
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's everything you'd expect from a Solasta game, only better. My highlights: - animation are a lot smoother and, importantly, FASTER - The grid-based maps aremore detailed and still have the same kind of depth in terms of positioning - graphics are much better, still kinda indie, but really good imo - faced are alright, which is a big improvement upon the ugly ones of Solasta 1 - the story and the dialogues have been improved to a point where I don't ignore most of it this time around - the world map is more interesting and it feels like actual exploration to be travelling around - the game is just overall less clunky Highly recommend if you liked Solasta 1
This opening bit is more of a warning to people looking to try the game in early access, which regards the game's performance. This is something EVERY early access game struggles with and there's no reason to assume it wont improve with time (hopefully), I just thought I should share my experience. I think the biggest thing anybody should look at before purchasing Solasta II (while it's still in early access) is to look at the minimum spec requirements, because they are actually quite high. While I was playing the opening of the game it was shaky but playable, but as soon as I got to the night segment after the first shortrest performance tanked to a basically unplayable level (at the lowest possible graphic settings). In my opinion, a GTX 1070 is a bit too high for a minimum graphics requirement, and I hope optimization and performance can be improved soon because my old GTX 1060 just can't handle it. As somebody who thoroughly enjoyed CotM I was really looking forward to checking this out. I'll be able to play it eventually, I'm sure, my PC is certainly due for an upgrade sometime in the coming years if those requirements never come down. But, if you've got an older middle-end gaming PC or hell even just a middle end PC the game probably won't be in an enjoyable state when playing. If there's some secret setting I haven't found that instantly improves performance then by all means comment and tell me what it is and I'll amend the review, because I really genuinely want to play more. As for the genuine meat of my review: -I gave this game a positive review for literally one reason: the graphical fidelity (ironic considering the first half of this review I know). -It's a big step up from the first game, and its nice to see a proper modern character creator. -I by no means think graphics make games, but art direction does. CotM just didn't have the quality to match the realistic style they chose, so its a relief to see this game look as good as it does. The one thing that the devs of this game need to avoid is how they approached dlcs in the first game. -Additional campaigns that even link to the main story (Palace of Ice)? Perfect excellent, no notes. -Entirely new campaigns that even change up the main gameplay loop (Lost Valley)? Again, amazing experience I had a lot of fun. -Locking classes, races, and subclasses BEHIND said dlc? Nuh uh, not again. The game just does not exist in a space where that is a reasonable purchase. I don't know if the devs have spoken on whether or not they plan such an approach, but I highly recommend all base 5.5e SRD classes, races, and subclasses are available at launch. If they don't, I believe they'd be pricing themselves out of a lot of their potential player base. If you're expecting a bg3-esque experience, there's some things to consider -Solasta (at least from my experience in CotM) isn't so concerned with dialogue options and player choice having impacts on the story and having dozens of layers of branching flags. -It's more a wide selection of curated straight lines that exist alongside the main story, with most player choice being whether you fight an accessory npc not relevant to the plot. There was some of that faction-esque branching story in the Lost Valley DLC, so take my words with a grain of salt. I don't want this game to be bg4, I think Solasta occupies a unique space away from it while being of same genre. People need to understand that Tactical Adventures is not Larian, the latter has hundreds of employees. It's amazing that Solasta 2 looks the way it does with the size of dev team they have, and that CotM had as much content as it did. As the development of this game progresses, I think they'll be in a very good spot as long as the game launches with all of the classes, races, subclasses, etc. and that the campaign is a serviceable story of around 30-50 hours with plenty of side objectives. That would be the sorts of things I would look at when considering if this sequel is a worthwhile upgrade to the first game, outside a shiny coat of new graphics and better voice actors. Is that a reasonable demand? I've got no clue I'm not a game developer. I just know where the genre sits right now and what the expectation of a new entry in it is. It wouldn't hurt to make the game open to modding, either. I hope for Solasta 2 a long life of many DLCs and a healthy modding community, and as somebody who discovered CotM recently I'm hyped to be along for the ride at the very start this time. I wish the devs luck, and I'm excited to see where this goes.
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genial. Puro RPG táctico. La optimizacion de los graficos regulera. Se atranca a veces en configuracion baja. Espero que mejore.
Super jeux avec de mécanique bien ficelé, dommage de ne pas pouvoir aller plus loin pour le moment.
沒玩過一直接跳二代,系統與介面簡單易懂,要不是被BG3養大胃口,這款其實也很優質~
game play is on par with BG3, story seems pretty good, character creation is so good its too much.
Love this early access. Yes its a little bit buggy at times but its early access what do you expect. Looking foward to playing the full game. Definately compairable to BG3 but with a different flavour.
Not so much of a review, more of a suggestion, I REALLY want the pause feature back from Solasta I. I hate not being able to pause the game, and ready my characters to move individually, simultaneously, and set up before a fight with good positioning. Please bring at least this feature back, thank you!
Its still wet and needs time to dry. Also this game, like all games, needs the option to skip the tutorial area. Its so boring to play the same intro nonsense again and again. Its never fun and wasn't fun the first time.
Great game, still needs a lot of classes and subclasses in my opinion, hopefully this will be the one to deliver a proper magus like class or subclass. controller needs work still a lot of little things here and there already reported. still great game and totally recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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