
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
там кабелджон я его резал
its like grounded for adults
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best PL #15, worst US #78 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 70.29/day in the week to Sep 1 → 158.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
discovering this game was the best moment of my life
bom jogo morri mais vezes que posso contar kkk
Gameplay was fun but I found the ending to be SO misogynistic and creepy (not in a fun horror game way), the implication that you got this traumatised nineteen year old girl pregnant after looking after her like some skittish animal/child was so gross. You can tell this game was made by sexist straight men for sexist straight men the way the only female character either ends up either dead or pregnant, never uttering a single word throughout the story. Also, even disgarding Virginia's plot, the ending is still bad and seems rushed/unfinished/unsatisfying.
muy entretenido
ulan köpek oğlu köpekler o kadar satışınız var o kadar ekmek yemişsiniz siktiğimin oyununda neden kafa lambası yooook
игра очень крутая виды очень красивые особенно после дождя на женьщину
이 게임을 접고 싶었던 때는 총 2번 있었다 첫 번째는 동굴에서 길을 못 찾아서였고, 두 번째는 겨울이 지루해서였다 이 게임에서 가장 재밌었던 순간은 다 포기하고 치트로 최종보스 15마리 vs 최강 무적 플레이어로 wwe 를 찍었을 때였다 내가 게임 개발자였다면 동굴 길찾기나 겨울을 고치는 것보다, 차라리 치트 쓰는법 가이드라인을 만드는 게 더 효율적일 거 같다
10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $23.9K | 65 | 52% | $8.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.1M | 377.7K | 92% | $39.99 | |
| $240.4M | 234K | 85% | $59.99 | |
| $231.4M | 1.3M | 97% | $9.99 | |
| $244.5M | 419K | 97% | $24.99 | |
| $227.6M | 364.7K | 94% | $24.99 | |
| $227.4M | 98.2K | 82% | $69.99 |