
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far the game has been great, but I did just experience a crash. I know this is expect in early access sometimes.
[i]Cette évaluation a été faite à la fin du mois d'avril 2026 [/i] Si vous avez envie de vous frotter dès maintenant à du build d’équipe et des défis tactiques dans du pur D&D fidèlement retranscrit, sans attendre un jeu fini, l’accès anticipé de Solasta II, au contenu plus qu’honnête, devrait suffire à satisfaire votre manque. N’attendez simplement ni une intrigue intéressante, ni l’ambition d’un certain AAA développé par des centaines de personnes. [url=https://www.canardpc.com/jeu-video/en-chantier/solasta-ii/]Retrouvez l'intégralité de mon test de l'accès anticipé ici [/url]
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shows lots of promise, even if there is still alot of work to be done. Fun to play in this state, but lots of clipping, odd animations (especially facial expressions) and incomplete features. If you like turn based, custom team oriented tactical RPGs you will like this. Played through to the end of EA a couple of times, not bad as a quick fix, but will be waiting for more updates until I play again. Frankly as I have a tendency to buy games then tire of them quickly even in EA my $/hr ratio is great (ie worth a buy)
Where to begin.... I finished my first playthrough of the current version...If I substract my faffing around with different builds etc before deciding on what to play and then restarting etc I'd say I got around 10-ish hours for my Playthrough until I got the dreaded "This is the end of EA" message. First off: A lot has improved since Solasta 1. The Models look way better. Sure the facial animations especially are a little bit stiff sometimes, but this ain't a 400 man team with millions to throw around. This is a comparable small team compared to giants like BG3. And the emotions during Dialogue are readable, while you can recognize that certain other chars are way more guarded with their expressions. So I'd say good job on that front so far. Combat feels good already, if sometimes a bit on the tougher side. But you can really notice a difference between a well laid ambush and you just stumbling into the next group. Playing carefully pays off, and a bunch of the encounters were laid out in a way where you could use natural cover etc to pick off enemies, while most of the others couldn't reach you, giving a huge advantage to those who didn't blinbly storm into every group of enemies. Also there are the occasional chances to solve things non-violently, even sometimes with more unusual enemy types. Kudos for that. I don't want to say to much about the main story, other than that it intrigued me. It feels the EA ends with you just finishing the Prologue or shortly after...I hope that turns out true, and TA doesn't rush the end again like in the first game. If they stay on the current trajectory, I am excited. The Lore bits I discovered were interesting. Interesting enough that I occasionally save scummed because I wanted to succeed on that history check to get more lore. The Voice Acting....I mean come on....it has top notch talent...Amelia Tyler alone could probably carry half the game :P But the other roles are delivering a good job, too. The Presentation overall is well made. I found the views enjoyable, occasionally outright beautiful, though there were some inconsistent lightning problems in some scenes, and going from brighter to darker places like entering the tavern sometimes fails to adjust the light levels so you can actually see something...zooming further in helped with that, though, but I shouldn't have to zoom in just so the place looks bright enough to see the room. The Item Highlighting also was a bit finicky occasionally with chest getting un-highlighted without me letting go of the key etc. Overall I'm really excited to see what they have in store, and please don't rush the endgame....Give Amelia room to breath :P (Allright, I'll stop fanboying over her now ;P)
Love it. Just wish I could keep playing
Jogo ainda muito bem incompleto, mas tem potencial, gráficos bonitos e bem otimizado para um lançamento.
Excellent evolution to the Solasta Original game. Most noticeable are the improved graphics, diversity of creatable characters, ease of gameplay and an impressive update to the 5e ruleset. It is important to confirm that your graphics - either built in or external can supportd Direct X Ultimate.
After playing for about 4 Hours, I can tell, that for an early EA everything works very well. I like the new gfx, but face animations still need some work. The big pro is the well done DnD adaptation. The big Con is the story, it‘s okay but not that Kind of a Story that makes you wanna play and Play and play, because you want to See, what will happen next. Overall it looks and feels like Solasta with better GFX and Same Pros and Cons. /E: After playing more, I can tell, that the story will get better, I ike it. Don´t expect an epic story like BG3, don´t expect that every NPC is written well and got his/her own great story, but overall it seems okay - good.
Awesome story, graphics, and gameplay. Character modes a WIP but will get better. Looking forward to more content and character level development.
I occasionally have some frame rate and stuttering issues but overall it runs very smoothly on my setup. I chalk it up to it being in Early Access. The story is actually interesting and the ability to customize your entire party is a lovely bonus. I would love to see more subclass options later in development as well as being able to equip companions that are not the main party. In the end though I have no actual complaints about anything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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