
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really getting into it when I finished this early access, so I'm looking forward to the full game. It feels very promising. The character models still look a bit off, but that's understandable for an ea release. The gameplay and mechanics are already a lot of fun. The story also shows potential, but, since they've grown up together, I expected their bond to feel stronger from the start. In the Early Access build, their interactions sometimes felt a bit detached. That may well develop later in the story, but at this stage I hadn't quite bought into them as a close-knit family yet.
Tried to make a male character. All options are feminine. Every race just looks like a chick with a beard. Refund Speedrun Fix your garbage character creator%
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #69, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
while the game is fun and yes i know it's still in early access, i feel it should have a bit more hours of gameplay, i've played 9 hours and i'm basically done. i wish the updates to content would be a little quicker than almost towards the end of the year for act 2. feels rushed and pushed out for a money grab. leaves a bad taste
Esperava mais de Solasta II, mas acredito que quem gosta de RPG tático por turnos vai curtir o jogo! Aproveitei a promoção de 20%, paguei um pouco menos no pacote que inclui o Solasta I por ele já fazer parte da minha biblioteca (R$ 79,19). No geral, tive uma experiência positiva, apesar de alguns pontos que me deixaram com a sensação de que o jogo poderia entregar mais, não gosto de comparar, cada jogo é um jogo, cada desenvolvedora tem as suas limitações, mas depois de Baldur's Gate 3, a régua subiu muito para os RPGs do gênero, por isso, minhas expectativas em relação aos gráficos eram maiores, mas sendo justa, a evolução em comparação com Solasta I é bastante perceptível! Um dos pontos que mais gostei foi a criação de personagens, algo que considero um grande diferencial do gênero, o jogo também conta com interface e legendas em PT BR, o que eu acho Imprescindível em 2026! A história, pelo menos até o momento em que estou jogando, ainda não conseguiu me prender, mas o combate é desafiador e continua sendo um dos pontos fortes do jogo. Acho importante ressaltar que Solasta II está em acesso antecipado, portanto, muitos aspectos do jogo ainda podem sofrer alterações, adição de melhoria gráfica nos personagens por exemplo, estou na expectativa que isso aconteça entre outras mudanças menos significativas que não impactam tanto na experiência mas que podem e devem ser lapidadas! Em resumo, Solasta II tem seus pontos positivos e negativos, mas representa uma evolução considerável em relação ao primeiro título, se você gosta de RPG de turno, vale a pena conhecer, principalmente se conseguir comprá-lo em promoção, 20% não é uma promoção tão atrativa mas achei o preço justo por isso considerei investir nesse game, apesar dos pequenos pontos negativos e ter noção de que está em acesso antecipado não me arrependi! Voltei aqui rapidinho ^^' Editei minha análise para incluir mais um ponto, senti falta de conquistas, não sei se isso será incluído quando o jogo estiver em sua versão definitiva, pois não costumo comprar jogos em acesso antecipado, espero que seja esse o caso, com as conquistar torna o jogo ainda mais desafiador, outro ponto seria que senti falta foi a ausência do modo multiplayer, também não sei se isso será revisto futuramente, na torcida para que sim! (queria figurinhas e insígnias também!) Para você que leu até aqui... Boas aventuras! <3
Le jeux à l'air prometteur, les évènement sur la carte sont anecdotique et non modélisé, c'est un accès anticipé mais j'espère qu'il y auras plus de chose à looté, plus de variété car là ya que dal Même après la MAJ pour l'éditeur de perso, les visages sont toujours aussi bizarre J'ai avancé un peu plus, et cela manque de beaucoup trop de chose, impossible de montée de level sans trouvé un feu de camp, les sorts sont nul, 0 stratégie dans les combats car le décor n'est pas interactif C'est encore moins bien que divinity original syn 2
I am going to sound like a whiner, but this game is so unbalanced. I am on authentic and feel like the devs want nothing more than to crush your party, I just finished the Constillation Temple, and I am just trying to hex crawl back to the place to turn in the quest. I have long rested and no matter what route I take, I am forced into an encounter, there is no randomness to the hex crawl. The encounter is so OP for my level there is no getting around it. 6 adversaries that all get 2 ♥♥♥♥♥♥♥ ATTACKS EACH against my 4 attacks if I even get to do 4 attacks. One guy has 80 some damage! like seriously WTF it's a random hex crawl encounter! wtf is wrong with you ppl. I am done with this game. Could be a great game but they have no idea how to balance encounters. If I want some ♥♥♥♥♥♥♥ DM just making the game unfun I can go down to my local game shop and play with some random sweaty nerds that hate everyone and want to take it out on players. F this game
In its current state, EHHHHHHHH. Game play isn't awful, it's not great. There are still some bugs, most aren't game breaking, but if enemies can't figure out pathing during battle they just don't move...forever. Save before battles. Mostly disappointed in the amount of content available for a full price game. I understand, "more to come" but I barely got a taste at 12 hours in before I'd played through everything. Right now I'd not recommend it. Wait until more content is released or you can get it on a deal.
I am not one to buy games that highlight pre-release gimmicks and buys and all that as you can probably tell due to my lack of knowledge of pre-finalyzed game titles. And this game reminded me exactly why that is. The story is fine as far as I have made it. I do like the animations instead of text. Is pretty good! Then you play the game. A little different than the first Solasta and takes time to learn. Then you run into a battle that looks fantastic to play, but to find that you are screwed and have no chance to win! Why? Because you have nothing to describe, cancel, or defend against an enemy that can't be 'Sensed' (even though you are standing right next to them), can't eliminate their 'blessed' status, and can't defend against them getting advantage rolls even with using dodge! So you can't attack them because you can't "Sense" them. Can't target them via ranged, magic, or melee because you can't 'sense' them. They always have advantage even when you try dodge ability. And they can attack twice, while you can only attack once (and that is when they allow you to attack them due to the 'sense' bull). Yeah, gonna have to put this game in the back and maybe I might get back to it if and when it hits me to do so.
The engine is pretty good, although sometimes navigation is clunky. Nice familiar 5E ruleset, although class options are limited. Unlike Solasta I, the city doesn't feel deserted -- there are many, many people. However, it's just a shell -- you can't actually interact with any of them. There's a story, but it's told through excruciatingly long cutscenes and dialog which has no real choices -- you just have to click through it all. I want to like it, but ughhhhhhhhhhhh.
Zwróciłem zaraz przy tworzeniu postaci. Jednym słowem Ono Jego. Twórcy chyba nie widzą jak wygląda płeć żeńska i męska albo nie chcieli urazić tęczowych wojowników.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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