
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $7.49−75% | 815ratings | 88% | #194 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Никогда не был фанатов геров.. и уж тем более специалистом по ним..Чисто ностальгический, приятный вайб был от них. Поэтоу сравнивать с этой игрой я не буду.. У этой игры есть другий вайб.. Мне она показалась не то чтобы казуальнее героев, но как то понятнее. Очень мало играю в одиночки, но тут прям сижу кайфую компанию с чаем. Даже за фул прайс игра своих денег стоит... А там еще и мультиплеер где наверняка уже сидят киберкотлеты ноулафейры которые обычным скуфам вроде нас , которые пришли после завода отдохнуть в игру на часик, будут устраивать кровавую баню. ....
Songs of Conquest is my favorite Heroes of Might and Magic inspired game that isn't HoMM. - Beautiful pixel artstyle that is gorgeous with it's day night cycles, unit animations, and Wielder design. Wonderful music that makes great use of percussion like HoMM3 and ties into the lore of the various factions. - Refreshing fantasy setting, where many tropes play out, but many others are subverted (I'm looking at you Baron Aldus, my hero!). - In the base game, four campaigns with bards singing the songs of your exploits throughout the campaigns, contributing to the stellar soundtrack and feeling of the world! -Amazing tactical brilliance between your Wielders (Heroes/Commanders of your armies), your units, their enhanced forms, faction wide upgrades and the Essence system of magic, where soldiers in your army (and even your enemy's army if you play your cards right) generate your ability to cast magic and manipulate the battlefield to your advantage. - DLCs that add new factions to the game, all with their own unique quirks, units, wielders, tales and or campaigns. A must play game for anyone who enjoys tactical rpgs, some level of town management and map exploration, and interesting factions with consistent support and updates from Lava Potion and community workshop and mod support.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun at first, HOMM vibes and stuff, in the end, nothing new and really boring. On top of that, I have difficulties to see loot, places and things on the map, which makes it turn based hidden object strategy game for me.
An amazingly fun game. I'm 100% sure that the devs are big Disciples 2 and Heroes 3 fans and they mixed the two together... what was a great choice. Is it balanced? Not at all! Is it fun? Ohhhh fffk the hell yes! Highly recommend!
画面:高清像素风格,能接受的话还可以,我给四星。 剧情:几个本体的剧情战役都相当可以,哪怕是反派,游玩的时候都能逻辑自洽,甚至赞同观点;西尔普斯没控制过,却全是他的传说;最喜欢比格利的剧情,无惧牺牲,遵守承诺,拥抱自由,我觉得比亚里昂有骑士精神多了。剧情方面,我给4星。 养成:一局游戏很难集齐一套装备,不能隔空投送装备,一大堆装备集中在主力英雄身上,很难构筑;技能是随机的,很难控制变量,能力根据技能的选择和等级出现,稍微控制不好,就会出现不需要的能力。个人觉得养成方面只能给2星。 总结:喜欢玩战略战旗,英雄无敌类游戏的,推荐购买。其余我个人全入了,但是两个DLC比较失望,剧情方面直接拉胯了一大截,基本没啥剧情,不推荐。
I love this game, I love to see it get expansions, it even inspired ubisoft to get off their ass and make a competitor so in my eyes SoC revived this genre. Definitely one of the prettiest games I've played, works perfectly on the steam deck and apple silicon, I really enjoy the campaign. Very exciting to see this game get regular updates, I was used to playing HoMM3 which was released before I was born (just about!). I just have to get better at it...
Game is good, has a HoMM 3 vibe and the pixel art is outstanding. Yet, I won't recommend it due to the releases of one DLC after another. Those are small chunks containing 'new biome', 'new faction' etc. I really miss the times when games were released and then a proper expansions was made. If you don't mind that kind of modus operandi - go for it.
ПИКСЕЛИ... Гребаные пиксели. Кровь из глаз!
Песни Завоеваний вдохновлялись Героями сами знаете чего и чего, и это видно во всем. Они и играются в общих чертах как герои, и здесь же чарующая сказочная атмосфера из тройки. Начнем с того, что игра очень красивая. Пиксель арт просто великолепен, он эстетичен и у него собственный, выделяющийся стиль, наиболее отдающий вайбами Героев меча и магии 2. Все очень органично и проработано, прорисован каждый пиксель каждого объекта на карте. Интерфейс радует глаз, дизайн юнитов сочный и узнаваемый. Музыка приятная, сказочная, но не особо примечательная. К слову о музыке, Конквест мы видим, а где же Сонгс? А вот они, между миссиями кампании. Ну тут я, конечно, немного проиграл в голос. Ощущение, будто поет один из разработчиков, если вы понимаете, о чем я. Еще из позитивного — у игры буквально нулевые требования к железу и она ничего не весит. Ни разу за все время не вылетело, ни разу не было ни одного бага. Да, ребята, настали времени, когда подобное в играх это достижение. [h3]По поводу кампании[/h3] - ВАЖНО Миссии идут не в хронологическом порядке! То есть, если вы будете играть сначала кампанию одной фракции полностью, потом другой, итд, то вы, как и я, ♥♥♥♥♥ не поймете из происходящего. Ищите в гугле правильный порядок. Ну а если играть, как задумано, то вырисовывается довольно интересная и многогранная история про то, как культисты проворачивали многоходовочную схему по воскрешению древней империи, и все шло как по маслу, но тут на горизонте появилась темная лошадка в виде освобожденных лягушколюдей, которые на кураже и в угаре начали валить всех без разбора, и заверте- [h3]Про геймлей[/h3] Все более-менее как в героях, но с нюансами, по типу ограничений размеров стаков и системы строительства. Ресурсы всегда есть куда тратить, благодаря системе апгрейдов армии/экономики. Прокачка героев примерно как в Героях М и М, где каждый уровень ролится трехуровневый скилл на выбор из двух. Единственное, что добавили особые пассивки раз в 8 уровней, и прокачку размера армии, а так то же самое. Чего я немного не выкупил, так это местную шизофреническую систему магии. У каждого героя есть доступ ко ВСЕМ возможным заклинаниям в игре, и юниты бесконечно генерируют разноцветную ману для этих заклинаний, которые можно кастовать бесчисленное число раз в ход. Эта система, я так скажу, очень сильно на любителя. Карты супер наполненные и жирные с миллиардами всяких объектов. Есть минимальное эстетическое терраформирование. [h3]Итог[/h3] Небольшая, но приятная игра, сделанная качественно и на совесть. Годный пиксель арт + около-геройский экспириенс + интересная история (НЕ ЗАБУДЬТЕ ПРО ПРАВИЛЬНЫЙ ПОРЯДОК МИССИЙ)
Looks and feels pretty good. However, two things kinda bothered me: 1. Pixels are rather large and animation is rather poor. Not a big deal, but would be nice to have a bit finer pixel graphics, something a la HoMM3 2. Absence of a town screen and proper all-including town interface just really threw me off. Feels weird to interact with a town without being able to "enter" it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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