
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Superb! For EA this is well developed. I read the reviews when first released and waited for it to have a few updates and go on sale. Worth the wait and very impressed. Its in a better place in EA than BG3 was comparatively. Has tremendous promise. Minor bugs and performance issues yeah however nothing untoward. Combat i would contend is better than BG3 - spells look and feel spelltastic, ranged weapons go further - all around just better. No issues with character creator, it is robust. Story is engaging enough. Looking forward to the full release!
从长说到短。 先说玩法,5r的规则本身就全面加强菜刀职业,菜刀玩家的体验大幅度提高,种族、出身、武器精通都会给专长,角色构筑的空间有不少提升。抛开一些小bug不谈,整体的战斗框架比前作确实有很大提升。 再说剧情,有重要配角,埋了暗线矛盾,比起前作单纯踢门更像个正经剧本了。大量cg的加入也提升了剧情演出的效果。 最后是美术,建模比一代整体更像人类了勉强能看,反正建模丑都快成为索拉斯塔的特色了,欧美游戏现在人物审美普遍拉跨别在意就好。 如果保持ea质量做到一代的体量,优化不出啥大问题,对这个价位来说确实是物超所值的博得3代餐。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.1K | 71% | $5.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 4.8K | 69% | $33.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.2K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.3K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm highly encouraged by what I've seen in Solasta 2 EA. Kudos to the devs and artists. Really a great evolution of Solasta 1.
Pode ser que eu venha aqui e mude de opinião, mas de momento, Solasta II não valeu meu dinheiro. - As malditas rolagens de dados que eu odiava no primeiro jogo voltaram; - Os gráficos são foda em todos os sentidos. A preocupação em entregar algo muito realista fez com que a Tactical Adventures esquecesse que as pessoas não trocam de computador com a mesma frequência com que trocam de cuecas. Meu Acer Nitro 5 está um pouco defazado, admito, mas rodou jogos pesados atuais muito bem até então. aí ESSE jogo, que não poderia ser tão pesado por ser um CRPG, deu um cansaço na minha máquina, cuja Geforce GTX gritava "socorro" para entregar uma imagem feia. Mais feia que o jogo anterior. De quê adianta investir tanto em visual gráfico se jogadores potenciais não puderem desfrutar? - Os diálogos idiotas seguem idiotas, como no Solasta 1. - Queria ter opinião sobre o enredo do jogo, mas não joguei o bastante para poder dizer se gosto ou não. Está mais para "não gosto", mas enfim... - Na criação dos personagens, defini quais são as armas favoritas dos meus Colwall. Porquê diabos então o jogo resolveu me dar armas aleatórias para iniciar a partida??? - O incremento gráfico foi tamanho que agora fica difícil enxergar no cenário as coisas ocultas e afins - O comando de movimento (fora do combate) volta e meia não é obedecido pelos personagens. Isso é bem irritante. Talvez o jogo melhore com patches e DLCs, mas, por enquanto, não recomendo não. Vou jogar por que não posso devolver, mas devolveria se tivesse conseguido jogar alguma coisa nas 2h iniciais...
希望正式版优化能做好点,有点太卡了
Excelente cRPG! Mais complexo e fiel às regras de D&D do que Baldur's Gate 3.
Infelizmente, o site não permite uma avaliação neutra. Então, no momento, recomendo o jogo com muitas ressalvas, se você é fã de RPG. (Unfortunately, the site doesn’t offer a neutral rating. For now, I recommend the game with significant reservations, if you’re an RPG fan.) Primeiro, é preciso observar que Solasta II decidiu manter o estilo de Solasta. Não está tentando competir com Baldur’s Gate 3 ou Pathfinder: Kingmaker em qualidade gráfica, história ou jogabilidade. Ou seja, não espere um jogo do ano. (First, it’s worth recognizing that Solasta II has chosen to stay true to Solasta’s style. It isn’t trying to compete with Baldur’s Gate 3 or Pathfinder: Kingmaker in graphics, story, or gameplay. In other words, don’t expect a Game of the Year contender). 1 - Gráficos: houve uma melhora em relação a Solasta 1, mas a proposta não parece ser apresentar algo inovador. Ainda há vários bugs nas transições entre imagens, além de roupas e objetos que não acompanham adequadamente os movimentos dos personagens. Partes inteiras do jogo ficam empobrecidas porque os eventos são apresentados apenas em texto, sem imagens que permitam visualizá-los. Os itens e as armaduras também continuam genéricos e não contribuem para tornar a experiência única. (Graphics: there is an improvement over Solasta 1, but the game doesn’t seem to be aiming for anything innovative. Several visual transition bugs still need fixing, and clothing and objects don’t move properly with the characters. Entire sections of the game feel diminished because events are presented only through text, without images to bring them to life. Items and armor also remain generic and do little to make the experience feel unique.) 2 - História e ambientação: até aqui, a história continua genérica e não desperta empatia no jogador. Os personagens criados pelo jogador não possuem um passado que os conecte ao mundo, como acontece em BG3, embora Solasta sempre tenha sido assim. Suas escolhas não interferem no curso da história: não espere finais diferentes, relacionamentos etc. O mundo ao redor parece morto. Os NPCs são praticamente bonecos parados, sem vida. Mesmo aqueles com quem podemos interagir passam essa sensação e chegam a incomodar ao repetir a mesma frase infinitamente, criando uma poluição sonora de falas repetidas. Acampar em BG3 e Kingmaker é uma experiência única: o acampamento é vivo, cheio de histórias e acolhedor. Em Solasta, é uma rotina pobre, que serve apenas para recuperar recursos. Os eventos de mundo também precisam melhorar muito, tanto na narrativa quanto na apresentação visual. (Story and atmosphere: so far, the story remains generic and fails to build an emotional connection with the player. Player-created characters lack backgrounds that connect them to the world, as they do in BG3, although Solasta has always been like this. Your choices don’t affect the course of the story: don’t expect different endings, relationships, and so on. The surrounding world feels dead. NPCs are essentially lifeless figures standing still. Even those you can interact with feel just as lifeless, and their endless repetition of the same lines becomes irritating, filling the air with repetitive chatter. Camping in BG3 and Kingmaker is a unique experience: the camp feels alive, welcoming, and full of stories. In Solasta, it’s a lackluster routine that serves only to replenish resources. World events also need substantial improvement in both storytelling and visual presentation. 3 - Jogabilidade: ainda há muito a melhorar. No estágio atual, vários recursos de D&D 5e ainda não foram implementados, especialmente as possibilidades de ações bônus e movimentação. Solasta 1 estava mais completo e mais próximo do sistema de mesa. Resumindo, o jogo ainda é uma demo jogável. (Gameplay: there is still plenty of room for improvement. At this stage, several D&D 5e features have yet to be implemented, particularly options for bonus actions and movement. Solasta 1 was more complete and closer to the tabletop system. Overall, the game is still a playable demo.) Se você leu até aqui e ainda quer jogar, você é um fã de RPG como eu. (If you’ve read this far and still want to play, you’re an RPG fan like me.)
In its current state its not terrible people keep saying this is like bg3 first of how ?. to me this actually plays similar to dragon age first game but with better ui what actually annoys me isnt the game itself so to speak it actually to me a bit better then bg3 that it gives you clear markers where to go i constantly got lost and missed things in bg3. combat is overall fine. things that need improvement on are facial animation. its either 2 stiff which makes some rather comical faces the jaws just feel off when they speak. one of the girl characters i made look like she was having a stroke while she was talking. perforfmance can get a bit gittery def felt like i was under 60 fps. at some points. its got all the classics of a good game shame theres no npc romance options but the controls are robust but do take some getting used to its particularly good that you can switch from a pointer to a character because sometimes objects get stuck behind stuff and having the pointer helps. there is a glitch on one of the missions though boat cargo manfest so my advise is to save before getting on or you can get stuck. regularly save there are a few bugs that can lock the game. also theres a bit of a issue with combat sometimes you can not attack unless you save and reload. it will literally act like the monster etc is out of line of sight and wont let you attack save and reload works but its annoying,
I enjoyed it, but It is in a fairly rough state at the moment. Its still pretty early in developement, so I assume most of bugs and jank will get fixed eventually.
Intriguing. Can't wait for updates. Some of the fights were quite challenging.
Active players
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Players by region
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