
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great D&D style game, especially with Unfinished Business Mod and all the Custom Campaigns available on the Workshop. Highly recommended.
the best dnd 5th edition outthere. miles ahead of even solasta 2. the fact that you can cast a fireball in a 3d enviroment is next gen gaming.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 6K | 83% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 2.9K | 75% | $31.99 | |
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 65 | 78% | — | |
| $7.1M | 5.8K | 81% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like just playing D&D, I love the travels and the random encounters so muchhhh. Story was OK, the ending was middlin. Looking forward to see all of the improvement in Solasta 2. I hope for much better UI and better info display. Also maybe make one crafting a quest to let player know how rewarding it is. Also it CHUGS on some area and stutter so badly even in lowest settings!
Best DnD game to play until Solasta 2 comes out. No question about it.
Diciamo che male male in alcune parti questo gioco, premessa io ho cercato di giocarlo vanilla con le regole e gioco a difficoltà alta/massima. prima di tutto non è esattamente d&d 2014 in alcune parti (classi alcune magie e non posso elencare tutto) cambia, poi partiamo dall'animazione del gioco che è veramente pietosa vedere come si muovono e come sono fatti i personaggi durante i dialoghi e via dicendo, la grafica bho quella non saprei non ne ho mai fatto un punto che mi interessa per me va più che benone torno a dire che però le animazioni mi disturbano, la storia nulla di che ma anche li è passabile (solo quella della campagna principale), il comparto forte sarebbe il combattimento che effettivamente è piacevole ma c'è un maledetto MA, se tu mi metti un maledetto mondo in 3d poi il gioco lo deve rispettare non che le frecce trapassano muri staccionate pavimenti etc...porca...passiamo ad altre cose noiose la meccanica degli incontri durante il viaggio, al 10 incontro che fate mentre viaggiate sfido chiunque a dire che non vi siete rotti gli zebedei non ha senso vai in giro e incontri merda da asfaltare forse ai primi livello avrebbe senso perchè rischi (ah anche qui forse conviene precisare una cosa molto no sense a volte capita di fare incontri letteralmente sbilanciati che non potete vincere che CI STAREBBERO SE MI DAI UNA MALEDETTA ALTERNATIVA O UNA MECCANICA PER AFFRONTARLI SCAPPARE O MI CHIAMI IL PERICOLO OVVIAMENTE NON FUNZIONA COSì) ma poi decisamente non ha più senso, cioè ne avrebbe se fosse un qualcosa che porta al consumo di risorse in vista di uno scontro ma non è così quindi è una merdata, va bhè poi tralasciamo soprattutto i due dlc che sono decisamente più pervasi da questi problemi ah e a quelli aggiungo anche i combattimenti infinitamente lunghi bhè quello però è anche un problema di d&d :) bhè finito questo rant tremendo non saprei che altro aggiungere se non che un lato positivo sono le HUD che sono fatte bene, bho sarò io che non capisco un cazzo ma finire sto gioco mi sta pesando una cifra. Quindi alla fine sconsiglio sta roba a meno che non siete proprio dei malati ma anche lì solo la campagna principale i dlc sono tralasciabili tranquillamente
very good for dnd fans. loved the game!
Best D&D game there is. This is actual Dungeons and Dragons with a few lore/ background changes. Great story, detailed character creation, and the interaction between home brewed characters does a good job of pulling out their personalities through in game dialogue. Lower budget than a BG 3, but a better experience in my opinion.
2026.03.26 说是战斗专长的crpg,实际上就是实在没什么可吹的了,除了战斗以外的地方都烂的离谱,所谓的战斗专长唯一创新的地方就是加了z轴,初见很新鲜,玩久了也就那样。 目前主线战役找了4颗宝石,没玩过这么无聊的crpg,跑腿然后在几乎一模一样的地形里打抗性不同的换皮怪,木棍打小龙虾,和demo时相比毫无长进我也是蚌埠住了。 只推荐dnd规则下的战斗爱好者游玩,并且是能接受只有战斗的玩家,但凡对诸如画面、世界观、剧情和音乐之类的东西有一丁点要求的都不推荐游玩,难道我喜欢dnd是冲着他的战斗来的吗,止增笑耳。 2026.03.28 通关了主线战役,没想到这么戛然而止,虽然我在后半段一直抱着“再搞幺蛾子就删档”的想法,但这么烂我是真没想到。 这款游戏可以说是令人惋惜的平庸之作了,2018-2023,很难想象制作组用5年的时间拉了这么一坨,这款游戏本可以凭借战斗的长板有更出色的表现,结果因为制作品处处都想要结果处处都拉跨变得如此平庸,令人感叹。 我推荐这款游戏并非出自游玩的角度,而是出于增长游戏理解的角度。 这款游戏从惊艳走向平庸的变化是十分值得观看的,一个本该“专精战斗”“专精玩法”的精品游戏,因为乱做加法,胡乱触碰自己没有能力完成的领域从而变成一个平庸之作,甚至这个“平庸”的评价已经是看在战斗还算创新的面子上了,拿职业当dlc卖是否也是制作组摆烂恰烂钱的表现呢。如果制作者不知道利用长板原理做减法,那么即使他们得到了近乎无限的资金,也只能做出育碧罐头那样的狗屎。
I love it! Reminds me of an old school D&D game! I think I love it more than Baldur's!
I do not like this game. I think the combat is slow, the puzzles needlessly incomprehensible and the lighting so bad that I have no idea where I am at any given time. The dialogues are badly written, the story kind of bland. Now, the mechanics of using positioning is interesting, and ingenious but still more bad than good. I gave up after 10 hours of gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.