
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $7.49−75% | 815ratings | 88% | #194 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я давно перегорел от классических «Героев». Эти бесконечные стеки из тысяч драконов и цифры, которые не влезают в экран, превратили тактику в сухую арифметику. Но Songs of Conquest заставила мои глаза снова гореть.Главный показатель качества для меня: на новогодних каникулах мы с двумя взрослыми и тремя подростками засели в Hot Seat. Дети, которых обычно не оторвать от смартфонов, рубились в пошаговую стратегию до поздней ночи. Это дорогого стоит.Что зацепило:— Свежий взгляд на логистику и развитие. Здесь нужно выбирать путь, а не просто строить всё подряд.— Пиксель-арт шикарен, он живой и атмосферный.— Магия (Эссенции). Честно? Я до сих пор до конца не понял, как она работает «под капотом», но это не мешает играть. Наоборот, каждый ход ты смотришь, что тебе доступно сейчас, и адаптируешься. Это заставляет думать, а не спамить одним заклинанием.Если ваши друзья до сих пор не видят ничего дальше вторых или третьих «Героев» — тащите их сюда силой. Это та самая игра, которую хочется защищать и советовать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это ни в коем случае не замена героям, на них она похожа только частью своего геймплея. Герои 2 навсегда в наших сердцах. Что до конквеста, это интересная и стильная игра. Приятная графика, хорошее музыкальное сопровождение. Было интересно проходить кампании, которые знакомят с фракциями и лором мира. В целом интересно реализована механика городов, магии и развития героев. Рекомендую любителям, но не зацикленных на одной игре, героев.
A true spiritual successor to Heroes of Might and Magic 3 for those of us who grew in the 90's. And even if you didn't this is a very good standalone game even without the nostalgia. I write this review after finishing the main campaign which I enjoyed very much. Most maps I've had to restart over at least once playing on challenging, but it never felt unfair. All of my failures were brought upon my poor gameplay, which you can correct on further attemps. Feels very rewarding finding viable strategies on your own and break the game so to speak. OST is very good, I've enjoyed the songs after each campaign mission, really gives that "this is a work of passion" vibe. You can feel the dev's passion throughout the game, whether it be through intricate world details, backstories, very engaging and fun magic system with plenty of possibilities and the list goes on. I haven't even touched regular maps, custom maps and multiplayer yet and I already feel like I got my money's worth for price. Highly recommend to any HoMM fan, 4X fans, or even strategy enjoyers without prior 4X experience.
Played in Early Release and sat on my thoughts for a long while. I just don't think it went in a good direction. I didn't like the magic system. The DLC doesn't even kind of move me. I don't like how towns/buildings work. I could dig deeper into how I'm put off by this or that mechanic, but the game just didn't capture me. The artwork/style is good, but then feels like a let down all the same because the units and heroes are just not very interesting in contrast to each other - there is a glaze of same-ness between different faction units and heroes that just feels weird to me.
Приятная стратегия, но не более того. Сравнивают с «Героями», а как по мне, игра ближе к Kings Bounty. Так как войска с лимитом и очень ограничены, и бои больше не стенка на стенку, а именно что тактика, умения войск и магия. Для меня в этой игре паршивенький дизайн, особенно глобальной карты. Надо всё время через ALT смотреть активные места и куда можно пройти. Сюжет в компаниях не цепляет. По крайней мере мне вообще не зашло. Обыденно, скучно, да и магистры а-ля герои никакой симпатии не вызывают. Слишком много новых терминов, своего лора и утрирований. Как по мне, если у вас классическое фэнтези, лучше не усложнять. А так мне было глубоко пoхeр на сюжет и героев, ибо это каша какая-то, в которой я ничего не понимаю, хоть тут и есть русский. Все эти магистры ведут себя чинно, благородно и вежливо. В плен не берём, не убиваем, всё прощаем и любим поговорить на прощание. Единственное, что понравилось, это боевка и магия. Вот тут действительно было интересно и разнообразно. Изучать и пробовать что-то новое c новым набором войск и умений.
Alright, took me a while to get the hang of it. To anyone who wants to get into this game, but kinda bounces off: Ignore the campaigns! Just jump into a 1v1 game against a bot and throw ♥♥♥♥ at a wall to see what sticks! Your character/hero/wielder will die a lot, but who cares, just keep going and you will quickly get the hang of the ui and how it goes. For some reason the campaigns- you kinda get nudged towards doing as a beginner- are... boring. Like really boring and uninteresting. Take too long to get things going and just throw you off kinda boring.
不错的代餐,但是英雄无敌续作一出,这游戏就索然无味了。 1、精华之盾太轮椅了,升级狠狠抢精华之盾,等对面先攻就完事。 2、在极致的双防面前,魔法系统显得很可笑。 3、野外遭遇战地图太小,没有全员等待,博弈空间不大。 4、攻城战还算有点意思,移形换位/传送是进攻方利器,防守方移形换位/浓雾也可以反制,是一个魔法系统能发挥作用的场景。 5、DLC诚意不足,战役不好好去做,就想着圈钱。 建议新人都转去玩正统续作。
Faithful in many ways to HOMM 3, but I'm bouncing off. Movement feels clunky. Worst of all (and this is my own pet peeve) we have arrived at the old style pixel graphic has been overdone stage of modern gaming. What recently felt nostalgic and charming has become an excuse for lazy graphic design. Hard to see, un-delineated sprites on an equally muddy playing field. We don't need Baldur's Gate III, but please, can we move on from these blocky sprites?
Wow... never would have imagine leaving a negative for this game. But... here are. It game is "all bark, no bite". Visually good, audio very good, the mechanics are consistent. But by turn 30 I'm bored out of my skull. The single player - both campaign and custom maps are terribly boring. You always snowball. And hard. Bot AI is too weak. Looks like multiplayer is the only viable way to play this game. Which is absolutely NOT what I wanted from this game.
One of the very few HoMM-likes that have aspects more interesting than HoMM3. I enjoy some of the tweaks to previous design like stack caps, welder (hero) caps, and how the "builds" you can make are quite distinctive. I find the essence-based magic system quite interesting, it makes your unit choice interact with your magic choice. For anyone who is interested in the game mechanics, I suggest trying the higher difficulties as while they have many annoying aspects they do make you engage with all of the mechanics, which made me appreciate this game a lot more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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