
Solo Leveling, the webtoon with 14.3 billion views worldwide, is now an action RPG game! Help our hero grow from his humble E-Rank beginnings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 27 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[The Beloved Story Retold with Brand-new Chapters]
Join Sung Jinwoo on his journey to become the world's strongest hunter!
Dive into both the original story from the webtoon and new adventures exclusive to the game!
[Elevated Action]
Experience dynamic, gorgeously animated combat that evolves with your choice of weapons and skill combos!
Dodge monster attacks with Extreme Evasion and land a powerful counterattack with the perfect parry.
Build your own unique combat style through a skill tree that branches into 8 different job advancements!
[Sung Jinwoo, the Monarch of Shadows]
Overwhelm the battlefield with abilities unlocked through your Monarch's Awakening.
Experience Sung Jinwoo's transformation into the [Ultimate Monarch of Shadows],
succeeding Ashborn and growing through a Monarch Awakening system that adapts to every combat situation.
[4-Player Co-op Raids]
Defeat the mighty Commanders in co-op raids.
Choose between fighting as Jinwoo or as a party of other hunters and take them out!
[A Robust Weapon Crafting System]
Defeat monsters in the field and use the various items you obtain from them to craft weapons!
Make and use powerful weapons from the original webtoon like Kasaka's Venom Fang and the Demon King's Daggers!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.6Kreviews | 71% | — | $7.8M |
| $39.99 | 113ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tend to enjoy games based on anime but for this game is in example of top quality for decent pricing and the dlc is decent or imo good that's on you to decide if you like the dlc or not I find it cheap enough plus the deluxe edition was only 4$ more then the standard so why not and it was on sale win win
Очень скучно: сотни раз одно и то же надо делать. Первый час — норм, потом скукотища.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 10.3K | 94% | $24.99 | |
| $7.8M | 34.8K | 94% | $14.99 | |
| $7.8M | 18K | 90% | $19.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 11.3K | 92% | $29.99 | |
| $7.8M | 11.4K | 61% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.5K | 90% | $29.99 | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $28.3K | 104 | 74% | $12.99 | |
| $0 | 15.9K | 60% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Latest in each market: best RU #62, worst BR #99 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, French, Italian, German, Spanish - Spain, Russian, Indonesian, Japanese*, Simplified Chinese, Traditional Chinese, Thai +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bro my pc should be WAAAAY more than able to handle the game... but it still lags... ON THE LOWEST SETTINGS AT THAT... high key just waste so much money on a game i cant even play, the lag makes it completely unplayable. i do NOT recommend this game to anyone with even a decent pc, plays oblivion remastered NO LAG, so 1000% should be able to play this.... extremely sad since i was VERY much looking forward to this game.
это просто копия мобилки.та хотя бы бесплатная.А тут ты платишь за игру и сидишь гриндишь как в бесплатной ммошке.не ей край цена не более 5 бачей.
Очень ленивая попытка копирки мобильной версии, хотя было обещано совсем другое. Полный мусор без онлайна и внятной компании, с минимальными обновлениями пару раз в год.
Title: A visually flashy but hollow experience – A missed opportunity for the franchise Rating: Negative If you are hoping for an expanded look at Jinwoo’s life outside of the anime’s main story, you will be disappointed. This game feels like a rushed attempt to capitalize on the anime's popularity rather than a genuine project built for the fans. If this game were titled "Generic Dungeon Hunter" rather than Solo Leveling, it would be easily forgotten. The Pros Visual Fidelity: The game does a great job of capturing the "flashy and cool" aesthetic of the anime. The combat animations and character designs are high quality. The Cons An Anime Recap, Nothing More: The game adds nothing to the lore. I was hoping to experience the climb from level 1 to level 100, but it is just a repetitive retelling of the anime’s events. Lazy World Building & Design: * NPCs: There is a total lack of variety. You’ll frequently see three identical NPCs standing together in the same outfits. Repetition: The gameplay loop is stuck in a stagnant cycle of: Return to HQ -> Enter Dungeon -> Repeat. Audio Fatigue: The voice lines are extremely repetitive. Jinwoo repeats the same catchphrases ("pretty good") for every single item pickup. A simple randomization of lines would have gone a long way. Poor Treasure Hunt Design: The "Frozen Darkness" event is nonsensical. There is no logic or lore-friendly placement for these items; they are just randomly tucked into rocks or corners with no environmental storytelling. Technical Performance (The Biggest Issue): The game is poorly optimized. Even in offline mode, it causes my CPU/fans to run at max speed—a performance demand that far exceeds much more complex titles like Monster Hunter Wilds or Resident Evil 9. Every menu interaction suffers from noticeable input delay. Final Verdict Solo Leveling had incredible potential. A bit more effort into the writing or a deeper, more rewarding dungeon system would have honored the source material. For example, a true high-level tower climb—similar to the design found in Parasite Eve 1 on the PS1—would have provided a satisfying sense of progression and challenge. It is disheartening to see that an old PS1 title could implement such an engaging, deep system, while this modern release settles for a shallow, repetitive, and buggy experience. Unless you are only here for the flashy visuals, this is a skip.
The game has huge potential, but company lock and ruin it. Bugs are not scary - scarier not updating and supporting game. Lack of Content (~2 year updates gap with mobile): Where are the new plot updates, characters, events (replayable events?), or seasonal content? Releasing summer costumes for the mobile version in spring makes no sense. Why force people to play on mobile when they want to enjoy high-quality graphics on PC/Console (Laggy*) ? At this rate, players will have nothing for Halloween either. Why should players buy game and waste time on your wild strategy? We can waste time and money in other projects. For free with better service. Unfair RNG & Drops: The dungeon grinding system is unfair. While Steam players can at least buy/sell items on the market. Moreover - any released item will eventually drop to zero cost. Xbox players are stuck in an endless, unrewarding loop. Extremely low drop rates (~1%) mean you either grind forever or get nothing, which just off-putting. Cosmetics: Instead of pure luck, rewards should be fair. Add character achievements or conditions, giveout in character stories, or a direct shopping system (in character window for example) where players can see the exact cost (new currency for dungeons?) and buy cosmetics. Randomness creates chaos; when one person gets an item in an hour and another fails after 10 days, you simply lose players. Broken Crafting: Materials drop randomly across different levels without logical balance. Players need motivation to level up. Forcing them to run the exact same low, medium, and high-level dungeons over 10 times just for one craft causes exhaustion and wastes time. Merge stones with % chances. We need game to play, have fun, not to get worst mechanics from mobile version. It must be cutted off. The game has become a tedious, exhausting grindwall driven by poorly planned experiments. Weapons & Artifacts: While new weapons look stunning, the thousands of materials required to upgrade them make no sense. The artifact system rework is a huge step backward—shoving the entire loot pool into dungeons completely broke target farming, turning the game into a full-time job. To make matters worse, we can’t craft artifacts, and the icons look low-res. World & Immersion: Instead of locking players inside claustrophobic menus and sterile rooms, the game desperately needs an immersive, open hub (streets, nature). We want to visit a real Hunter Association, do manga-style power level checkups, and hang out in interactive training rooms. The game severely lacks meaningful co-op goals, achievements, and community events. Gameplay Loop: Temporary single-run soda buffs feel redundant for already powerful characters, and bizarre flask upgrades fail to fix the core issue. The loop creates artificial pressure instead of letting us enjoy the world. Even when hunters move around, the entire environment feels plastic, lifeless, and artificial. The Funniest Part: The Paid DLC - Selling the Solution to a Broken Game. Releasing a paid DLC with two characters and a full cosmetic pack right now is a terrible move. It shows that company is ignoring core issues just to make a quick cash grab. + AI images, really? ARISE: The community genuinely wants to see this game succeed. However, the current strategy is pushing away the most dedicated players. Support the talent behind the game: the devs, designers, and artists who gave it life. Increase team. Honor the dedication of the players who support it. I dont recommend anyone this game right now. That is all.
This feels remarkably like the mobile game that's p2w. It's just that this isn't p2w. Lots of assets reused from there. Edit: Game has been refunded. Do not buy
Yahu AI ile çeviri eklemişsiniz tama olabilir, çok iyi çevriliyor artık. Ama Claude, Gemini, Gpt, Deepseek falan varken gidip Deepl'e falan mı yaptırdınız çeviriyi? O kadar kopuk ki anlamlar... Ayrıca bu fiyata değdiğini kesinlikle düşünmüyorum, oynayış çok mobil tarzı ve sıkıcı. %80-85 indirim görünce alınabilir...
Optimization is atrocious, this game looks like an Unreal 4 game from over 10 years ago (at least in the intro) and runs at ~60-80 fps on ultra at 1440p. Refunded after ~15 minutes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.