
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bonne suite à The Forest, que je conseille de faire avant de lancer celui-ci, principalement pour le lore. Les graphismes sont excellents, on n'y voit toujours rien pendant la nuit (sauf si on construit une prison fédérale en guise de base). La construction est également infiniment plus agréable que dans le premier opus, avec beaucoup plus de possibilités pour personnaliser sa base. Niveau gameplay, le combat est agréable. On trouve toute une panoplie d'armes disséminées sur l'île et dans les bunkers, et une en particulier ([spoiler]le Katana[/spoiler]) enlève toute notion de difficulté [spoiler]une fois amélioré avec la Solafite[/spoiler], y compris en difficile. Côté survie, on ne manque vraiment de rien en normal comme en difficile (à part peut-être au tout début), ce qui peut ne pas convenir à tout le monde, mais qui se règle à la création de la partie. Je recommande fortement aux groupes de 3 minimum qui souhaiteraient jouer à ce jeu, de le faire en utilisant le chat de proximité et le talkie-walkie. C'est clairement avec ces fonctionnalités que l'immersion était la meilleure, et que le jeu se rapprochait le plus, à mon sens, de l'expérience souhaitée par le studio. Cela renforce également beaucoup l'aspect horreur, qui est complètement éclipsé par le fait de jouer en groupe, micro ouvert tout le temps sur Discord. Pour celles et ceux souhaitant y jouer en solo, attendez-vous à une expérience terrifiante, notamment en début de partie où les ressources manquent, et où la base n'est pas encore construite. Que ce soit plein pot ou en promo, le jeu vaut son prix. La rejouabilité est très bonne. Petite mention au début de vie médiocre de ce jeu, où l'early access nous avait donné un jeu manquant cruellement de contenu, et qui avait laissé amer quelques potes avec qui j'avais joué day one. En espérant que ça ne se reproduise pas sur le prochain opus à venir.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best PL #15, worst US #78 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 70.29/day in the week to Sep 1 → 158.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Особо расписывать все плюсы этой игры не буду, ибо все и так знают. Скажу лишь одно, сиквел превзошел такую же успешную первую часть во всем. И это показатель того, что разработчики любят свое творение и будут её любить. Единственный минус - это немного слабоватая концовка. А так игра просто мёд. Рекомендую.
Это одна из тех игр, в которые хочется возвращаться снова и снова. Она прекрасно сочетает атмосферу выживания, историю, исследование огромного открытого мира и напряжённые моменты, которые заставляют сердце биться быстрее. Первое, что впечатляет - это невероятно красивая графика. Леса выглядят живыми, солнечные лучи пробиваются сквозь деревья, а смена времён года делает мир ещё более реалистичным. Виды вокруг потрясающие. Геймплей получился очень увлекательным. Здесь всегда есть чем заняться: исследовать пещеры, искать полезные ресурсы, строить собственную базу, создавать оружие и инструменты, охотиться или отправляться в путешествие по острову. Благодаря свободе действий каждый сам выбирает как ему играть - спокойно развивать лагерь или постоянно искать приключения. Отдельного внимания заслуживает взаимодействие с окружающим миром. Практически каждый предмет имеет применение, деревья можно рубить, строения создавать буквально по брёвнышку, а система строительства ощущается интуитивной и очень увлекательной. Особенно радует спутник - милый Кельвин, он делает прохождение менее одиноким, помогает с добычей ресурсов и постепенно становится настоящими помощником. Противники тоже заслуживают похвалы. Каннибалы и мутанты ведут себя по-разному, заставляя постоянно менять тактику и быть начеку. Также разработчики наделили их чувствами, что тоже заставляет нервишки вздрогнуть. Благодаря этому каждая вылазка ощущается напряжённой и непредсказуемой.
I am a big fan of survival games, and I really like the overall concept of Sons of the Forest. The game has some amazing ideas, and visually it can be absolutely breathtaking. The scenic views are among the best I have seen in any survival game. That said, the game became frustrating for me because many basic mechanics are not explained well enough. The lack of a proper tutorial makes the early experience unnecessarily confusing. I had to watch multiple YouTube videos just to understand some of the basic systems. For example, I found the Knight V and kept it in my cabin for a while because I had no idea what it was or how to use it. I only discovered its function by accident when it suddenly started moving. The glider was even more frustrating. I spent around 30 minutes jumping off cliffs and reloading the game because I could not figure out how to use it. Eventually, I watched a YouTube video and realized the mechanic was very unintuitive. Honestly, the glider was the last straw for me, and it is what made me uninstall the game. Some items do have small tutorials, such as the zipline, but even those are not always helpful. I found the zipline in a dark cave and had no idea what was happening or how I was supposed to use it. The building system is also fascinating in theory, but many structures, placements, fittings, and interactions require hours of trial and error or YouTube tutorials to understand properly. I am blown away but what people make. There are also several smaller issues that add up. Doors feel almost useless, and many players seem to rely on alternative building mechanics just to close entrances properly. The lack of a global map is annoying. The caves are extremely dark, and although you can make and place torches, the light is very weak and only illuminates a tiny area around them. The building book could also be organized better. I found some structures, like brick building options, almost by chance. The inventory system looks cool, but it is not always clear how it works. For example, I did not realize you could look to the right to find armor, while the left side does not work the same way. One minor issue would be acceptable, but when there are many small confusing design choices scattered throughout the game, the experience becomes frustrating. For casual players like me, the game has a lot of potential, but it often feels unnecessarily difficult to understand and enjoy.
推荐。作为《森林》续作,岛屿的氛围感直接拉满,植被、光影、天气系统做得非常逼真,砍树的物理反馈很有代入感。无蓝图的自由建造是最大亮点,可以搭出各种脑洞基地,搭配 Kelvin、Virginia 两个 NPC,单人生存也不会太孤独。
Habe mit meinem Freund eine Höhle erforscht. Er wurde von einen Kannibalen zerfleischt und verspeist. Dann hat mir ein Mutant seinen mit Uran verstralten Finger in den Hintern geschoben, und mich anschließend brutal angefasst. 10/10
the fact that the Devs have NOT released an update since January 2025, proves that you were never enough for them. they still have bugged achievements, gameplay and experience. overall it just kind of went downhill when they stopped caring and fixing bugs.
Решил сделать ловушку. поставил шипы, растяжку и табличку “осторожно”. каннибал пришёл, прочитал табличку, обошёл ловушку и ударил меня сзади. он грамотный)
Отличное продолжение! Просто шикарнейшая стройка, и очень живописный лес—очень травянистый и живой. Хотелось бы больше контента, но разработчики решили что игра и так на пике, что очень обидно( Оптимизация кстати тоже хорошая, для такой картинки
Joguei e rejoguei ambos os jogos feitos até aqui. Recomendo demais. Um dos melhores do gênero Survival/Terror. Pontos positivos: ✅Sistema de sobrevivência simples e intuitivo; ✅Mecânicas de construção de base por blueprint e por interação direta; ✅Inventário imenso e organizado; ✅História; ✅Mecânica de aprimoramento de armas muito melhor que o primeiro; ✅Novos movimentos de inimigos; ✅Novamente pode ser finalizado sem a necessidade de construir base, apenas poucas estruturas necessárias para história. Pontos negativos: ❌Níveis de dificuldade não fazem muito sentido; ❌Post-late game é monótono. É como jogar um modo criativo com dois passos a mais sem dificuldade alguma.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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