
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.8Kreviews | 96% | — | $31.2M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1577 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game, felt very immersed and hated every part of it. Would recommend to anyone else.
Cumbre de los juegos de terror, me hizo tener miedo de mí mismo. La historia da para pensar muchísimo, merece la pena jugarlo hasta el final solo por ello. Las criaturas que vas encontrando son algo meh, pero se compensa con entornos opresivos muy logrados y un ambiente sonoro aterrador. Mi mayor crítica es que el gameplay puede llegar a ser bastante obtuso, tuve que tirar de guía en algunas secciones. No digo de poner pintura amarilla a las cosas, pero un diseño de niveles algo más sutilmente directivo podría ayudar en el próximo juego del estudio, que tiene pintaza.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A deeply psychological game.
хорошая игра, мне очень понравилось местами лично меня душила но это из за того что я глупил. не пожилел что купил и прошёл
Игра просто бомба! Прошел за 4 часа, но не читая каждую бумажку, и не сильно прям глубоко вникая в сюжет(просто было лень все читать и слушать). Но даже так мне очень понравилось. Я думал что если тут будут роботы, то это не страшно( Но нет!!! Это очень даже страшно и тут не только роботы) Мне понравилась атмосфера и локации. Иногда я даже боялся выходить из комнаты, аж до того я боялся роботов и других существ. Очень классно я советую поиграть!!! Но я думаю либо у меня пк слабый, но игра слегка лагает или оптимизация слабая.
Gameplay [] Tu é doido jogaço 10/10 [] fenomenal [] fluída, bem feita [x] legalzinho [] dá pra passar o tempo [] chega da preguiça [] "era melhor enfiar a midia física dele no rabo do que jogar" Gráficos [] tão real quanto a realidade [] extremamente lindo [x] belo [] videogame bem feito [] da pra imergir [] ta ruim isso aqui [] feio e cagado, dói de ver Áudio/Música [] O puro suco do gozofone [x] altamente imersivo [] isso aqui tá muito bom [] fizeram bem feito [] até que vai [] kkk q desgrama é isso [] "mermão joga no mudo q compensa mais" Público alvo [] masoquistas e psicopatas [x] Adulto [] adolescente [] criança [] "hmmm areia, delicia" História [x] deve ter sido o Stephen King q escreveu [] perfeito [] dá like se chorou [] uma boa história [] nem tão boa mas vai [] pô ja aviso que nao tem história [] "mente vazia oficina do diabo" Dificuldade [] Eu peço perdão por todos os meus pecados e chorarei em posição fetal [] que bagulho absurdo [] tem que usar o cérebro [] Balanceado [x] casual [] até minha vózinha jogaria sem problemas [] "uga buga mim andar e bater" Grind [] Estou a 500 horas e o item não dropa... [] Me sinto um operário mal pago [] só se eu quiser fazer o 100% [] aquele grind pra pegar coisas boas [x] com 0 de grind ainda consigo zerar [] as coisas caem do céu [] "nasci num berço de ouro e isso me basta" Tempo de jogo [] Peidei e o jogo acabou [x] dá pra zerar em 1 dia sem pressa [] boa duração [] longo, ideal [] depende do quão bom vc é [] jogo tem 1000 horas de encheção de linguiça [] "nem se eu vivesse milenios daria pra terminar..."
A Buried Timeless Masterpiece SOMA is a dystopian underwater world — or what’s left of one. From the surface it feels plain and simple: easy-to-moderate puzzle solving, solid level design, a game that quietly encourages you to explore, because the story isn’t handed to you. It’s buried in the files, papers, computers, and bodies scattered across the world. The monster design and AI are simple, but scary. The creatures’ voice work is deeply unsettling, and the way they hunt you is unnerving in a way that gets under your skin. All of it adds up to a simple formula for a typical horror game, right? Then it clicks. And once it clicks, you stop playing a horror game and start falling into a philosophical dilemma about identity — what makes you you? What’s the real difference between a human and a machine? What is paradise? What does it mean to live, or to die, and what actually separates the two? That’s where SOMA shines. That’s what makes it timeless
You want a HORROR game? play this.
The theme is existentiality; the story really makes you think.
What a superlative work of art
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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