
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 11.5Kreviews | 93% | — | $24.5M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
better than mario shart
De los mejores juegos de carreras que he jugado en mi vida
This game genuinely rules. You get reeled in by the mystifying prospect of Hatsune Miku racing Red Angry Birds and then get hit with tense high adrenalin races with photo finishes, a really deep and interesting stat system (The cars have SIMULATED GEARS they need to switch through, during which the car can't pass power to the wheels and thus can't accelerate. different builds have different gears, meaning specific loadouts will accelerate slwoer and recover from attacks worse even though they're "supposed to" accelerate fast! That's insanity!), and tons of collectibles and challanges insentivize you to play more. Amazing game, needlessly so even. I honestly don't know why they put so much effort and detail into the sonic mario kart clone. 9.6/10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #54, worst UA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $69.99 | — | 96% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has the makings of something great, but it fails in execution. I pre-ordered this game because I didn’t want to miss out on the Werehog, and I was very excited to see the return of Extreme Gear, but the more I played the more the feeling of overall gameplay dissatisfaction became apparent. The mechanics, while flashy, feel diluted. I’ve heard it described elsewhere as the cars feeling detached from the road, or the road moving under the cars rather than the cars themselves moving, and I have to say I agree. It all feels disconnected somehow. The Extreme Gear I was so excited to see back don’t control at all like they did in the Riders games; it feels more like steering a bulky car with a small 3D model. And the “crossworld” mechanic itself also feels strange; I don’t want the second third of my race to be random and completely tonally different; I much prefer the way Sonic & All-Stars Racing Transformed handled lap transitions. All that said, there are plenty of Sonic titles with okay gameplay that have been bolstered by a unique and engaging presentation. But this aspect is perhaps where this game drops the ball the hardest. Even more than just being arranged like every other live-service title out there, every screen feels so empty! The music has a few nice tracks but is easily one of Sonic’s weakest showings for original OST, especially the passable-at-best title theme. The game goes to great lengths to sell you on the volume of content it contains but all of it feels vapid. I mean even Team Sonic Racing and Sonic Free Riders had some kind of a story mode! The replacement of transforming vehicles with the dinky little vestigial wings and rudders also strikes me as… well… cowardly. It shows an unwillingness to commit to one of the game’s core mechanics, for reasons I can only presume are connected to their quantity-over-quality strategy when it comes to racers and vehicles. The final nail in the coffin is of course the abhorrently miscast voice acting… although at the very least that can be remedied with mods, as will continue to be the case until SEGA comes to terms with the fact that Sonic shouldn’t sound like he just wrapped up at the Over-35 bracket of the local yo-mama tournament and Shadow shouldn’t sound like an out-of-breath chainsmoker.
eu amo jogar sonic corridinha
Not enough content to justify the price, and I got the deluxe edition on sale for less than $55. Anything less than the deluxe edition must feel unimaginably bare, and this game only got a few days of good play time, and a lot of that was because I had friends over for split-screen. One of your rewards for beating all of the rivals is the most cringe song ever recorded, it's so bad it actually makes you like the game less. Numerous DLC characters have no voice lines, and the graphics are mediocre for last gen, at best. To be clear I really enjoyed this game when it came out, but the longer I go without playing and the less optimistic I get about ever coming back, the more it feels like passing-fad nostalgia bait. It's been months since I've played, and considering I got hooked on a certain kart racing Doom mod (iykyk) for literal years, it really feels like the few days to couple of weeks I regularly played this pales in comparison to an actual, formative, memorable gaming experience. If this game were released at $40-50 MSRP, included all of the DLC, and regularly went on sale, I could possibly recommend it.
うん、ノーマルとかハードでも難しい。 そしてまぁマリカーである。…それよりもスタイリッシュでありスピード感もあるので、こちらの方が好みだが…セガと任天堂は仲良しのようだな…パルとかは訴えた癖にww こほん、まぁそれはいいとして…DLCのキャラ、、真島さんやらアルルなどが目当てで買ったのだが、声がほぼ入ってないw これから追加してくれることを願う。 マシンのカスタムやら色々あるので、長めに楽しめそうである
ITS SONIC RAAAACIIIIIIIING!!!!! (caraí o AiAI ficou mó bonitinho mn)
Es un gran juego, a mi consideración el mejor juego de carreras de sonic que e probado, es bastante divertido jugar con amigos o familiares, la verdad jugarlo con mi hermano me llego al corazón ya que nunca jugamos el y yo ya que nos gustan cosas diferentes pero al jugar racing crossworlds pudimos divertirnos mucho con este gran juego de carreras
whatever metal sonic says to his rivals in this game i feel like are always threats or personal insults
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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