
Sol Cesto is a tactical and frantic roguelite where mastering your luck is key. Choose a hero, upgrade them using cursed teeth and magical items, and descend to the bottom of an ever-changing dungeon. In this dark world, every action has consequences…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 1 → 5.29/day in the week after.
About
In Sol Cesto, your goal is to descend through the levels of a randomly generated underground world, diving ever deeper in search of the sun, lost for countless years. On the combat grid, choose one of four rows to move into. You'll then land randomly on one of the four tiles in that row: will it be a monster that harms you? A chest full of gold? Or perhaps a deadly poison trap? Anything can happen…
It’s up to you to weigh the risks of each tile as you clear the screen. Of course, your character will grow stronger, and magical items, special powers, and sinister curses will help you bend the odds in your favor and keep fate on your side.
5 biomes to explore, each hiding monsters and traps with unique behaviors
7 characters with distinct powers, stats, and abilities
Stone teeth that change the game’s rules and probabilities to tip the scales in your favor
Metal teeth that trigger devastating curses and combos
A wide range of items to eliminate enemies or escape dangerous situations
The strange underground inhabitants, some of whom may share their secrets with you
And many more surprises…
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 초반에는 신선함 때문에 재미있지만 플레이 할수록 게임이 로그라이크라는 장르에 맞지 않게 반복적이고 똑같은 플레이를 하고 있다고 느껴짐 매 게임이 빌드도 비슷하고 강화도 감흥이 없어서 성장이나 뽕맛은 없고 마치 퍼즐 풀듯이 간신히 던전을 해쳐나가는 느낌이 강함 랜덤성 있는 퍼즐을 푼다는 느낌이 영 껄끄럽고 즐거움보다는 스트레스가 더 많음 한번 깨고나면 굳이 다시 하고싶지는 않은 게임
Sol Cesto is a quirky twist on roguelite games, with a chance base strategy/puzzle approach, all together with incredibly ugly (complimentary) medieval inspired art. I couldn't recommend it more if you like either of these things :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 57.4/day in the week to Jul 16 → 8.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Traditional Chinese +6 more
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For that price, I got over 30 hours of great fun and food for thought, both in terms of creating builds and each character’s morality. A simple but brilliant game. Well worth the money. I recommend it to everyone.
I just bought this yesterday and I have been having a blast. I find the 4x4 grid layout to be refreshing compared to the old formula used in Rogue lights. It is pretty challenging. You have to balance your strength and your magic, you have to plan not just what move you're going to do now, but what moves you're going to do and three turns. You have to be careful about what items you use and how much gold you send back up to the surface to keep. I really like the whole power Dynamic with teeth that give you special Buffs and debuffs. All in all I think it's a really fun game. It's pretty busted when you play as the night starting out, but definitely finds it's challenges with other characters. I bought it because the art reminded me of double.king by Felix colgrave
When I downloaded this game, I played it for about six hours straight, because the initial game has lots of options for metaprogression which is one of my favorite part of any roguelite. However, as I went to bed, I started to feel that the game was too heavily based on randomness to really be worth sinking any more time into. I can't say what happened, but when I woke up the next morning, I saw through the matrix. I began to understand how to progress, how to avoid taking unnecessary risks, what types of decisions I could make to increase my chances of survival, etc. I ended up maxxing out all of the unlocks at about 14 hours. I set myself the final goal of getting a winning run with each of the characters, which I knocked out in another 7 hours or so. I will not play Sol Cesto anymore, but the 20 hours I had with this game were absolutely delightful. Yes, there are some valid complaints about the game: there is not much lore, some abilities are too much stronger than others, etc. But who cares? For a game you will play for hundreds of hours, those complaints matter because they means that runs can get repetitive and stale. For a game you intend to play for twenty hours, learning and finding the best strategy for each character is part of the fun! And by the time the game starts to get repetitive you have probably completed everything anyway and are ready to move onto other games. The gambling style nature of the gameplay is exciting, the luck mitigation elements are satisfying, the art is delightful, the metaprogression is pleasing and some hidden moments are hilarious. I highly recommend this game.
随机性+阴间画风,需要大量时间点科技树+高额死亡惩罚。这一套组合拳打的人是真的难受 而且科技树点了也没有很直观、很舒服的正反馈。游玩过程更是全程可能暴毙,你天胡了、但打boss还是要随机。你天胡了,但打个小怪还是可能随时暴毙 总结:不推荐,如果实在想玩建议打折入手同时做好前期大量开荒,后期没爽点随时暴毙的准备
连商店都要刷局外才有我是没想到的~ 没刷局外之前,在游戏内碰到各种商店事件居然都是空白~ 真特么天才设计
Probability-based dungeon crawler. Lots of fun.
I have not been this absorbed in a game in a long, long time. I had so much fun figuring out all the little, weird things I could do to make stuff happen. I highly recommend this game to anyone who who enjoys the bizarre and beautiful art and addictivly fun gameplay.
Game desperately needs something to speed it up. Takes quite a few runs to get through to the point where you can progress further, but you've probably already figured out how to consistently make your way through well before that time. Feels like doing a chore to play a video game where I'd rather just be vacuuming the floors or something.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $24.8K | 92 | 91% | $9.99 | |
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