
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $7.49−75% | 815ratings | 88% | #173 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилась сама концепция: игра похожа на Герои 3, только другая вселенная. Как в своё время для меня Disciples стал таким же открытием. Баланс в игре мне тоже нравится, особенно когда у тебя не прокачен герой ты, скорее всего, будешь терять часть войска в любом сражении, т. к. есть лимит на найм и при этом ии ведут себя нестандартно, не как в других пошаговых играх, что заставляет чуть-чуть подумать. И история в кампании тоже интересная. Синематики ещё содержали бы в себе побольше экшена и было бы ещё круче (как награда за пройденную кампанию).
最好玩的英雄无敌代餐,最重要的是他还拥有精美的像素动画
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 2.8K | 41% | $69.99 | |
| $10.6M | 10K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 7 | 29% | Free | |
| — | 0 | — | — | |
| $3.3K | 15 | 60% | $7.49 | |
| $0 | 49 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Что обещает то и даёт. Неплохие пошаговые бои, красочная карта. Несколько простых не длинных кампаний. Из придирок нет быстрого способа посмотреть какой объект на карте что даёт, приходится запоминать, а память уже занята знаниями про объекты из третьих героев. Кстати, хронологически миссии разных кампаний проходит одновременно.
Just no. It feels like a Walmart version of HOMM. The difficulty is all over place. The battles go from easy to overpowered enemies quickly. In the first scenario every time I try to convert an enemy town the game crashes. I would only recommend this game on sale and if you if have high levels of patience.
Really nice game. Excellent hotseat mode if you want to play local. I personally enjoy the pixel art style. I think it looks sharp and adds to overall character of the game. It has a streamlined interface and its general simplicity (compared to others in the genre) make it a fairly intuitive, pick up and play game. It's very accessible for new players, and the play times are generally short enough that a game could be completed in an afternoon. If you want a mildly complex turn based multiplayer game with shorter playtimes, this is pretty hard to beat. If you a looking for a complex 4x, with lots of dynamic systems, this may not impress you. In my opinion the gameplay is solid and fun. I think the 3D pixel art style is excellent and adds a lot of character to the game. Songs of Conquest is a fun, easy to understand game that feels unique, polished, and well worth the money.
Light 8 /10
Ну такое себе на 5 из 10. Надергали механик отовсюду понемногу, но до конца по нормальному не докрутили, игра кажется очень поверхностной из за этого, особенно на фоне идейных вдохновителей. Система магии через накопление "сущности" отрядов как по мне неудобная. Сильно ломает игру героем через магию. Сюжетные компании чисто для галочки.
Great game to play with a newborn in one arm.
⠀
[b]Songs of Conquest[/b] is a modern version of the classic [i]Heroes of Might and Magic[/i]. While the gameplay loop is familiar – heroes build armies, scour the map for treasure, resources and artifacts, then conquer opponents or capture waypoints - [b]Conquest[/b] is more than just a nostalgic game with similar mechanics. Lavapotion’s focus on gameplay, characters, unit designs, map layout, beautiful music and a 2.5D pixel art style, have created a world rich in story and variety that’s unique to the genre. Upon launching the game, you have a number of modes to choose from… [u]Campaigns & Tales[/u] are relatively short narrative driven stories designed primarily as a tutorial to familiarize the player with each faction. [u]Conquest[/u] maps offer dozens of handcrafted maps, some very challenging [u]Puzzle[/u] maps, and [u]Random[/u] “template” maps for endless replayability. [u]Community[/u] maps are accessible through a third-party (Mod.io), which is highly questionable because of their required automatic account creation ([i]no, thank you[/i]), and sketchy history. Why not use Steam Workshop for a simple “map”, I don’t know, but if you are very curious about seeing what other players have created you can download them manually([b]*[/b]) without any login and simply save the file in the appropriate location. [b]*[/b] Many of these community maps and campaigns are very creative, adding plenty of replay value to the game, so I do recommend trying them out. [u]Multiplayer[/u] offers a number of choices to connect with other players, including a hotseat option so you can play as multiple factions on a map. The [u]Map Editor[/u] lets you build your own map or campaign. I used this to help with unlocking a couple of the “grindy” steam achievements. Factions are unique both in thematic flavor and unit design. While they each have melee/range fighters, no single unit is completely identical. While some share a similar primary mechanic, like burrowing underground or dashing across the battlefield, their secondary ability is completely different. The number of units each Wielder can carry is also capped, which eliminates the need to micromanage huge armies. It quickly becomes apparent that some units are "better" than others but each one has their pros and cons so no single unit type is really overpowering. Magic, on the other hand, can seem OP and adds to the strategic layer of the game. Spells can buff your relatively weak army and win against larger enemy forces using de-buffs and field control while also shooting the occasional direct-damage spells. Magic essence is generated from each unit, as well as other things like artifacts and upgrades, so for the most part it’s not something you need to build your army around since every Wielder from each faction uses the same list of magic spells. Wielders, of course, are unique heroes who all have different specialties that buff certain units or abilities. Everyone chooses random skills as they upgrade but some will lean more toward Magic skills while others will see more Combat skills to pick from. The myriad of artifacts in the game also adds to the countless variety of upgrades a Wielder can have. However, because of the sheer volume of artifacts, it can be cumbersome organizing them among your heroes given how your characters’ inventory has no sorting function. Beyond these basics, [b]Conquest[/b] gives the player a lot of control over the different variables you can adjust on a map from starting resources, to number of Wielders, enemy growth rate, field-of-view size and more. Combined with adjusting A.I. difficulty, color, faction and teams - there is so much you can experiment with. It’s clear Lavapotion were heavily inspired by [i]HoMM[/i]. [b]Songs of Conquest[/b] is a simple game with a design philosophy that's straight-to-the-point, well crafted, well balanced, and story-rich with enough variety and choices for hours of fun, leaving plenty of room for the game to grow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.