No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
*Try before you buy* Play one campaign map and one conquest map for free. A one-time purchase unlocks the full base game. Additional factions and story missions available as in-app purchases. Songs of Conquest Mobile is a turn-based strategy game where you command powerful heroes known as Wielders, raise armies, and wield magic against your enemies. Hunt for artifacts, expand your territory, and build a kingdom strong enough to take on anyone standing in your way. The world is yours to conquer! Tactical turn-based combat - Lead your armies into battle and use both magic and might to defeat your enemies. Position your troops, make use of their abilities, and adapt your strategy to whatever the enemy throws at you. Build an empire - Gather resources, construct buildings, and build armies that match your playstyle. Darken the skies with arrows, charge straight into the enemy, or simply teleport your troops across the battlefield. The choice is yours. Play the Campaigns - Play through the four Songs of Conquest and discover the story behind each faction. Four connected campaigns take you across the world of Aerbor, with different Wielders, enemies, and stories to uncover along the way. Four Factions: Choose between four distinct factions in Conquest mode and battle across handcrafted or randomly generated maps. • Loth, a declining barony turning to necromancy to reclaim its former glory. • Arleon, remnants of an old Empire where knights fight alongside the Faey. • Rana, ancient frog-like tribes fighting for freedom in their beloved marshes. - Barya, independent merchants and mercenaries armed with muskets and magic. Mobile-optimized gameplay - Bringing the world of Songs of Conquest to mobile, enjoy a rich and immersive experience optimized for gaming on the go. Minimum device requirements: iOS 16 or newer and 4GB of RAM
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UA #76, worst RU #98 · 5 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 10 day-to-day chart moves that followed a price cut, against 2,673 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*Try before you buy* Play one campaign map and one conquest map for free. A one-time purchase unlocks the full base game. Additional factions and story missions available as in-app purchases. Songs of Conquest Mobile is a turn-based strategy game where you command powerful heroes known as Wielders, raise armies, and wield magic against your enemies. Hunt for artifacts, expand your territory, and build a kingdom strong enough to take on anyone standing in your way. The world is yours to conquer! Tactical turn-based combat - Lead your armies into battle and use both magic and might to defeat your enemies. Position your troops, make use of their abilities, and adapt your strategy to whatever the enemy throws at you. Build an empire - Gather resources, construct buildings, and build armies that match your playstyle. Darken the skies with arrows, charge straight into the enemy, or simply teleport your troops across the battlefield. The choice is yours. Play the Campaigns - Play through the four Songs of Conquest and discover the story behind each faction. Four connected campaigns take you across the world of Aerbor, with different Wielders, enemies, and stories to uncover along the way. Four Factions: Choose between four distinct factions in Conquest mode and battle across handcrafted or randomly generated maps. • Loth, a declining barony turning to necromancy to reclaim its former glory. • Arleon, remnants of an old Empire where knights fight alongside the Faey. • Rana, ancient frog-like tribes fighting for freedom in their beloved marshes. - Barya, independent merchants and mercenaries armed with muskets and magic. Mobile-optimized gameplay - Bringing the world of Songs of Conquest to mobile, enjoy a rich and immersive experience optimized for gaming on the go. Minimum device requirements: iOS 16 or newer and 4GB of RAM
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 127ratings | 74% | — | not modelled |
| $11.99 | 493ratings | 81% | — | $124.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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