
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 13 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 11.5Kreviews | 93% | — | $24.5M |
| $89.99 | 10Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just play Transformed (Sonic & All-stars Racing Transformed) instead... It is a far cheaper game, the items are nowhere near as oppressive, the characters have actual voice lines rather than just random noise during races, much more single player content (Transformed has an actual career mode for single player, Crossworlds just has the same stuff you can play online but against AI only and thats it) and lastly the netcode is better (though not perfect, but its not as bad as Crossworlds' where you can throw an item at someone, see them get hit, get a big notification in the middle of your screen saying you hit them, but they wont slow down what so ever because this was not communicated to the server and therefore they wont slow down... tested this multiple times with a friend in online mode and it is a constant problem)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #54, worst UA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Thai +2 more
| $69.99 |
| 1.1Kratings |
| 92% |
| — |
| not modelled |
| $69.99 | — | 96% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so many catch-up mechanics that it makes other kart racers fair for allowing first to actually win most times. Here it's a complete toss up since items are so overpowered because slipstreaming completely invalidates normal driving. Gadgets are currently unbalanced since the ability to combine gadgets means there's always [A] most optimal loadout that gives you such an extreme advantage that any other loadout might as well be a blank plate. Play with friends or offline time trials if you enjoy that. even then, you have to unlock the most optimal loadout for that too.
The net code is terrible. All racers you see are actually only generalized areas at where the real racer is. All other racers are just bots that rubber band to the racer they are mimicking position occasionally. This means: -you can not bully a player off the track and can only be bullied. What I mean is if you smack a car into the grass on a turn, you will probably notice that they don't lose any speed, get back on the track and are even creating a larger gap between you because the real player on their client was never hit at all and the bot on your client side will now just rubber band to where the real player kind of is. This also means that if a bot gets caught on you and gets further away from the position it is supposed to be mimicking, it will get more and more aggressive rubber banding priority and you often times will get completely pushed usually into a wall and held for several seconds as the ai absolutely fails at its job while making it impossible to do anything but wait until the ai gets unhooked from your car. Some people might know mario kart characters like bowser and donkey kong being good at knocking around smaller characters. Not so in this game. Other dumb things being offensive items basically being useless because the person you hit in your game is rarely ever actually hit in their game. It is honestly better to use a green punch glove not locked onto anybody and shot to bounce about a few times because it is more likely to hit the real player than if you shot the bot interpretation of them which often time will just look like the other player shot their glove at nothing on the other players client. It is absolutely garbage net code. -item chances and item no chances are determined by your placement in the race and only a certain amount of items can be in play at once. So a common form of racing is going slow in the first lap to bag powerful catch up items and defense items and then passing by everyone in the end of the second lap to last lap while holding onto the items as long as you can. So if you are in last place and there is a massive gap from you to even 11th place and all you are getting is boost wisps, that is why. -drift mastery is the only competitive racing. Seriously, I don't understand the design choice to give what is already the best and fastest way to race a on demand invulnerability making it the only meaningful way to front run in a race and not get punished for it, but the devs thought it was a great idea. So if you aren't a master time trial drift racer, you are really only competing for 4th place. Is a two separate racing game of the cans and can nots.
Not Sonic R but I guess it will do
I really don't know how so many people like this game. If you want a game where the AI constantly punches you in the nuts with absolutely ridiculous rubber-banding, items are completely unpredictable and chaotic and miss your enemies even when they visibly show as hitting, and you will probably lose every single race going from 1st place to last place in the last corner as every CPU enemy shoots every item on the track at you, then this is the game for you. I guess this is the souls-like of kart racers and as it happens I'm super ultra not here for it.
I really wanna like this game but, looking back at its predocessor, Sonic: All-Stars Racing Transformed, this is just a cheap copy with a visual upgrade. If you wanna have a good Sonic racing experience go back to All-Stars, it deserves the attention more than this hollow cash grab.
Love this game, but it crashes a lot, the game was working fine, but the new classic sonic update broke it, whenever I try to launch the game it gives a fatal error and says "cashdrump written to program files (x86)\Steam\steamapps\common\SonicRacingCrossworlds\UNION\Binaries\Win64\ue4ss| its genuinely so freaking annoying I preordered it and bought the dlc only for it to crash whenever a new update happens
Had my doubts at first (as somebody who doesn't regularly enjoy racing games, and Mario Kart was always just a casual party game to me), but the game really grabbed me by the balls. The only reason I even entertained buying this game was because of the 50% off sale, and I'm glad I did. I started with the singleplayer content, which is like sure, whatever. You got 4-round Grand Prix races, individual races with optional gimmicks, and time trials. Harder difficulty rivals do NOT play around. There's quite a few challenges you can do, which is nice Everybody raves about the rival system and how the characters talk to each other with unique dialogue. In reality, it's 2 lines they'll only say to each other at the beginning of a singleplayer grand prix. Have fun initiating... 506 grand prix races to try all the permutations. (or just watch a video) Multiplayer is where it's at. High cortisol gaming at its finest. You'll grind through ranks E- to A+, and then the Legend rank rat race begins. At this point you'll be matched mostly with other Legend ranks. It's fun fighting against other good players, seeing their loadouts, cool skins. Occasionally getting 1st place. But the unfun parts sting. Getting absolutely chain-smoked by a barrage of powerups/items thrown at you. You can lead the race from the beginning, then get thrown all the way back to 12th position and never recover because it's the last lap. Or barely scrape by, approach the finish line in top 6, and get literally flattened by monster trucks speeding onto you from behind, watching as everybody zooms past you at the very end. It's all part of the game though. Of course, it's your duty to manage the items you get and use them wisely, defend yourself, but getting the useful ones is still a dice roll. Although, only like half of my races are lost like this. The other half is due to my mediocre skills at the game. The gadget system is interesting. You get 6 slots to fill with various upgrades/tweaks to your vehicle, ranging from a minor increase in stats to completely changing the feel of your vehicle. It's fun to try them out, find ones that suit your playstyle, and there's a whole science to making good loadouts (or "builds") that work well. (or just take the #1 meta loadout everybody's using) There's tons of hidden/unexplained mechanics, shortcuts, strategies and depth in general to this game, with lots of YouTube videos that delve into them. It's a little annoying that they go unexplained in-game, and it also takes time to fully internalize all of them. There's some FOMO involved, like a preorder-only character (Werehog), and in-game "Festivals" that give u unique limited items for competing in them (titles, decals, gadgets too I think?). It's whatever. Yes. It's okay I didn't get the limited-time Red angry bird sticker. And I may never ever get it. I'll be fine. 🥹 There's DLC too, 30 bucks for some mostly mute characters (missing voicelines) and new maps. Even without it, the maps are playable in multiplayer, although the characters and their vehicles aren't. I don't find anything too interesting from the DLCs. Overall, I was pleasantly surprised by the game. Really addicting, fast-paced and exhilarating time sink. It's very satisfying to slowly get better at the mechanics and controls. I haven't used my controller this hard in ages. Runs on Linux very well. Crashed only once. Had some weird audio but it got fixed recently.
i really, really didnt like it. i LOVE sega, i love cart racing, i didnt really play sonic but i do not not like it. but this feels so weak at that insane price tag of 70€ at release. every track feels the absolute same, especially because every single mesh and sprite looks like ue (unreal engine). everything has the same boring, default unreal engine look. and i think bc it was made in unreal engine, every track feels like some fanmade custom track. as if someone said "let me put some grass here, let me make a ramp here, let me put a windmill there and voila the track is finished". nothing feels impressive, i just run down the track, it feels so boring. every track feels the same and i remember in mario kart how every track felt 100% unique and different from the other so it shouldnt be bc kart racing is just racing. i dont recommend for 70(!!!!!!!!!!)€. for 10€ this would be ok.
lazy developers don't add voices to the DLC characters that you PAY for. Their excuse is that it would bE toO mUcH wORk to make that happen, so none of the DLC characters have ANY voice lines except for Miku somewhat because they just gave her special treatment.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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