
Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Solateria is an action Metroidvania featuring beautiful hand-drawn art and a focus on parry-based combat.
Stylish Parry-Focused Combat
Master enemy attack patterns and parry with perfect timing. Experience Solateria’s exhilarating combat flow, where parries lead straight into powerful counterattacks.
Tense Battles Against Formidable Enemies
Break through bosses infected by the Shadow Plague with precise parries and stylish action. They won’t go down easily—but victory brings a deep sense of accomplishment.
Absorb the King’s power at King Statues scattered throughout Solateria to grow stronger. Unlock Heat Cores with rare items to unleash the fire warrior’s true power. Acquire new skills and enjoy increasingly spectacular combat.
Deep Customization Through Upgrades
Enhance your Core Stones and equip various Parts to shape your own combat style. Parts can create powerful synergies when combined in specific ways.
Untold Stories in a Fallen World
In Solateria, brought to ruin by the Shadow Plague, countless beings fight their own battles for their own reasons—even those who have become infected bosses. Battle powerful bosses, meet new NPCs, and uncover the stories they’ve kept hidden. Complete side quests and witness their final choices.
Active Interaction and Information Gathering
Explore the world of Solateria and gather “information” in many ways—collect fragments of memory, talk to NPCs, and more. The more thoroughly you explore, the more helpful information you’ll uncover, and what you learn will be marked on the map. Of course, how you explore Solateria is entirely up to you.
A Beautiful Hand-Drawn World Map
Immerse yourself in a beautifully crafted world of hand-drawn art. Use various skills to find hidden elements and create shortcuts. Maybe you’ll recover your lost memories while exploring this shadowed world.
A small fire warrior with no memories goes on a journey to find the King—the only hope to save the world.
Solateria, the land of the Sun, once prospered under the Primordial Flame’s blessings.
But everything changed when the Shadow Plague—the most deadly catastrophe it ever faced—descended, pushing Solateria to the brink of ruin.
You wake up as a small fire warrior with no memories of the past. The only thing you can recall is a voice urging you to find the vanished King and save the world.
Defeat powerful bosses corrupted by the Shadow Plague through stylish, parry-focused combat, and begin your journey to find the King.
In the end, you will have to confront the truth.

Choose your build with 40 different Parts combinations
Multiple upgrade systems, including cooking, refining, and crafting
Over 50 beautiful story cutscenes
Unique and powerful bosses and mini-bosses
Hidden locations reached through skill combinations
A vast world you can explore freely in any order
The story of a small fire warrior setting out to find the King—the only hope to save a fallen world
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 743reviews | 84% | — | $351K |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a decent Metroidvania. It is truly fun to play. Enemy density is ok. Boss difficulty is ok. Level design is ok. Graphics are ok. Story is so so. But the main thing is the price is right. And it is fun. I would recommend it to those who love the genre. Add it to the collection. Don't skip it.
ホロウナイトとナインソールを足して2で割ったようなゲーム 探索要素はマイルドに、ボスメインでパリィはシビアです。(難易度:伝説の炎)
上から2番目の難易度でとりあえず真エンド。なかなか良かったと思います。 ナインソールとホロウナイトを足して二で割ったようなゲームです。 パリィはナインソール(ナインソールはsekiroだろうけど)、基本ベースはホロウナイトで、死んだらそこに魂が残留して取りにいかないと金が戻らないとかも同じですね。 基本マップ攻略ですが、高速移動アクションがもう少し欲しかった、もしくはダッシュ回避アクションの硬直を軽減して欲しいなと思いました。上り坂とかだとすぐ着地するのですぐ次のダッシュ移動できて早いですが、平坦移動とかもそれくらい早ければなと。ただしセーブポイントと町(図書館)への行き来もBボタン長押しでできて楽ですし、マークも自動でついて探索は楽な部類です。 後ステータスですが、このゲーム独特のフレーバー用語がちりばめられていて、ちょっと何言ってるのかわかんなかったですね。温気とか残熱とか。温気成長させる、、、?いや力でええやろ的な。 次に装備ですが何がどう変化するのか視覚的にわからなかったりするのでわかりやすいのしか使わなかったです。例えば攻撃力上昇と書かれていて、それはショップで精錬してもらって強化できるんですが、どれくらい上昇するのか謎です。回復量増加とかもよくわからんです。とりあえずやっとけ的な感じ。 戦闘面、ボスもザコですがパリィやガードや回避を見極めて攻略していく感じです。ただ攻撃手段はワンパターンで、三段切りが主でため切りはそこまで出番はないですね。そりゃそうですって話なんですが、いつ攻撃してきてパリィすればいいのかわからんのに悠長に溜めてられないです。明らかにシールド張ってるってときだけため切り使う感じです。 パリィゲーで思うのは、いつパリィすればいいのかタイミングが分かりにくいことが多いってことですかね。 こっちは気持ちよくパリィしたい。上手い!!って感じでパリィしたいんでここ!!っていう感じのを出してほしい。例えばチャサとかですが「くるぞ、、、くるぞ、、いやまだ(シュバ!!!)」みたいなのが割とあります。このモーションのここだな的な感じで覚えるか、そもそも回避行動取るのがいいんですかね。ただあんまり回避性能は高くないんですよねこのゲーム。 またボス敵が2段階変化だったりするんですが、そのパターンもそこまで変化が出るわけでもないのがそこそこいましたね。攻撃は苛烈なことも多くて、ガードやパリィが甘かったら即被弾判定になってやられますし、なかなかシビアなゲームですが、そこがスリリングでもありって感じでした。一部ボスは本当に強いし、今でもどうすれば避けられるのか謎な攻撃もあったり。ラスボスはこっちが安全に攻撃できるようなシチュエーションが限られるので、もうちょっと攻撃頻度下げてくれと思いました。 ストーリーは専門用語が沢山で理解するのが難しい感じでした。ただなんとなくわかりますし、終わってみれば謎の感動は得られました。BGMとか演出が良かったからかなと思います。 インディーゲームとして完成度は高いんじゃないかなと思います。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal, French
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fine! The only that can be made better is the NPC stories and the parry mechanic at max difficulty is weird
패링되는 개갓겜
Worst metroidvania ever Опишу свой негативный опыт: - У тебя открыто около 8 локаций? В каждой будет тупик без возможности пройти, все строго и линейно по 1 коридору. - Все локации пустые, на них буквально нечем заняться - Босс заходит вплотную в тебя, бьет за твоей спиной, но урон тебе наносится - ГГ не разворачивается по легкому перенаправлению стика, чтобы успеть спарировать босса, нужно каждый раз зажимать бег в нужную сторону, даже геймпад для этого перепроверил, с ним все в порядке (не с игрой). - Каждый босс чередует атаки с задержкой без четкого телеграфа, сиди зубри паттерны. Жаль потраченных денег
일단 한마디만 하고 시작함. 어떤 게임 기자가 쓴 글 보고 "오~ 뭔가 로맨스 가미된 감성 여행물인가?" 하고 시작했는데... 전혀 다른 게임이잖아!! 마치 아련한 로맨스물처럼 써놨더니, 뚜껑 열어보니까 그냥 스토리도 소울라이크야 아 ㅋㅋㅋ 낚인 내가 죄다... 1. 비주얼 & 세계관 딱 보면 디즈니 애니메이션 《엘리멘탈》 생각남. 불의 종족, 물, 바람, 흙... 거기에 짐승이랑 역병 종족까지 튀어나옴. 근데 뭐 원소끼리 비비고 상호작용하는 스토리는 아니고, 걍 우리 (불의 종족) 혼자 다 해먹는 컨셉임. 배경 컨셉만 엘리멘탈 살짝 얹은 느낌. 2. 스토리 다크소울 1이랑 3을 절묘하게 짬뽕해 놨음. 닼소 1편의 '불을 계승하는 여정'에 3편의 오마주(1편 주인공 보스전) 느낌을 섞었는데, 생각보다 깔끔하고 이쁘게 잘 뽑아냄. 스토리 쪽은 합격점. 3. 연출 및 그래픽 (호불호 극심) 이딴 뭔지 모를 대충 그린 손그림체로 캐릭터 개성은 진짜 잘 살렸음. 신기하게 후반 가면 도서관장 누님이 이뻐 보일 지경임 ㅋㅋㅋ 근데... 단점도 확실함. 가장 자주 가는 도서관 배경에 뭔 털뭉치 같은 게 피어있는데 이걸 대체 뭐라고 해석해야 할지 모르겠고, 보스 잡고 나면 시체가 찌그러져 있어서 이게 무슨 깡통인지 원소였는지 도통 알 수가 없음 ㅋㅋㅋ 4. 플레이 & 전투 (★패링 못 하면 사지 마라) 이 게임 핵심은 패링. 노멀 난이도(왼쪽부터 세번째) 부터는 패링 안 쓰면 깰 수가 없다. 패링 죽어도 못하겠으면 걍 사지 마시거나 난이도 내리는 거 추천함. 전투 스타일은 《세키로》 같은 리듬게임형 패링이 아니라, 《다크소울》 스타일의 예측 패링. 적이 들이대기 한 템포 전에 방패 들면 챙- 하고 튕겨나감. 첫 타 튕겨내고 연타 타이밍 맞추는 손맛이 꽤 쏠쏠하다만, 이게 참... 3D겜들이라면 어쩔 수 없이 모션이 보이지만, 자세잡고 슉 날리는 스타일이라 공격을 볼게 아니라 자세를 보고 패턴을 어느정도 숙지하는 게 중요할듯. 노멀의 경우엔 한 박자 빠르게 가드 올리면 어지간해서 다 먹혀서 널널한 반면 하드(마지막 난이도) 전방위 패링 사라지고 판정 개좁아지므로 난이도 미쳐 날뛰어... 근데 개인적으론 하드가 훨씬 쫄깃하고 맛있더라. 소소한 팁: 주울 거 줍고 스탯 찍어서 패링 판정 시간 늘려라. 그리고 쫄지 말고 가드 없어지고 패링만 되는 장비 차고 상시 훈련하는 거 추천함. 어차피 패링으로 보스 잡는 겜이라 가드 따윈 버려도 됨. 타격감은 묵직하게 퍽퍽 치는 맛은 없는데, 무기를 광선검이나 카타나라고 생각하고 튕기는 맛(팅팅팅팅)으로 보면 나쁘지 않음. 5. 맵 디자인 & 추천 보스 순서 맵 유기적으로 잘 이어놓긴 했는데... 아이템 루팅 기믹이 진짜 피말리더라. 진행하면서 얻는 이동기란 이동기는 다 조합해서 간신히 발판 밟아야 하는 구간이 수두룩함. 그리고 맵마다 몹 난이도 갭이 커서 보스 순서 잘못 잡으면 지옥을 본다. 나처럼 꼼꼼히 루팅하다가 불꽃 다음에 바로 바람 지역 넘어가서 1빠로 바람 보스 잡지 마라... 진짜 억 소리 나게 쳐맞으면서 겨우 깼는데, 알고 보니까 5대 보스 중 2번째로 어려운 놈인거 같아 ㅋㅋㅋ (나머지 3마리는 껌으로 느껴짐) ★ 안 죽고 순탄하게 가고 싶다면 권장 보스 순서: 병 ➔ 물 ➔ 대지 ➔ 바람 ➔ 불(최종) [결론] 개인적인 평점: 3.5 / 5.0 패링 액션 손맛 좋아하고, 특유의 그림체랑 빡센 발판 컨트롤 견딜 수 있다면 찍어먹어 볼 만한 수작! 다만 모션이나 비주얼이 좀 아쉽고, 유동적 맵구조는 칭찬할만하나, 고난이도 들어가선 몹도 거의 고정인데다, 난이도가 롤러코스터 탈 수 있다는 점에서 썩 난해하긴해. 특히나 나처럼 도전과제 헌팅하는 사람한테 루팅 복잡한 건 좀 스트레스풀하고.
挺无聊的。地图设计的太蛋疼了。。各种冤枉路,空空荡荡的,BOSS出现的毫无征兆。对比其他银河城类型真的是差太多了
One of the best metroidvania, with gameplay taking inspiration from Nine Sols and hollow knight, but bosses are relatively easy. If you like Sols and hollow knight you definitely have to try this one.
如果觉得弹刀太简单可以加别的弹幕之类的招式,而不是在这么亮的特效里给BOSS塞个没有任何光效提示的2帧抓投来恶心人,连只狼都知道这种技能 头顶要加危
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.