
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumanity
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah cool game i think that politics option and policy should have options gradually unlocked as you progress technologically/culturally
As of writing this the game is still in early access, please keep this in mind when reading my thoughts on the game. For those who don't want to read the whole thing here's an abridged version: I personaly enjoy the game, but I do not think it is ready for the "average Joe". I play a lot of games focused on strategy, focused primarily on war or economics like Stellaris or Hearts of Iron IV, but also a lot of resource managment and similar, so keep in mind that I might be a bit harsh because of comparing it to such games. The game has some concepts wich I really like and are not familiar with, like the devision of the game world wich goes as far down as regions - cultural and political - up to several solar systems. Furthermore I enjoy the ways players are able to customize the name, color and even flag of a Nation, it reminds a bit of Crusader Kings III, so every Paradox fan who likes Hearts of Iron will probably loves the feature. In addition I haven't notice any major bugs (only mild inconveniences like the flag of my nation weirdly chaning to a alternative flag and name eventho i only added something like a colony law), wich is rather uncommon these days in a early access. Starting by the balancing: I may understand the way factories and industries work, if you would want to have a more realistic approach, you would struggel as you would need to build hundreds of thousends of structures to get some progress, so I do not understand the other coments being negativ about this; but I personaly don't like who debt is handeled, in a game starting as argentina I started by colonizing basicly halv the moon on day one, wich put me in a huge debt crisis, but at the same time it realy did not impact my game that much, I was able to just wait it out, wich is rather irritating. In addition I only partially like the way surveys are handeled, from my (little) testing it seemed to assign rather random ressources, wich I wish there to be a difficulty option to turn off and instead have a permanent result. Furthermore I would also like some strategic resources wich are realy important, like the ressource systewm in hoi4 as the ressources here onyl seem to provide bonuses rather than actual use on their own. To the pop magment: I find it to be rather frustating that the game does not tell you how assimlation work as well as not having the option to relocate pops manually (other then migration incentives). Other genarl thoughts: In generall I would like more tipps and warnings in the game, like a warning that nuclear bombs might radiate a whole planet (wich is not the case in many other games). The alliances are kept rather simply and can provide buffs in addition on millitary help, but I think its weird that these buffs are regardless on how many nations are in a alliance or how many pops it involves. The politcs themself seem rather unpolished, they have some interesting ideas and quirks, but most of the time its rather easy to silence your political opponents even when playing democratic. The education and welfare system as well, thy provide only rather small buffs but come at a heavy cost (espacially welfare); That feels quite off-putting for someone growing up in a state with actual welfare, it is expensive yes, but not economy breaking and it has massive benefits for the general populus. I also experienced some problems with my performance, but I think that came from my world turning into compleate insane maniacs. I'd like to again call out, that it is in early access and as far as I know is developed by a single person or a small team, who update it rather regularry. It is a big acomplishment and I can feel the passion when playing, but it still needs some polishing before I could recommend it to any person, which isn't atleast as much into these kind of games like I am. Note for the developer: If you're reading this I'm actually impressed (as I come from games made by paradox or even ea), and I believe your work to be great, I might even say I respect it. You really should strive to make this game better, maybe add some more scenarios (like a alien threat or ne human colony like earth being discovered), maybe rework the economy a little, but be sure to give the players options (like I discussed with the survey) as I think that is currently the biggest strength of your game, it is like a strategy sandbox, wich may be the next big hit! (If I change my mind about some of the points because of uptades who solve said "issues" or come up with a alternative resolution I'd be more than happy to change this review)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Spanish - Latin America, Swedish*languages with full audio support
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute gem. I love grinding a small nation into an interstellar empire.
I bought this game after watching Perun's video on it https://youtu.be/jf5BtbeorQE? It combines the best aspects of HoI4 and Stellaris and is better optimized. I encountered some bugs, but they were minor and didn't interfere with gameplay, which is understandable given the game is in Early Access.
The game isn't super deep and it is pretty rough around the edges. However, it is a fun map painter and I've been having a blast with it.
Feature rich early access grand strategy game with a unique time period and accommodations for many playstyles. Highly enjoyable but still clearing some bugs which can occasionally be annoying. Only performance issues are with the many armies in lategame and simultaneous construction of projects across the very large number of provinces.
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Still buggy. My game slowed to a crawl and nothing could revive it. Not saves or restarts, nada
I played the demo for some time and then the full game a bit. I will give it a thumbs up to acknowledge an indie dev attempting an Early Access game of this complexity. There is already more value here per buck than in the recent buggy, uninspired Paradox “products” with their overpriced DLCs. But there _are_ problems. As for what the game is, many people said “EU4 in space”, and there is a similarity but don’t take it too literally. The game has very weird economy model, don’t expect any realism here. The people don’t need to be fed in any real sense, the resource production and consumption does not need to balance in many cases and the issue of logistics to explain how all the stuff moves across space does not make an appearance. I think this is one of the biggest missed opportunities here. The AI is weak and you kinda end up just building and colonising on your own (maybe I didn’t crank the difficulty far enough, not sure). The play does tend to get boring after a couple hours but I found myself coming back to it. The game is stable and I’ve only seen a few small bugs. A proper Early Access game in this sense. The UI has an “angry fruit salad” quality to it that is initially very jarring but one can get used to it. The bigger problem is that the UI mixes very large and very small fonts and as a result there is few UI scales that work. It would be really good to bring the font sizes closer together and leave the absolute scaling to the UI scale slider. I also think the dev should concentrate on game mechanics and not narrative content. Especially in the modern times start narrative content will always be controversial no matter what you do, as evidenced by some comments here. Leave the politics to the politicians and culture warriors and just give us a better game system within which everyone can make their own politics. I have doubts about the January 2027 release plan given the current state and might switch to a thumbs down if the game is released without a good bit of improvement. Early Access is one thing, but a finished product is another.
Friend invited me to play a new game Called solar nations 2 I tried the demo, and liked it. Played just shy of 20 hours in one campaign. Formed myself as the #1 superpower with a lead of 10000 points. Decides to from the EU after inviting all the minor nations in to make the win condition- The EU forms as the AI controlled India, which doesn't exist, resulting in me being reverted to original condition germany, and losing the game. becuase the EU had 67% in total, because of the countries i developed around me as puppets and territories all because of a known bug- the game's tagging and nation-ID references get completely scrambled during major union federalization events.
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Where this game's players are, estimated from review languages.
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