
Undead. Unstoppable. A challenging, turn-based indie sci-fi RPG that brings the beloved classic into the modern era with all new content and gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a shame to use the same title as the original game. This fooled me, and I bought the game. And now I understand why Steam put this game on sale - nobody likes it. I'm not asking for much, just that this game be renamed so as not to fool people.
Worst Sonny game I've ever played and it is so hard to bite my tongue and not say anything about it. Playing this game felt like a chore, abilities were shafted, passives were butchered, skill trees were hastily slapped together and the story was a wet noodle. some nice graphics that dont resemble the initial sonny games at all help it float and the name buys it interest but ♥♥♥♥ me if i ever try this game again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would play it since I am very nostalgic thowards the old games and we are not getting anything else.
Game broke immediately with clunky new menuing and dull audio. Will not play again. Do not buy this for the nostalgia
Tiveram a chance de melhorar muitas coisas no game, era um que curtia em flash, mas ficou tão preguiçoso que chega a dar nojo.
This was one of the best games I played as a kid while exploring the internet and playing Flash games. When I played this game for the first time, I couldn’t even read English. I tried everything to reach the last level, but I couldn’t do it. I really enjoyed this remake now that I can read English. I really appreciate the effort to bring this game back. I wish I had found it earlier. Sadly, I only discovered it last year. Btw, I'm still trying to get the R&D achievement.
even tho it crashes some times it is a good remake
A reboot of the old flash games. There is little this game does better than Sonny 2. The art is more polished, there are more skill trees, more characters, and the story has an ending - that's about all this game has over it's predecessor. The art is 'better', but the dark gritty feel of the original is lost. The music is about the same in terms of quality. There are more characters, but none are fleshed out or go through any meaningful arc. The plot isn't anything special - predicatble, but well paced. The voice acting is mediocre. Some of the VAs have bad delivery, some have good. The writing in the cutscenes is alright. The scene descriptons and metaphors are cool. The dialogue is badly written - corny, predictable, and cliche. The characters are mostly trope-y and lack depth. The final boss is a fusion of Donald Trump and Elon Musk as a zombie. The joke's funny the first few times, then it gets annoying. It isn't even a good impression, there are better written Trump-isms in youtube comment sections. The final boss is by far the worst written thing in the game. It takes all of the story's impact away when the final boss is a literal joke. Could've had him be a mini-boss or a stage boss - that would have worked great. But the literal last thing you fight? Nope. Complete retcon of the Baron. I get why the creators decided to chicken out. In the old games he was somewhat of a gay stereotype. Devs were probably afraid of being cancelled on twitter, or got some troll's remorse. However, the new Baron is lame in comparison. Unquestionable downgrade. Made him some sappy tragic character instead of the menacing over-the-top weirdo he was before. Not only that, in the old games he had his own special mechanics you had to play around. It gave his character extra weight, since you couldn't fight him the way you fight other enemies. The new Baron is just a stat-buffed version of some of the minion fights in the stage. The old 'problematic' Baron was a way cooler and more compelling final boss than Z'rump is. The ending doesn't deliver. Not very satisfying, the lack of bond between the cast is very apparent and is somewhat confusing since there are hints of them warming up to eachother throughout the story. The gameplay is still turn based, but now you have even less control over your party. In Sonny 2 you were able to set teammate AI as defensive, agressive, etc. In this one you can't influence them in any way. A lot of fights hinge on countering the enemies' ability rotation, but if your loadout isn't well suited, you probably won't win the later fights. You may need to respec entirely and/or swap skill loadouts for a lot of the end game stuff. Investing points into ranking up abilities is mostly pointless, as an appropriate ability at rank 1 is infinitely better than a random max rank ability. This is similar to Sonny 2, but that game was less frustrating and more clear cut as to what's appropriate and what's not. Boss fights usually had fun gimmicks and the creativity poured into them carried the previous game. Gear matters a lot, but there's not much of it in the game. You don't get many drops and the shop items aren't usually ideal. There aren't consistent stat spreads for classes or anything like that. Items have whatever stats the devs put on them, and it's your job to pick and choose to suit your build. Enjoyable on paper, frustraing in practice. If I'm going for a speed build, and I skip higher level items because they offer no speed, I become 1shot-able since my defense is low. If I'm faster than the enemy, that usually isn't so bad, but since the item I have is so underlevelled, the speed on the item isn't enough to keep me ahead of the baseline speed of the enemy. So now I have to take generic Attack + Defense items and not play around my speed as much. This is ♥♥♥♥♥♥ when the only reason I picked the subclass was because I wanted to play a speed archetype. This game is like that in many aspects - you don't get to play out a fantasy, you are forced to adapt to the demands of the fight and the restrictions of the gear. The gear upgrade system is also bad. Pay an exponentially growing price to roll a random stat buff for a max of 5 times. I sure do appreciate burning a tenth of my funds for a +30 defense to my +800 speed, +400 attack item. No problem, I'll just roll again for two tenths of my funds. +5 shadow resist. Amazing. Some of the abilities are bad. They don't offer much help while taking up precious ability slots. There are obvious ability combos outlined for you, however you may not have time to set up even a 2 turn combo, because the enemy demands you counter their abilities constantly. Yes, my teammate has an ability that can counter the enemy, but he used it a turn too early and now it's on CD, so I have to do it myself - thus disrupting my combo. The evolution system is cool, but since it's RNG it's very unreliable. If you just don't have the skills with the effects the fight requires, you can roll the dice on evolving an ability and getting that effect. So on paper, you should be able to beat any fight with almost any loadout, as long as luck is on your side. Overall, a disappointment. I loved the Sonny flash games when I was a kid and was looking forward to wrapping the story up and experiencing the new and improved version of the game. However, this game did not deliver, as far as I am concerned. Edit: Forgot some general jank, like screen going black when navigting menus and requiring a game restart. It'd also be cool to be able to back out of a fight without exiting to main menu, even when Sonny is not dead.
Recomendo muito! Comprei o jogo sem ter jogado os clássicos em Flash do passado e acabei me surpreendendo positivamente. A mecânica de combate em turnos é muito sólida, justa e funciona quase como um "puzzle RPG", onde você precisa pensar bem na ordem das habilidades e na estratégia para vencer. A progressão de equipamentos e o sistema de evolução funcionam super bem, te prendendo do início ao fim. Entendo que os fãs antigos tenham ficado desapontados pelas mudanças em relação aos originais, mas julgar este jogo apenas pela comparação com o passado é injusto. Como um RPG de turno isolado, ele é honesto, divertido e, pelo preço que fica em promoção, vale super a pena. Se você quer um bom desafio tático, pode ir sem medo!
Fans of the old flash games and turn based battles would like it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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