d'autres "Silent Hill" ? mais je n'y ai pas joué personnellement)... ces jeux en 3D d'une autre époque où on voit la scène toujours vue par une caméra fixe placée dans un endroit en hauteur au dessus de nous. Cela peut facilement rendre les situations un peu confuses avec des changements brusques de caméra où l'on perdra par moment un peu de son sens de l'orientation. Ajoutons à ça le fait que l'on peut temporairement passer en caméra subjective (à la 1ère personne) en maintenant le clic droit de la souris... mais sans pouvoir pour autant se déplacer. Ce mode servira entre autre beaucoup pour les phases de combat. Pour résumer tout ça... je dirai que le jeu propose un mode de prise en main pas immédiat ni idéal... pas très intuitif. Soyons honnête... Si je ne l'avais jugé que sur ces éléments là ma note serait moins enthousiaste. Tout le monde n'accrochera pas au maniement de notre personnage. Dans ces conditions, certains combats risquent d'énerver les joueurs n'ayant pas la plus grande dextérité souris/clavier. Mais voilà... "Sorry we're closed" m'a plongé dans un récit et une ambiance que j'ai adorés. Ce monde parallèle invisible aux yeux de la plupart d'entre nous et dans lequel existe une société d'anges et de démons m'a rappelé les comics d'Hellblaser (les aventures de Johnny Constantine) et l'univers de Sandman que j'aime tellement. Autre aspect parfaitement réussi... A fréquenter régulièrement toutes les personnes de cette petite communauté urbaine de quartier, et parfois... leurs alter-égo ésotériques, on s'attache rapidement à chacun d'entre eux. Les sympathiques, les antipathiques, leurs petits soucis à tous, ... la présentation de ces "NPCs" les rend très humains, très vivants. D'ailleurs, si les graphismes 3D du jeu sont assez basiques et datés, les illustrations des personnages en bas de l'écran pendant tous les dialogues sont elles vraiment très classes (elles m'ont fait un peu penser aux illustrations de Disco Elysium) Autre réussite enfin... les entités du monde parallèle, anges et démons, ont elles aussi leurs propres ambitions, doutes et faiblesses. Le jeu arrive à rendre les personnages principaux de cet univers aussi intéressants que ceux du monde "réel". Au final.... J'ai beau ne pas être le plus à l'aise dans des combats de ce type qui demandent de la dextérité (j'ai bien galéré sur le combat final, en mode facile), j'ai vraiment tenu à aller jusqu'au bout du jeu tellement j'ai aimé son ambiance et son univers. Une ambiance plutôt triste, avec un sentiment d'inéluctabilité ou l'espoir est toujours très ténu, mais "réchauffée" aussi par le côté très humain de tous ces personnages secondaires ainsi que de notre personnage principal. Avec "Anthology of the Killer" c'est en peu de temps le second jeu indépendant que je découvre dont le gameplay n'est pas le point fort... mais qui m'ont l'un comme l'autre vraiment captivé par leur récit et l'ambiance qu'ils proposent. Un grand bravo. J'espère découvrir d'autres jeux aussi bons des mêmes créateurs. Vive les jeux indépendants.
Really compelling world and characters with good writing. As alluring as it is off-putting.
Stunning. So cool. The game’s style and tone are remarkably consistent from beginning to end, and both its story and gameplay avoid the usual clichés. That’s something truly rare. I don’t even know what to say anymore. It makes me want to cry. Thank you to everyone who made this.I absolutely love it.
2
I've completed the first chapter of this game and I genuinely am captivated by the story and its themes its a toxic love story - and finding yourself amongst various flavors of it. The protagonist who herself has been devoid of love for 3 years after a nasty breakup has been tossed into the scenario where she's both a target and a witness to different ways love can and does destroy a person. All with use of Angels, Demons and Humans as a main device to execute these themes I find myself genuinely looking forward to whatever happens next. The gameplay is split between visual novel-esque story sections and dungeon delves that are closer to old resident evil survival horror experience with really cool mechanic of switching your perception between world of mortals and world of celestials and it creating a high risk high reward combat style stylistically its great, it has really cool music choices and its genuinely aggressively queer both in its presentation and metaphors. I cant wait to see more, but I can already recommend it without a doubt
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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