
A large-scale 4X strategy game with indirect control and a focus on simulating a space empire. Capture systems, develop your economy and logistics, call up hundreds of powerful fleets and watch them incinerate enemies of the Solar Empire.
Modeled estimate, not a reported figure. How we estimate →
About
Solar Wave is a grand-scale space strategy game with indirect control, where economy, war, and expansion unfold across entire galaxies. The 21st millennium. Humanity’s Solar Empire has conquered the Milky Way and now turns its gaze toward a neighboring galaxy. New worlds are already inhabited but that will not halt mankind’s relentless expansion. As an imperial governor, you shape the fate of colonies, command vast fleets, and decide the outcome of wars that span the cosmos.
Make decisions on a galactic scale. Explore star systems, expand imperial borders, seize strategic territories, and plan for the long term. Solar Wave blends classic 4X foundations with a living, ever-changing universe.
There is no micromanagement here. You set objectives, not individual orders. Fleets act independently, adapting to threats and opportunities as they arise, turning command into pure strategy rather than mechanical execution.
A deep, interconnected economic model stands at the heart of the empire. Colonies extract resources, build production chains, and supply the war effort. Strong logistics and industry are the true weapons behind every victorious fleet.
Space warfare in Solar Wave is massive and unforgiving. Thousands of ships clash in spectacular battles where preparation matters more than reflexes. Victory is forged long before the first shots are fired.
Grand strategy with indirect control and no exhausting micromanagement
A living economy that directly fuels war and expansion
Massive space battles featuring thousands of ships
Striking visuals inspired by dark space opera
An atmospheric, memorable soundtrack
Take your place in humanity’s relentless march across the stars and experience the uncompromising future of the 21st millennium in Solar Wave.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish, Japanese, Simplified Chinese, Italian, Spanish - Latin America +3 more
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏乍一眼看下来非常类似群星,画风和玩法上非常有太空的带入感,作为一款模拟游戏给玩家的操作空间也是非常大的,希望后续的更新可以把游戏体量进一步扩大,本人还是非常看好的!
看看那些遊戲時數比較高的人評價 缺點真的很多,要不是已經超過2小時我也想退費 整體而言就是AI邏輯非常欠缺,希望製作組可以盡快打磨,在我還可以想起這款遊戲時
abbastanza noioso e difficile come gioco
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Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its good, its casual, it might be repeative but cant tell yet, tech tree could be expanded. What to do with the ammo and armor is unclear right now, but I do like it and its really not that hard.
Great game
玩了会儿 Solar Wave,这个间接控制的设计真的很对我胃口,不用疯狂微操点舰船,只管做好宏观规划,看大舰队自动交战的场面特别震撼。资源系统也有取舍,挖稀有矿会毁掉星球,需要权衡利弊。作为 EA 作品,难度偏高,教程做得一般,部分 UI 不够友好。但整体底子很好,中文完整,很适合偏爱慢节奏太空大战略的玩家,期待后续更新。
思路很新颖,有点像行星版的文明。不用手操每个单位,定好目标让舰队自己去打,省心。但反过来,想集火某个目标时也没法操作,干着急。教程只教你怎么造建筑,其他的全靠自己摸索,连个指示器都没有。 实际玩起来就是这种“放养”式管理,容易出乱子——舰队喜欢扎堆,运输逻辑也不太透明,防御指令还得提前老半天布置,否则等船开过去家都让人拆了。这游戏省心是省心,但心也太大了。 底子还不错,美术和音乐很加分,翻译和策略逻辑希望能再打磨一下。还有成就系统也没做,应该会补吧?
cant believe the growth rate of the enemy is this *&$&*#^$^*@, how you gonna enjoy it without a proper difficulty setting??????
小糞,不如回去玩蠢驢或其他4K
Отличная стратегия, сложная, напоминает Megalomania, я в ней тоже ничего не понимал поначалу
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Players by region
Where this game's players are, estimated from review languages.
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