
Relive the conflict between the mighty Roman Republic and the brave Celtiberian people of Numantia! Featuring hand-drawn illustrations, classic turn-based strategy mechanics, and combat tactics, with decision-making and side missions.
Modeled estimate, not a reported figure. How we estimate →
About
Lead your people to victory and make history: Relive the confrontation that took place, from 153 BC to 133 BC, between the relentless Roman Republic and the brave Celtiberian people of Numantia.
Choose your side and immerse yourself in a system of classic combat strategy and tactics mechanics based on positioning, flanking, and covering, in-battle missions, and decision-making, through battles and cinematic with powerful hand-drawn illustrations.
Manage your resources and skilfully mobilize your troops in challenging settings, from dense forests to ancient cities and majestic mountains, taking advantage of the environment and weather to defeat far more powerful armies.
Every choice you make will resonate in the narrative. Face moral dilemmas, make political decisions, and guide your people into an uncertain future.
Explore this war event through hand-made illustrations, capturing the beauty and brutality of the time. Each stroke will immerse you more in the past, making you feel the intensity of each battle and the emotional burden of each choice.
Meet great figures of the Numantia War such as the great Roman general Publius Cornelius Scipio and the fierce Celtiberian warriors Rhetogenes, Megara, Ambo, and Leuco, who played a fundamental role in a turbulent era of conquests and wars. His legacy and decisions will accompany you as you enter a world full of challenges and change. Are you ready to follow in his footsteps and become part of Hispania’s history?

Live historical confrontations and forge new paths with two full campaigns to choose from, featuring battles and historical figures from a war that lasted two decades.
Experience the intensity of decision-making and its impact on combat and history. In-battle missions are a real challenge, where objectives can change in the blink of an eye. Prepare to adapt and make crucial strategic decisions in real-time.
Strategy for everyone, from beginners to veterans. Immerse yourself in a strategic combat system that perfectly balances tactical depth with universal accessibility.
Experience a complete combat system based on positioning, flanking, and covering as you face challenging scenarios, from dense forests to ancient cities and majestic mountains.
With each battle, your units will evolve, improving their skills and acquiring new ones to strengthen your army. Outside the battlefield, wisely manage your resources to upgrade your troops' equipment—key to surviving one more day of war.
Use every resource at your disposal to defeat armies bigger than your own; in "Songs of Steel: Hispania", your strategic skill is the key to success.
Meet historical figures such as Rhetogenes, Scipio, Megara, Ambo and Leuco with hand-drawn illustrations that capture the beauty and brutality of that era.
Your skill and decisions will mark the fate of your people!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a clever turn based war game with a lot of fun story events. Easily a classic in the genre and I'm shocked it doesn't have more attention! I was impressed by the decision to have group initiative and how well it worked to get me to use units as a formation to prevent them blocking one another on turns. Basically you have up to four groups in a mission. Each group can contain some of the limited number of units you can bring on that mission. All units in that group share their place in the turn order. The heavier a unit the more it lowers the initiative of the group and therefore the later it takes its turn. If you intermix two formations you can end up with situations where a unit in one group is blocked by a unit in the other group. So you have a strong incentive to think about how the formations are structured and where to place them in line. The other major consideration is terrain and when I say major I mean it. Basically units can generate a resource called "cover" that massively reduces incoming damage. The more cover you have the better. What terrain your unit is standing on, what units are adjacent to them, the gear they are using, the abilities they have and whether they have an elevation advantage all determine their cover against a particular attack. Units can also generate a "flanking" resource that cuts through cover. So if your hastati has a fancy shield, is on grass and has an elevation advantage? Basically never going to take damage unless the enemy surrounds it and even then he'll hold for a while. That same hastati on lower ground in snow? Lifespan measured in a turn or two. Then there's morale. Morale hits can happen even if you don't take damage and taking enough morale damage causes a unit to break and start running which triggers opportunity attacks. It is especially important to be cognizant of infantry morale as they're the most likely to keep taking hits. You can help them out by keeping your heavy infantry in a single formation and giving them a standard bearer who helps them to regenerate their morale. But even a seemingly invulnerable tank left hanging in the wind is going to break eventually. There are leader units and they tend to perform better than standard units... but they also can't take much by way of hits. Dead units aren't removed from your army. Instead they enter a "depleted" state and you can pay to reform them. Or you can use them in their depleted state. Or you can wait some battles and they will heal. The story on the Roman side is the traditional lions led by donkeys while using the major historical events to construct the battle scenarios and major campaign events. I haven't tried the Numantian side yet but they've got a serious Asterix and Obelix vibe goin on so I am hype. The battle scenarios are well constructed with regular surprises. I won't say too much about them but the screenshots give you a good idea of just how much variety there is in layout and gameplay in this one. I love it and hope the developers make more titles in this engine as I will certainly be buying them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All achievements achieved in under 30 hours, review time. Neat and sweet game that kind of reminds me of Expeditions: Rome, but shorter and more grounded in historical reality. Story is short, yes, but still sufficient to get me immersed (and also serve as a mini history appetiser for those who don't know about it, though if you're buying a Rome game you probably already know the history). Combat involves very little RNG; you hit your enemy, you deal damage. You fight on rough terrain or low ground, you get penalties. You flank an enemy, you deal more damage. Your missile troops have obscured line of sight, they deal less damage. No 50% chance to miss at literal hugging distance because you didn't luck out on dice rolls. The hand drawn graphics are charming. Soundtrack is wonderful and deserves its own paragraph. The English narration sounded awfully familiar, until the credits showed that it was done by Guy Michaels who also sometimes does narration for the Kings and Generals channel, so if you've watched K&G you might like the narration. Conclusion: game good deserves more attention, buy if you are a Rome enjoyer, soundtrack amazing go listen to it.
The creators of this game attempted to create a strategy game with some verisimilitude vis-a-vis the Roman conquest of Spain. There were fun parts to this game - but I can't recommend it for two major reasons. First, numerous bugs - I can no longer progress my campaign because of crashes after I complete a side mission in Chapter X. The second is more nuanced: there are issues concerning the depictions of the Romans and the Celts. Playing as the Romans, one gets a glimpse into the difficulties of the campaign, the real loss of war, and a challenge to the myth of Roman hegemony in battle. All of that is to be praised. That being said, following certain romantic, post-Roman notions concerning the siege of Numantia, the game breaks down at least in the Roman campaign - the Celts are far more numerous and powerful than their battle-hardened Roman adversaries to the point of breaking the verisimilitude towards which the devs aimed. Celtic skirmisher units or basic infantry take down Triarii simply because they are "ferocious Celts." Celtic heroes abound and have special abilities that the Roman units do not have. Rather than commend the player for making use of combined arms warfare, one often wins simply by just attacking skirmishers until the battle is over. The overpowered depiction of the Celtic units follows Roman (and later) Orientalism and romanticism in a way that breaks the verisimilitude to which the devs aimed. I think this was a good effort, but a player may have more fun just playing Rome II instead of this.
Nice tactical games. It is something like slitherine's Field of Glory 2 but not that complicated. Nice graphic. animation, voice, sound and music. Gameplay got 2 campaign and each got 32 missions. Heroes, units all got upgrade path and also inventory slot. A lot of fight is not easy and quick challenge.
Very good!! well rounded experience. The graphics and music get the attention, they are cool. Then the game mechanics introduce some fresh air in the genere. You can really feel the differences between the two factions. I was not expecting such a good experience, I am enjoying it a lot!
Good game. Interesting historical setting, nice art and story. The battles are perhaps a bit too easy sometimes but I like that there is no randomness.
Story is sparse, but well written and more than enough to paint the picture. Combat is 100% ahistorical, with nary a trace of the "triple line", directions or anything resembling actuall tactics, I was actually surprised height difference affects combat resolution. Unit tactics as such are very barebones. Alghoritms are bad enough for the Numantian campaign to fall back on Romans having numerical rather than doctrinal and equipment advantage. That being said this game is more about the story than tactics, and it fulfills it's objective well enough to be bought even at full price.
Excellent game considering the price. It's pretty cool that you can play the campaign on both sides and see their perspective to the conflict.
Game looks to be excellent for the time period. It is a little bit difficult properly viewing the terrain at first. However once you get a feel for it. This is absolutely is great buy for Roman warfare and unit upgrades!
very nice game but please fix the savegame list
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $533.3K | 656 | 84% | $24.99 | |
| — | 0 | — | — | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $258K | 888 | 91% | $17.99 | |
| $2.4K | 18 | 89% | $4.99 | |
| $1.3K | 5 | 80% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.6K | 63 | 89% | $29.99 | |
| $32.6K | 129 | 62% | $7.99 | |
| $32.6K | 110 | 90% | $14.99 | |
| $32.6K | 69 | 96% | $13.99 | |
| $32.6K | 127 | 58% | $9.99 | |
| $32.7K | 72 | 35% | $15.99 |