
I have some memories of saying goodbye that I don't want to forget, so I turned them into 11 minigames and backed them up in this collection.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
滑thread發現的小遊戲 美術、音樂和每段小遊戲的時長都很剛好 喜歡在每段小遊戲結束後 會有幾個選項讓玩家自行撰寫自己的文章
Some Goodbyes We Made is a quiet, emotionally focused indie experience that uses interactivity to explore one of the most universal human moments: saying goodbye. Developed and published by Safe Flight Games and Joey Schutz, the game deliberately avoids traditional structures like progression systems, win conditions, or mechanical difficulty. Instead, it presents a curated collection of short interactive vignettes, each centered on a different kind of farewell, and invites players to engage with them at their own pace. The result is less a conventional “game” and more a reflective journey through memory, nostalgia, and the subtle emotions that accompany change. The experience is structured as a series of standalone mini-games that can be played in any order. Each vignette represents a specific moment of parting, whether it’s leaving a childhood home, drifting away from friends, losing a cherished object, or marking the end of a fleeting but meaningful phase of life. None of these moments are dramatized through heavy exposition; instead, they rely on implication, mood, and small interactions to convey their emotional weight. This understated approach allows players to project their own memories onto the scenarios, making each vignette feel deeply personal even though the situations themselves are broadly relatable. One of the game’s greatest strengths lies in its artistic variety. Every vignette uses a different visual style, ranging from pixel art and simple 2D sketches to collage-like compositions and minimal 3D scenes. These shifts are not just aesthetic experiments, but deliberate choices that reinforce the emotional tone of each goodbye. Lighter, playful styles accompany moments of youthful innocence or bittersweet humor, while more abstract or muted visuals underscore themes of loss and uncertainty. The art direction constantly changes, but it never feels disjointed; instead, it mirrors the fragmented way memories surface and fade over time. Sound design and music play an equally important role. Each vignette is paired with its own audio identity, whether that’s a gentle melody, ambient noise, or a short musical loop that repeats just long enough to settle into the player’s mind. These soundscapes often linger after a vignette ends, reinforcing the emotional resonance of the moment. The careful use of silence is also notable, as some goodbyes are allowed to breathe without music, emphasizing the quiet discomfort or calm acceptance that often accompanies real-life partings. Gameplay mechanics are intentionally simple and varied. Some vignettes involve light movement or environmental interaction, others rely on dialogue choices or symbolic actions, and a few are almost purely observational. There are no fail states, timers, or scores, which reinforces the idea that these moments are not challenges to overcome but experiences to sit with. The lack of mechanical pressure encourages players to slow down, experiment, and pay attention to small details that might otherwise be overlooked in a more traditional game structure. Despite its short overall length—often completed in around an hour—the game leaves a lasting impression. Its pacing is gentle, and the freedom to choose the order of vignettes allows players to shape their own emotional arc. Some moments may resonate more strongly than others depending on personal experience, but even the quieter vignettes contribute to the broader theme of impermanence and transition. The brevity of each segment mirrors the fleeting nature of the moments they represent, reinforcing the idea that goodbyes are often small, unremarkable on the surface, yet profound in hindsight. What sets Some Goodbyes We Made apart is its sincerity. It does not attempt to shock, instruct, or moralize. Instead, it trusts players to bring their own emotions into the experience and to find meaning in subtle interactions. This makes it especially powerful for players who appreciate introspective games that prioritize emotional authenticity over mechanical complexity. It is also highly accessible, both in terms of controls and time commitment, making it easy to recommend even to those who don’t regularly play games. Ultimately, Some Goodbyes We Made is a testament to the expressive potential of games as an art form. It demonstrates how interactivity, when used thoughtfully, can deepen emotional engagement rather than distract from it. While it may not appeal to players seeking challenge, progression, or traditional storytelling, it offers something far rarer: a space to reflect on the quiet, universal moments that shape our lives. For those open to a short, heartfelt experience that lingers long after it ends, it is a gentle and memorable exploration of what it means to let go. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【再見的備份】 【可能有雷的心得分享】 我們的人生中總會有要說再見的時候 有時是聚餐後的再見 有時是畢業和老師同學們的再見 有時甚至是遠行前的再見 有時,以為只是稀鬆平常 有時,有幸能夠好好道別 有時,再也沒有機會說再見 更有些時候,是緊抓著回憶,不願意說再見 這是一個陪伴我們能體驗和練習說再見的溫暖遊戲 透過11個小遊戲以及作者的故事分享 將開心、失落、感動、孤單......等情緒用不同的感觸來拆解 推薦給各位朋朋們!
原來再見還能這樣表現,也有這麼多形式,是一款好遊戲,但玩完心情上會不太好T_T
<延續很久的再見> 如果假裝我們在玩不說話遊戲,我們是不是就一直沒有分別
以簡單的操作方式來感受不一樣的再見,一反大多數遊戲希望趕快玩到結局的衝動,這款遊戲提出的問題會讓你想要「慢下來」,慢一點、再慢一點,我還沒有準備好說再見... 不過就像任何事情一樣,不管怎麼拖延,總會到該說再見的時候。 謝謝這款遊戲提醒我那份不捨與珍貴的心情。
'작별'을 주제로한 11편의 단편게임 모음. 처음엔 사람간의 감정교류 정도로 예상했는 데 '이사', '졸업'같은 공간과의 작별부터 게임 시스템을 활용한 '작별' 을 주제로 한 부분도 좋았음. 개인적으로 이사, 졸업식, 비행기, 펭귄? 말 않하기 게임?이 좋았음. 한글 미지원이지만, 일부 게임과 제작자 설명을 제외하면 특별히 게임진행에 어려움은 없다.
A short and beautiful experience. The game plays out in about an hour and made me tear up several times during my playthrough. A painfully universal story told through a series of simple games in an incredibly effective way. I won't spoil anything but the story about Louis Star was truly touching and deeply resonated with me. Be prepared to get very sad and sentimental for a while if you play this (and I reccommend that you do!)
Can't believe this game made me cry over a keychain parrot called ♥♥♥♥♥♥♥ Louis Star
Goodbye game 🙌
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 14.8K | 93% | $5.99 | |
| $304.3K | 2.9K | 87% | $6.69 | |
| $452.9K | 2.2K | 71% | $14.99 | |
| $25.1K | 377 | 95% | $3.99 | |
| $4.8K | 44 | 98% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9K | 63 | 67% | $9.99 | |
| $14.9K | 63 | 60% | $9.99 | |
| $14.9K | 50 | 100% | $11.99 | |
| $14.9K | 144 | 90% | $2.99 | |
| $15K | 79 | 96% | $9.99 | |
| $14.9K | 52 | 83% | $9.99 |