
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.8Kreviews | 96% | — | $31.2M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1577 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥
10/10
JOGACO DO CARAMBA
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3M | 12.8K | 69% | $38.99 | |
| $31.3M | 69K | 95% | $19.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.5M | 172.3K | 89% | $11.99 | |
| $30.9M | 86.3K | 92% | $14.99 | |
| $31.7M | 87.5K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 88% | $34.99 | |
| $3.8M | 7.2K | 69% | $19.99 | |
| $94.6K | 272 | 72% | $16.99 | |
| $17.7K | 74 | 68% | $12.49 | |
| $14.7K | 93 | 53% | $9.99 | |
| $6K | 48 | 71% | $5.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well made game,
Are the sacrifices humans make fore pleasure, and happiness really ethical?
Gets the noggin joggin
Better late to the party than never! SOMA is a brilliant sci-fi horror that pulls many of the same philosophical threads that make Blade Runner my favourite film. If you played Alien: Isolation, you'll feel a shared DNA here. Development of both games overlapped somewhat, and it's easy to believe that members of each team were comparing notes. Both are clear reactions against the action-heavy, quick-time-event horror of the era, swapping heavy arsenals for stripped-back, vulnerable characters in an unforgiving environment. You simply can't solve your problems with a weapon. The audio plays a surprisingly important role. I opted to listen through headphones, even when alone, because the creaking, groaning, and occasionally uncanny noises of the underwater station and its inhabitants are essential to the immersion. You'll truly feel the crushing depths of the facility once you block out the real world you're in... or are you? ;-) Interestingly, the game's central philosophy creates a unique dynamic. Because of the nature of the protagonist and the questions asked about identity, it can be difficult to form a traditional connection with him, and paradoxically, dying rarely feels like the end of the world. As a result, the 'safe mode' Frictional added after release is a completely valid way to experience the game. If you don't enjoy stealth sections or being chased by monsters, you can turn safe mode on without missing the things which I feel really make SOMA shine. Ultimately, the horror here doesn't rely on cheap jump scares (though there are certainly a few). The true fear comes from the gradual realisation of the backstory. It’s a slow, creeping, existential dread that builds up in your own head far more effectively than any monster chasing you down a corridor.
не.ето просто пцц. как у этай порашы 95% полож.отвз.? ?.ю. сюжет прост нормальний нечего особеные но й не плохо такчто пойдет концовка нармальная но ожыдаемае ..такчто таксебе.. но гамза вышло 20155 год ( .чтодавольно новае игра например мирос едж кадалист вышел тогдаже)ю,а оптизамация просто калише полнае. камира работает в 60 фпс есле не в 20 ахахаха.. я игрыы 2003года в 165гц гамзаю а тут 2015ахахха... . . .и хамячки эту сракку дефают прост ппц .ну яхз васьки купити сибе моник хотябы 120 гцц офигеете ., монстрыоч отсталые в гамземожно прост сидеть и не смареть на монстра и все те нече небудет ..б. былбы в игре монстр пудж тобыло бы гараздо слажнее . .но пуджа в гамзе нету,,.плюс янеуверен естьли тут флаги США потамучто было сложно искать с такой камирай лагаюше . дизлайк игра палучает заслужаные .
Амнезия похорошела за 510 лет в бункере строгого режима! По канону всех не сурвайвалхорроров, имеем симулятор ходьбы с пугалками и кричалками, на крутом движке с балдежной физикой объектов. Если сравнивать с прошлыми играми студии, тут полностью отсутствует бэктрек, что хорошо для сюжетки и общего темпа, но вместе с тем, в игре вагон комнат, в которых нечего делать, хотя номинально они открыты и в них можно зайти, но зачем? В игре лок на 60 фпс, хотя счетчик показывает больше, не верьте. Еще есть вопросы к уровням сложности, а именно к отсутствию какого-либо пенальти за смерти или же мне так везло и я очухивался на том же месте, либо игра в принципе так сделана. Ну да бог с ним с геймплеем, тут фокус чисто на истории, а она тут замечательная, не сказать чтобы оригинальная, но что точно могу сказать, так это то, что я долго не забуду то что увидел! Она в меру приземленная и в происходящее на экране хочется верить, вважную роль в этом деле сыграла озвучка и саунд-дизайн в целом. Записки тут особой погоды не делают, но пара тройка других лорных есть. После прохождения осталось, знаете, такое чувство гадкое на душе, как после просмотра остросюжетного триллера. Rapture из 10
Amazing game. out of every game frictional has made this is the best, great story to chase scenes i loved it. it may not be as scary as amnesia or outlast but its a perfect horror game. i Highly recommend this to everyone.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.