
Sokobond Express is a beautifully minimalist puzzle game that combines chemical bonds and puzzling pathfinding in novel ways.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 107reviews | 89% | — | $23.3K |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
后期有点枯燥,普普通通的小解谜游戏
Pretty fun! I prefer this to both the original Sokobond and Cosmic Express. There's a natural progression of mechanics and a good mix of easy to medium levels. There's never anything that I'd consider truly hard, but I don't think it's a detriment to the game. I 100%d this one and had a great time clearing out the last remaining puzzles. Would recommend!
[h1]化学結合をモチーフにした一筆書きパズルゲーム[/h1] ~~~おススメする人~~~ ・良質なパズルゲームを求めてる人 ~~~概要~~~ 本作は原子を動かして分子を作り、ゴール地点まで運ぶことが目的のパズルゲームになります。化学結合がモチーフになっているので、化学ができないとできない問題が出てくるかというと実際はそうでもありません。あくまでモチーフであるだけなので、化学ができない人でも問題なく解くことができるようにできています。 問題は各ワールドの最初のほうは簡単目で、後ろの方に進んでいくほど難しくなっていきます。ある程度進めると次のワールドに進むことができるようになるので、問題が難しく感じたら飛ばして次のワールドに進むことも可能です。新しいワールドに進むと新たなギミックが追加されたりします。これがまた問題にいいアクセントを加えているなと思います。化学結合がモチーフだからこそのギミックであったり、一筆書きのパズルだからこそのギミックであったりと内容は様々です。これらのおかげで最後まで飽きることなく問題を解くことができるでしょう。 ~~~隠し要素のネタバレ含めた感想~~~ 良作パズルゲームですね。かなり楽しみながら最後まで問題を解ききることができました。一筆書き系のパズルゲームが好きならやって損のないゲームだと思います。 個人的にはこのゲームのギミックの発想がとても面白いなと感じました。特に「[spoiler]電子の概念[/spoiler]」これが凄くいい味を出していたなと思います。[spoiler]原子の電子の数が足りないから、両隣の原子たちとくっつくことなく進むことができたり[/spoiler]、[spoiler]所有している電子の数に応じてほかの原子との結合の仕方が変わったり[/spoiler]と、「[spoiler]電子の概念[/spoiler]」によってかなり問題に幅が広がっていたように思いました。 あと、[spoiler]Omega-99の最終問題感[/spoiler]が個人的に凄く好きです。初めて見たとき一人で勝手に熱くなってました。 ここまでレビューを読んでこのゲームが気になってるなって方がいらっしゃったら、ここ最近は4割から5割引きになっていることがままありますので、セール時に購入することを勧めます。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So first let me explain what this is. It is presumably a hybrid between Sokobond & Cosmic Express. In reality all mechanics except the basic rail mechanic and one more come from Sokobond, but in putting it on a rail with the new challenges it presents it creates a new experience. I personally like this a lot more. You don't have to have played either game to play this, but it helps (I personally had played a little Sokobond which I didn't care for and a lot of cosmic express - at least 2 playthroughs). I liked this one, the challenges kept things fresh and I never felt I was tediously redoing the same puzzle and I found the difficulty quite right and aside from one mechanic I struggled with due to aphantasia I liked how this was. Fun game.
Inheriting from two renowned brilliant puzzle games, Sokobond Express is a rather unsurprising game - you need to create molecules while travelling on rails. The visual design follows Sokobond, but on a much improved level - the whole game looks and handles very tastefully. The music is nice but tends to get a bit stale during longer sessions. The forecasting visuals along the tracks are also excellent, they're a great preventer of violent hair loss in complex situations :) And the puzzles? Well, above decent, with a few very good ideas scattered about, but altogether not particularly exciting. Both its predecessors have tougher challenges, more a-ha moments and in general, more puzzle solving satisfaction. I enjoyed Sokobond Express, but apparently standing on the shoulders of giants is not without dangers - it's a good game, but not nearly as good as either Sokobond or especially Cosmic Express.
这款游戏的原作作为微创新的推箱子已经够别扭的了,这一作更是自加镣铐变成了一笔画的推箱子,还限定了起始和结束方向。自由度限制后让推箱子的乐趣进一步下降,感觉这种一笔画更适合触摸屏(可能已经是手机游戏了)。界面的技术水平比前作改进了不少,但仍感觉即使是包货价了都不怎么值这个价格和时间
Chill low-fi space chem. Some of the levels are a bit repetitive. I just skipped them.
UPDATE: This game deleted my save data for no reason, so I guess one note about this game is keep a backup of your savedata... lol. It's located at %localappdata%low\josehzz\Sokobond Express i think so yeah... A very cool combination of two of their previous titles, Sokobond and Cosmic Express. A bit harder than Sokobond and a bit easier than Cosmic Express, this game is educational, calming, and a real good time. I wish they kept the park in Sokobond where it tells you what you just made, though.
Really good! There were lots of mechanics, and apart from the [spoiler]question mark edge-case behavior (which I'm perfectly OK with 😅)[/spoiler] they were all extensively used. I'm surprised at reviews saying the game is too simple (though maybe this is in comparison to the original Sokobond, which I haven't played myself). Many of the later puzzles became quite difficult; [spoiler]covalent bond twisting[/spoiler] was really hard to visualize. The game also stopped at just the right time. Some of the visualization was starting to get tedious / unreasonable, and I think anything bigger would have started to become less fun. I also appreciate the hint system in this game, which [spoiler]tells you the final positions of the molecules but not how to get them[/spoiler]. Didn't need this system too much, but it was a really nice gentle nudge when necessary. In one case, the hint ended up removing a possible molecule set from consideration; in another case, it made me realize one of my assumptions was outright false (and I was able to solve it shortly after, rip). The presentation of this game was also great; dark mode was a huge plus. Overall, this game comes highly recommended, especially if you haven't played the original.
6小时100%,难度相对较低,不如前作,建议玩过前作再尝试本作
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Players by region
Where this game's players are, estimated from review languages.
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