
A large-scale 4X strategy game with indirect control and a focus on simulating a space empire. Capture systems, develop your economy and logistics, call up hundreds of powerful fleets and watch them incinerate enemies of the Solar Empire.
Modeled estimate, not a reported figure. How we estimate →
About
Solar Wave is a grand-scale space strategy game with indirect control, where economy, war, and expansion unfold across entire galaxies. The 21st millennium. Humanity’s Solar Empire has conquered the Milky Way and now turns its gaze toward a neighboring galaxy. New worlds are already inhabited but that will not halt mankind’s relentless expansion. As an imperial governor, you shape the fate of colonies, command vast fleets, and decide the outcome of wars that span the cosmos.
Make decisions on a galactic scale. Explore star systems, expand imperial borders, seize strategic territories, and plan for the long term. Solar Wave blends classic 4X foundations with a living, ever-changing universe.
There is no micromanagement here. You set objectives, not individual orders. Fleets act independently, adapting to threats and opportunities as they arise, turning command into pure strategy rather than mechanical execution.
A deep, interconnected economic model stands at the heart of the empire. Colonies extract resources, build production chains, and supply the war effort. Strong logistics and industry are the true weapons behind every victorious fleet.
Space warfare in Solar Wave is massive and unforgiving. Thousands of ships clash in spectacular battles where preparation matters more than reflexes. Victory is forged long before the first shots are fired.
Grand strategy with indirect control and no exhausting micromanagement
A living economy that directly fuels war and expansion
Massive space battles featuring thousands of ships
Striking visuals inspired by dark space opera
An atmospheric, memorable soundtrack
Take your place in humanity’s relentless march across the stars and experience the uncompromising future of the 21st millennium in Solar Wave.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish, Japanese, Simplified Chinese, Italian, Spanish - Latin America +3 more
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хочу отметить крайне приятную графика с хорошим интерфейсом, достаточно увлекательный геймплей. Впечатления крайне положительные.
Забавное тамагочи
Интереснейший проект, сочетающий масштаб 4х стратегий с непрямым управлением. Хотя в игре присутствует обучение, мне понадобилось время, чтобы по-настоящему разобраться в механиках - но это также увлекательная часть процесса выстраивания эффективной межгалактической военной машины)
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Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Необычно. Внутри игры спрятана Majesty, Distant Worlds 2, Against the Storm. От Stellaris тут наверное только то, что действие происходит в космосе и мы колонизируем планеты) Также хочу отметить, что в последнее время я ищу игры, которые играли бы "сами", но при этом оставались играми. Поэтому я закупился всевозможными менеджерами гонок, спортивных команд и прочее, что попадалось под руку. Эта игра закрыла часть моей данной потребности) Играется очень приятно, рекомендую попробовать, мне очень понравилось!
Концепт прикольный. Играть интересно. Не работает звук. Система с несколькими звуковыми картами. Без звука играть не очень. Перед рефандом подожду, может быть проблема решится.
Needs some serious rebalancing. The AI just doomstacks tf out of you in the tutorial and you cant do anything about it.
Необычно, но вполне приятно
暫時給個好評,但如果不是喜歡間接統治概念的玩家建議觀望,問題不少 1. 第二階段關卡(1,-8)如果星門被帝國衛隊打掉不會計算完成,導致卡關 2. 資源狀況的提示不足,當發生供應不足時到底是生產力問題還是運輸力問題無法判斷 3. 只要是有殖民行星的星區基本上就得蓋後勤站和貿易站,但這變成非常重複且沒得選的操作,已經是間接統治了,改成像Distant Worlds那樣自動長出民用艦隊,但可以透過特定操作加快生產民用艦隊或許不錯 4. 第一章關卡難度在達到威脅等級5之後突然暴增,而不是平滑的難度增加,明明從系統看到的敵方資訊沒有變強,但換成重型船出現突然難度就大幅上升 5. 打掉星門之後會突然出現大量小型船,不能理解這設計的目的,照理說我打掉星門就是為了解除那個區域的威脅,結果打完威脅突然變嚴重了是什麼道理 6. 說明和介面不夠清楚,海軍上將的召喚其實是需要花錢的(現在的介面我以為是可以花錢加速召喚) 7. 需要更多說明跟提示,像是女巫和祭司會不會響應攻擊和防禦旗幟,優先順序等等都搞不太懂,多數狀況下看到響應這些旗幟的都是騎士團的船,甚至不知道軍團船能幹嘛 8. 雖然可以理解建築越蓋越貴的邏輯,但後面跳太快了,這導致玩家根本不可能有偏好的玩法,基本就是什麼都蓋一點,科技也是
Задумка интересная, люблю игры с непрямым управлением, ну что она сырая видно конечно, с балансом беда...
Its a fun game, it can be hard to understand what the buildings are for exactly and hard to understand how the logistics work sometimes I have plenty off logistics ships in a system a planet producing food and minerals and the shipyard right next to it keeps running out of both so its hard to get a system running without lots of micro management not sure if its a bug or designed to be this way. Would be great to have buttons that brings up all your cities at once and buildings as it gets hard to remember where things are. Overall enjoying it so far defo worth the money and I'm going to carry on exploring the game, I have just figured out how to load the magic things onto the witches ships. Trying to figure out how the goods work I have plenty of the stations the produce the goods, a ship picks them up and I never see it take them to a planet to sell I'm guessing that's what is supposed to happen, not sure so far havn't been able to track them and no planets ever have goods. I feel like I need a big rule book to go along with it hahaha. It would be great if we could chose different factions as well. Overall good fun Cheers!
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