
A quiet logic puzzle for the hour after the world stops shouting: no timer, no fail state, and every wrong click un-clicks in a stroke. Divide paper-warm grids into regions until each one obeys the law of the room it sits in.
Modeled estimate, not a reported figure. How we estimate →
About
Open a room. Solve it slowly.
Solvizz is a cozy region-division puzzle set inside a paper-warm mind palace. Nine brain zones wait in the dusk, each holding a grid of rooms that haven't yet decided what colour they are. To wake the palace, you divide those grids into regions — one careful click at a time — until every region obeys the law of the lobe it lives in.
There is no timer. There is no fail state. Every wrong click un-clicks in a stroke. Every violated rule tells you which one, in its own colour. This is a game for the evening after the world has stopped shouting.
Divide, don't fill. Each puzzle is a small grid you partition into contiguous single-colour regions. Every region must satisfy the rule cards beside the board — sometimes one card, sometimes four at once.
Eight lobes, eight laws. Hippocampus frames the board in a colour that appears nowhere inside it. Cerebellum wants every region the exact same size — Parietal wants every region a different one. Occipital wants every region the same shape; Frontal wants no two alike. Temporal weighs every colour equally. Brainstem runs every colour through every row. Amygdala counts the regions exactly. Each lobe owns a signature rule no other lobe is allowed to use.
22 rules, 95 combinations. A law rarely arrives alone. The lobe's signature meets a second rule, then a third, and the same small grid starts asking a completely different question. 95 distinct rule stacks across the game, up to four cards on a single board.
Then the central door opens. Once every lobe is complete, the door at the heart of the mind palace opens onto the Corpus Callosum: 120 crossings on a rule family of their own, where a region's colour is its size. Every one of the 120 is proved to have exactly one solution, and every one can be reached by deduction alone — you are never asked to guess.
One last room. Behind the final door sits a single 14×14 grid in five colours. There is only one, and it is the only board in the palace that uses a fifth colour at all.
Rule cards teach themselves. Every rule ships with an inline ✓ Allowed and ✗ Not allowed diagram, tinted to the region you're playing. You never need a manual.
Snap and settle. Every action lands with a firm click and a soft settle. Nothing lingers, nothing rushes.
921 hand-tuned puzzles — 100 in each of the eight lobes, 120 Corpus Callosum crossings, and the one board waiting behind the final door.
32 Steam Achievements — 14 visible milestones, 18 hidden discoveries for the players who look closely.
9 languages — English, French, German, Spanish, Brazilian Portuguese, Simplified Chinese, Russian, Japanese, Korean.
Full reduced-motion support and a warm paper-toned interface designed for long sessions.
Steam Deck Playable — built from day one to fit the 1280×800 handheld screen and the desktop 1920×1080 window alike.
Cozy, offline, no account required. No live service, no ads, no manipulative loops. You own the palace.
Inspired by the flat warm-paper geometry of Is This Seat Taken?, the calm system-state cadence of Mini Metro, and the branching beauty of a real neural connectome.
Open a room. Solve it slowly. Come back when you're ready to open another.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
味道冲到离谱的vibe coding,烂到家的ai翻译 当然最重要的是,题目质量极其低,感觉就像是“最近看了一个涂玻璃游戏,原来这么简单的游戏就能赚钱,Gpt,给我写一个游戏收割这些解密玩家的钱💰”(引自群友),完全跟唯一解搭不上边。当然了,只要在生成题目的提示词中加上一句限制唯一解就行了;不过还是解决不了ai出题简单到无趣的事实 极其不推荐,完全不值得浪费哪怕1秒钟时间
标题:别叫逻辑解谜了,叫“猜作者今天想什么”更合适 冲着“逻辑推理”来的,结果玩了一小部分就弃了。 这游戏最大的问题是:它根本推不了。 不是难,不是线索隐蔽,而是你拿着它给的线索,无论怎么组合、怎么排除,都走不到一个确定答案。线索和答案之间没有必然的推导关系,很多题给人的感觉就是作者先定了个答案,然后随手塞了几条看起来相关的信息进去,至于这些信息能不能真的推出那个答案——他没想过。就算是这样也有办法设计成唯一解,但就是没有这么做。 正常的逻辑谜题,应该是你每读一条线索,就能排除一批可能性,逐步逼近唯一解。这游戏不是。你读完所有线索,脑子里依然是“好像都行”。最后只能靠瞎蒙,蒙对了算你运气好——因为它自己就没有一条逻辑链,一个题有一堆解。 这不是解谜,这是猜谜。 我只体验了一小部分就受不了了。连开头的谜题都不讲逻辑,后面的质量可想而知。 不推荐。想做逻辑解谜的,别在这浪费时间。 (Mostly generated by Ai)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 20 | 90% | $3.49 | |
| $837 | 6 | 100% | $4.99 | |
| — | 0 | — | — | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $516.6K | 890 | 81% | $19.99 | |
| $238.9K | 340 | 82% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 |