
In this challenging 2D platformer game, play as a Superhero and help the Kid to find all the missing socks inside the cursed washing machine, Sockventure has stunning colorful graphics, hand-crafted levels, tight controls and fun ever-changing gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 46reviews | 87% | — | $2.2K |
| $2.99−80% | 9ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice little platformer
tl;dr version: Sockventure is a solid precision platformer along the lines of Super Meat Boy w/ a variety of mechanics thrown in along the way to continually mix things up before anything gets remotely stale. Not too steep a difficulty curve until around chapter 5 when it ramps up noticeably. And yes, it works great on Steam Deck! (Technically "Playable" in needing to use the Steam Deck pop-up KB for entering a name, but otherwise it was essentially a "Verified" experience!). Recommend picking it up esp. if on sale. Longer version: The complexity of movement is dense and the controls feel good. The latter is crucial and absolutely a make or break for this sort of game so that's a plus. Deaths may be frequent and frustrating at times but just short of ever feeling unfair. Fresh off playing Celeste, I think some of my expectations are going to be unfair coming to this title, so I want to flag that. My primary gripe with Sockventure presently (working on end of Chapter 6) is it's largely feeling like punishing platforming for its own sake, and I'm hard pressed to want to get past a difficult section beyond my own will to do it and feeling a momentary sense of accomplishment. I could see the difficulty (but especially the number of systems I have to juggle) becoming so much so that I may be hard pressed to want to finish it but for now I'm taking breaks and coming back fresh which seems to help. For the record, I never came remotely close to finishing all of Super Meat Boy before bouncing off its punishing difficulty, so I'm sticking with this one more than that at least as of now. Celeste, by comparison, however always kept me going due to the comparably far more complete "package" of a game it presented than either of the other two (i.e., strong story, OST, etc.). This title is feeling much more like SMB. Story is..well, I know it's not where the creative dollars and energies were spent, but I do like the premise of a child's creative mind and where it can take you. I sort of wish that was leaned into maybe more overtly, maybe like a BBC Sherlock where the kid goes to his own "mind palace" and truly becomes part of the imagination himself OR takes on the persona of the hero, as the execution of these elements for me added some level of disconnect for whatever reason. Something about that boy's face and head appearing intermittently totally ruin it for me, and I can't quite explain why. It's like a sore thumb in removing me from the immersion I may want to have in this strange world -- is the Sock a hero with some character or is the boy the protagonist? That sounds dumb to ask but were things like that discussed, because it can inform the vision and execution on the final product? Regardless, I clearly care enough about the characters, story and world to even form such an opinion, so I think that's telling that there's something here. I would like to see a sequel that focused a bit more on story and characters (but then again, I'm an "old"). The still art on loading screens piques my interest, and I would welcome even those coupled with some text so my mind could fill in the creative blanks. So, perhaps less could be more in some instances?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito divertido e desafiador. Ainda estou para zerar a última fase, que requer que se use basicamente tudo o que se aprendeu no jogo.
抓平台的逻辑非常诡异
Solid game. I didn't really care about the story but gameplay was fun. Last chapters got pretty challenging too. Only major downside is the length which is a bit short if you're not in to collecting secrets and opening dark worlds.
I found Sockventure to be an enjoyable precision platformer with a charming theme. The game is relatively short and has a moderate difficulty compared to other games in the genre. There are definitely some rough edges. The performance is not great and the frame rate often drops. There are also some bugs with the coin counter. I came back to a save point in the middle of the run and the counter was continually saying I was dozes of coins short from the available amount to that point, but then when I completed the level, I actually had collected every coin. Even with the rough edges, this was a very fun game and I had a great time playing it.
Really hard, I mean Really hard but satisfying
Bastante corto, pero intenso y divertido. La dificultad aumenta progresivamente a medida que adquiris nuevas habilidades y las explota al maximo. Muy similar a Celeste en cuanto a mecanicas, pero no peca de plagio. Sabe adaptar el diseño de niveles a la historia del lavarropas. Como cosa mala destaco la no posibilidad de quitear a mitad de un nivel. Los ultimos capitulos son bastante largos. Quise descansar un poco del ultimo mundo oscuro despues de 50 minutos de gameplay y no me aviso que no se iba a guardar la partida siquiera. Me da fiaquita empezar el capitulo de cero :c
양말모험 다른 조작감은 다 괜찮은데 발구르기이후 관성점프타이밍이 좀 불합리하게 느껴졌음 이때까지 다른 조작들은 보고 반응해서 키를 누른다 이런 방식인데 저것만 미리 눌러야되는 느낌이라서 혼자 조작타이밍이 따로 놀아남 그로인해 마지막 챕터인 7챕터는 쉬운 앞구간에서 시간을 어이없는 이유로 낭비하게 되서 개인적으로는 그때 존나 꼬추가 팍식었음 적응을 못하고 계속 처뒤진 나도 병신이지만 하필이면 마지막챕터에서 이때까지 배운걸 모든걸 쓰는 그런것도 아닌 이질적인 조작감을 적응해서 클리어해야되는 맵이라는 점이 너무 병신같았음 셀레스트는 어렵지만 합리적이였는데 시발 만원정도면 할만함
this is a great game. Level design is perfect, movement feels great. It's hard but not frustrating. There is only two complain I can think of, first one is that there is too much visual stutter. There is already too much going on at once on screen and camera shake makes it worse. Second is that, there is too much mechanics, jump, double jump, dash, wall jump, grabbing the wall and so on. I mean it is fun to use them (except for "grabbing the wall" thing. I hate that.) but it's also hard to get used to them. Overall this a good example of how to make a precision platformer. Such an underrated game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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