
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Most likely between $19.5M and $55.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 96% | approximately $32.6M |
| PlayStation | $29.99 | 91% | — |
| Xbox | $29.99 | 92% | — |
| GOG | $29.99 | 92% | — |
| Epic | $29.99 | 93% |
Reviews
Themes across 1582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $5.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
В плане геймплея тут всё приятно: понятные прятки от врагов, интересные физические головоломки и тяжелая атмосфера погружения в бездну. Отдельный кайф озвучка от GamesVoice. Но главное достоинство игры вообще в другом. Самое страшное здесь это не темнота и не монстры. Самый ужас наводит постепенно приходящее осознание: всему человечеству пришел конец, а положение главного героя абсолютно безысходно. Это чувство пугает сильнее любых монстров К концовке ведут всю игру, и в целом она ожидаема.
Este fue mi primer juego a ciegas,no tenia idea de que trataba,de que iba,lo compre por las reseñas positivas y no me arrepiento,dare mi reseña a continuacion. SOMA trata sobre que un dia vamos a un laboratorio a un escaner por un problema con el craneo o cabeza y al despertar estamos en una maldita estacion submarina debajo del mar sin saber que carajos sucedio,donde estamos,enq ue momento estamos,no sabemos donde estan las demas personas,el juego nos llevara a traves del terror psicologico grotescos,enfermos,ambientación de abandono,oxido,incluso el propio mar afuera,pero donde más SOMA se vuelve una maldita joya es en el tema de la muerte,quien soy?,Quien eres?,vale la pena?,es correcto?,si algunas vez te preguntaste a ti mismo, que tienes miedo de morir,que hay despues del mas alla? existe dios o solo nos volvemos compost,pues SOMA te lo recalca desde el inicio hasta el final donde cada vez es mas fuerte y intenso,hay muchos misterios asi como doble morales,si aquello que hacemos es correcto o no,incluso me he replanteado que hay cosas que son enfermas y ojala nunca nos pasaran,un juego realista y muy completo,conseguir todos los logros de SOMA al acabar el juego,no es tedioso,y el final?...El final me dejo mas vacio que otra cosa y me exploto la mente,tambien al final de los creditos hay una escena postcredito,que depnede de ti si es algo alegre,o de que sirve ese alegre si no eres tu o si solo es aprte de ti? es lo mismo? tipo esas preguntas me hicieron sentir el jodido juego. El juego si nos plantea una travesia y una gran mision,pero tras el paso,nos jodemos la mente y dejamos mcuhas veces atras a nosotros mismos
Overhyped tedious mostly-linear slow walking simulator. "What if human mind is in machine?" is not exactly a novel idea. Enemies are annoying and not scary. You can nerf most enemies by just crouching. Puzzles range from insultingly easy to guessing the thoughts of the developer. Not my kind of game I guess. By the time I dropped out, mandatory achievements were into 30% other player rate, so you can tell 2/3rds of people who bought this game also never bothered to finish it.
Чудова гра :) чекаю на "продовження", яке було анонсоване нещодавно
Easily one of the greatest story-driven games ever made. I still think about it after all these years. Frictional drops banger after banger, but this is the cream of the crop.
I didn't know what to expect going into this game but it blew me away. Where do i start, the graphics and atmosphere is great and looks amazing kinda reminds me of a futuristic bioshock. For a 12 year old game the attention to detail is amazing and detail is littered everywhere which is extremely handy for a game in which the environment is the story. The sound and audio really work well in this game from the screams of the monsters that are chasing you to the footsteps the main characters makes adds to the immersion greatly. Now the story is really where this game shines and the ending left me sitting there pondering on the philosophical points that this game brings up and throws in ur face. Overall i had a blast with this game it is worth every dollar, would highly recommend getting this game and giving it a go even if you aren't a huge fan of horror like myself you will still enjoy it.
At first I enjoyed being in a sunny Toronto. Then I realized this game wasn't a happy chill experience. Genuinely terrifying experience. Great use of physics, atmosphere and story telling! Goodluck... If you have the guts to play this one!
It’s been days and I’m still thinking about it. One of the best sci fi horror games I’ve ever played, it’s aged perfectly
Одна из лучших игр с давящей атмосферой, сценарий которой пропитан философией проблемы сознания и разума. После прохождения накатывает экзистенциальный кризис.
当深空梦里人结束以后就一直想起这部作品,于是时隔多年重温了一下,仍然唏嘘万分。 虽然以现在的眼光看这个游戏确实画面和玩法都比较落后,但里面的内容仍然是超前的,比如无地图却十分顺畅的流程,深海里以人类趋光性营造的单线路,翻箱倒柜找到不同物品然后猜测这个物品有什么故事,躲迷藏也不是千篇一律。 特别是中期做的一个选择测试,第一次和最后一次有很多选项都是自发的截然不同的选择,不得不感慨人连上一秒的自己都无法共情。确实是很有思考的一部作品。