
Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Solateria is an action Metroidvania featuring beautiful hand-drawn art and a focus on parry-based combat.
Stylish Parry-Focused Combat
Master enemy attack patterns and parry with perfect timing. Experience Solateria’s exhilarating combat flow, where parries lead straight into powerful counterattacks.
Tense Battles Against Formidable Enemies
Break through bosses infected by the Shadow Plague with precise parries and stylish action. They won’t go down easily—but victory brings a deep sense of accomplishment.
Absorb the King’s power at King Statues scattered throughout Solateria to grow stronger. Unlock Heat Cores with rare items to unleash the fire warrior’s true power. Acquire new skills and enjoy increasingly spectacular combat.
Deep Customization Through Upgrades
Enhance your Core Stones and equip various Parts to shape your own combat style. Parts can create powerful synergies when combined in specific ways.
Untold Stories in a Fallen World
In Solateria, brought to ruin by the Shadow Plague, countless beings fight their own battles for their own reasons—even those who have become infected bosses. Battle powerful bosses, meet new NPCs, and uncover the stories they’ve kept hidden. Complete side quests and witness their final choices.
Active Interaction and Information Gathering
Explore the world of Solateria and gather “information” in many ways—collect fragments of memory, talk to NPCs, and more. The more thoroughly you explore, the more helpful information you’ll uncover, and what you learn will be marked on the map. Of course, how you explore Solateria is entirely up to you.
A Beautiful Hand-Drawn World Map
Immerse yourself in a beautifully crafted world of hand-drawn art. Use various skills to find hidden elements and create shortcuts. Maybe you’ll recover your lost memories while exploring this shadowed world.
A small fire warrior with no memories goes on a journey to find the King—the only hope to save the world.
Solateria, the land of the Sun, once prospered under the Primordial Flame’s blessings.
But everything changed when the Shadow Plague—the most deadly catastrophe it ever faced—descended, pushing Solateria to the brink of ruin.
You wake up as a small fire warrior with no memories of the past. The only thing you can recall is a voice urging you to find the vanished King and save the world.
Defeat powerful bosses corrupted by the Shadow Plague through stylish, parry-focused combat, and begin your journey to find the King.
In the end, you will have to confront the truth.

Choose your build with 40 different Parts combinations
Multiple upgrade systems, including cooking, refining, and crafting
Over 50 beautiful story cutscenes
Unique and powerful bosses and mini-bosses
Hidden locations reached through skill combinations
A vast world you can explore freely in any order
The story of a small fire warrior setting out to find the King—the only hope to save a fallen world
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 742reviews | 84% | — | $351K |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun but I think it needs more telegraphed attacks and better audio design, the difficulty is handled a bit poorly.
I am not good at actually reviewing things. So I will try to summarize my feelings: The world's vibe is just great, exploration never feels dull thanks to the placement of the items and level design. The combat is extremely satisfying and the bosses are really fun. And the story and narrative is really well-built, extremely easy to immerse yourself into the world.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal, French
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a huge fan of Metroidvanias, I absolutely loved Solateria! At first glance, it might look like a Hollow Knight clone - but, while the game definitely takes inspiration from there, it also has enough ground to stand out, especially due to the parry system which helps it carving out its own identity. I was genuinely surprised to see some people criticize its implementation and supposed clunkiness because, compared to other games built around parrying, Solateria has nothing to be ashamed of. I personally found the system incredibly satisfying from start to finish, rewarding good timing and play without ever feeling unfair. The boss fights are generally very good, with only a few being a bit forgettable (mostly minibosses anyway), and the overall character progression is really well done. The backtracking and abilities you unlock remember you of a true metroidvania and extend the game quite a while but never make it tedious, and the overall map design is well done and pretty easy to read. Overall, I really loved the game and enjoyed every second of my 100% playthrough, to the point that I ended up playing a second run on the highest difficulty. The game's length also feels just perfect, with a playthrough taking anywhere from 15 to 30 hours depending on your experience with Metroidvanias, parry-based games, and how thoroughly you want to explore. The whole world is also very open in the sense that even a lot of the "main" bosses needed in order to achieve the true ending are optional and can be faced in the order you prefer. I'm really hoping for a DLC eventually because I'd love to have even more of this game to enjoy!
나름 재미있게 즐긴 메트로배니아. - 스토리 뻔한데 이게 뻔해도 그 재미가 있는 뻔함이라고 해야하나 나름 NPC들간의 서사가 작지만 알차게 짜여져 있어서 좋았음. 할로우나이트, 나인솔즈, 엔더시리즈 오리시리즈 다 해봤으면 대충 알꺼아냐 왕국이 멸망하고, 내가 아는 세계가 멸망하고, 나만이 구원자인 그 세계관. 그 세계관의 정석을 따라가고 있음 - 게임성 패링이 어렵네 어쩌네 하는데 나는 재밌던데.. 한두번, 보스는 뭐 많게는 열번도 죽어 보면서 패턴외우고, 그 패턴에 맞춰서 패링하고 성공했을때의 타격감!! 난이도를 일반으로 하면 패링 간격도 엄청 널널하고 무난함. 전설난이도가 조금 빡쎄서 그렇지 물론 거지같은 몇몇 보스들은... 진짜 걍 처맞으면서 퍼먹는 수밖에 없긴한데 이건 나도 할말이 없음ㅠ 하지만 그거 다 감안해도 뭐 엘든링이 어쩌고 선행이 어쩌고 언급할 수준은 아니라고 생각함. 맞으면서 배우는거고, 좀 적응하고 나면 모든 일반몹은 걍 공격없이 패링으로만 조패고 있는 날 발견할 수 있음 - 맵도 넓고 보스도 많고, 기믹도 다양하고, 스토리 괜찮고, 타격감 좋고 이정도면 메트로배니아로서 지켜야할 부분들은 다 지키지 않았나 싶어
我一个资深尬弹b都觉得您这游戏弹的太尬了,打个梆脆的小怪我都得弹,制作人当年还是蝌蚪的时候儿不是被射进去的是被弹进去的,然后生出来的时候儿也不是爬出来的是弹出来的
손맛 좋은 패링겜 나인솔즈, 미오를 재밌게 했다면 추천해요. 패링 타이밍이 출시 초기 땐 뭔가 이상했는데 많이 개선됐습니다. 패턴을 외워야 패링이 가능한 부분에서 호불호가 많이 갈리는 것 같은데 뭐 소울라이크가 그렇죠 뭐.. 적응되면 다 쳐내고 포션 남게 클리어 하는 맛이 있어요.. 아트워크는 초반에는 눈에 좀 거슬렸는데, 조작이나 맵 구조 등 뼈대가 잘 짜여있어서 나중되면 크게 불편하진 않습니다. 근데 진짜 억까인 부분은 최고 난이도 바라보는 방향 맞춰야 패링이 가능한 부분이에요.. 올도전과제 목적으로 하면 최고 난이도로 클리어 해야 하는데 보스가 플레이어와 거리를 유지하고 바라보면서 패턴을 쓰는 게 아니라 자꾸 몸을 비비면서 패턴을 써서 어느 쪽 보면서 패링해야 되는지 애매한 부분들이 너무 많아요.,. 보스 패턴 재밌는데,, 차라리 최고난이도는 패링 방향이 안맞으면 체간이 안깎임 정도로 수정하는게 어떨까요 그리고 일부 보스(수우나 바란 등)은 체력이 좀 많은거 같은데 이게 좀 빡빡한 패링 타이밍+보스 몸비비기랑 겹치면 좀 피로감이 심해지는 것 같아요. 몸비비기 억까가 없어야 클리어가 되는 점은 운에 좌우되는 부분도 있고, 피가 많을 수록 피로도에 실수가 잦아질 수 밖에 없는데 이게 불쾌한 리트를 계속 강요하는 느낌이 좀 있습니다.. 제가 느낀 불편함은 저정도가 다이고, 기타 글로 적지 못하는 많은 부분에서 잘 만든 게임이라는게 느껴졌습니다. 단점에 여러 글자를 적었지만 게임 플레이 상 단점이라 느껴지는 부분은 정말 작은 좋은 게임입니다.
Ori meets Hollow Knight/Nine Sols. I had a lot of fun doing 100% in this game! Recommended!
8.5/10 體感為優秀的作品,對標作品理論上是九日,但設計有些地方也像空洞騎士,簡單來說是個製作精良的縫合遊戲(褒義)。 優點: 1.優秀的美術設計、優美的音樂和舒服的敘事節奏 2.大部分的戰鬥交互體驗良好 3.引導清晰,基本上不需要查攻略就能全成就 4.優秀的Boss設計 --------------------------------------------------------------------------- 缺點: 1.部分地區的地圖設計廣大卻空泛,探索基本上沒有實質上的獎勵只有路權 2.數值方面好像壓得太過(也可能是我只玩最高難度的關係),後期重要Boss的血量對於玩家攻擊數值明顯過於苛刻 3.部分戰鬥系統有待改進 比如反擊(九日的元氣格擋)收益高但是敘力期間耗費耐力且耗費量不低,有點左右腦互搏。 格擋除了削減敵人體幹值以外幾乎沒有收益,建議可以將火焰值(Mp)的獲取納入格擋收益的考量範圍。 敵人進入虛弱狀態後理想進攻方式為偷好平A以後再進行處決,但處決條沒有提示敵人即將脫離可處決狀態,使玩家很可能丟失處決傷害。
A really cool Metroidvania that takes a lot of inspiration from some of the indie greats like Hollow Knight and Nine Sols. The game has really nice art style along with a fun parry mechanic. Highly recommended if you enjoy the two aforementioned games. Glad I stumbled upon it here on Steam.
우선은 국산에서 나온 메트로배니아는 처음이라서 그것만으로도 정말 좋다고 생각합니다! 저는 추천하는 편이에요. 맵도 충분히 넓어서 좋고 그림체도 귀엽고 요리 시스템처럼 제 취향에 쏙 맞는 것들이 정말 좋았어요. 강점과 장점을 생각해본다면 먼저 다른 메트로배니아 게임보다 유틸리티 측면이 특히 그런 점이라고 생각합니다. 각 지역을 오가거나 세이브 포인트로 바로 복귀 같은 게 초반에 해금된다는 게 넓은 게임 맵 요소와 결합돼서 편리하면서도 넓은 지역을 탐험할 수 있어서 좋았습니다. 또, 국산 게임이라 그런지 조정, 해치, 차사, 한옥처럼 한국풍 요소가 많이 들어가있는 것도 좋았어요. 국산 게임이라고 꼭 그럴 필요는 없지만 있으면 반가운 요소들이라 저는 일단 좋았습니다. 게임 난이도 측면에서는 액션 / 전투 부분은 괜찮은 편이라고 생각해요. 처음에는 전사의 길을 하다가 모험가의 길로 바꿨는데 난이도를 바꾸면 할만하고 도전할 정도여서 괜찮았습니다. 캐릭터가 죽어도 재화를 잃을 일 없이 세이브 포인트와 비교적 가깝거나 안전한 곳에서 이전 재화 회수가 가능한 편이라 성장에 필요한 재화가 부족할 일은 없다고 느꼈습니다. 플랫포밍이나 아이템 파밍 부분에서는 많이 아쉽다는 생각을 합니다. 이 부분은 개발자 분들이 보셨으면 하는 마음에 자세하고 길게 적습니다. 개선을 해주셨으면 한다는 점으로 적는 것입니다. 난이도를 바꿔도 수평으로 긴 부분에는 아무리 이동기를 조합해도 제대로 닿기가 힘듭니다. 이동기 각각의 거리는 짧고, 애쉬 브레이크는 뒤로 밀려나는데 이 와중에 여러 이동기를 한꺼번에 써야하다보니 제대로 되지도 않고 피곤함이 먼저 듭니다. 심지어 이 부분은 난이도를 제일 쉽게 낮춰도 도움을 받을 수 없어서 100% 완료를 하려면 몇십 번을 다시 도전해야 하는 상황입니다. 난이도를 낮추면 그 사이에 보조 플랫폼이라도 나왔으면 합니다. 특히 뮤콘 버터 쪽...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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