
Strategically hack robots to control their combat abilities and use them to advance deeper into each space station stronghold in this charming sci-fi roguelike.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 33reviews | 79% | — | $7K |
| $9.99 | 14ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
я даун
[i] Socketeer [/i] is a roguelite where you can hack into enemies to gain their special abilities. I initially gave this game a negative review due to frustrating UI problems, but I decided to change the rating because the patches have fixed most of the issues - such as playing tutorial over and over. The last few updates made the pacing of the game a little bit more enjoyable, which is very important for a game with one life. As with most roguelites, you have a procedural level generation, random shops with upgrades, and a few twists that are unique to this title. The "decompression" is a big mechanic in this game, anytime you blow up the wall you might get sucked into space, creating some funny and unexpected deaths. Another thing that I really like about this title, is a freedom that you get when it comes to how you want to complete the level. Sure you could go and look for a key to the door, but you can also just put a bomb next to it (breaking some gaming logic right there). If you come across a teleport item, then you can just complete the level in a few seconds, although you will need to stop for energy eventually. You can even take the risk of killing a shop owner and not paying for any of the items; or just hack into him in to use one of the most powerful weapons in the game. Overall I don't have any complaints in regards to gameplay because it's pretty dynamic, even though the upgrade system is very basic (only a few items). [h1] Pros: [/h1] + fun concept / interesting mechanics + hacking into many playable robots + you can change controls + awesome soundtrack + very good use of achievements [h1] Con: [/h1] - very basic upgrade system - seldom, but frustrating glitches [b] Overall Thoughts: 7/10 [/b] The developer took my feedback and made the hacking controls more intuitive, making the game significantly more enjoyable. It does not have complex RPG elements so it probably won't keep you playing for too long, but its unorthodox mechanics make it very fun for a couple of hours. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Hours played at review time, across 34 reviews with recorded playtime.
Eh. Didn't hook me tbh. It's nice so far, but needs heavy work. here are some details I found interesting: - Nice flat design graphics and animations. Feels like playing a game in Adobe After Effects. - Interesting hacking mechanics, hacks have allays different patterns. - You can make badass stuff with the computer in the tutorial - You can blast open a door if you can't find the key for it, destroying the surrounding walls - You can get sucked in a vacuum if you are too close to the walls if you destroy them - Bullets have momentum, so you can push back to the ship if you are sucked by a vacuum by shooting in the opposite direction. - You can tip over barrels with real time physics (it would be interesting that you could grab them) - You can do something else besides to buy stuff from shop keeper - You can hide as a box when in trouble - The stronger the guy, the longer pattern is - You can make noises that will alert enemies... most of the times. You can run away and AI won't know your exact location if you do escape. - You won't be able to hack something if an enemy is damaging you. But these details for me are a huge turn off: - Probably the worst con: electro jumpy music never stops, even at sneaky moments: I suggest that it should play a more calm/sneaky music when you are not engaging in a fight, and when action comes, energetic music pops up (but for gods sake, change that electro song. It doesn't evokes any feeling of adrenaline rather than "generic electro song") - (personal opinion) Graphics are painfully purely flat design, no details, nor shadows, nor anything similar with the current graphics in that flat design style. - No description for the items in the shop: Alright, don't tell us directly what does it do, but at least give it a description that gives us some clue of what it could do. - The gameplay feels too straight forward and there is no real need to be sneaky - Level design feel just really empty - Ambient colors are really all the same. Floor-> blue, Enemy-> red, Shop-> orange - Hacking sounds are annoying as hell: You will be hearing them quite a lot hack after hack after hack. - Needing to hack station after station for battery energy feels annoying too: Change them so you don't have to but make them charge less, or make them more scarce but to charge more. - No lore, backstory or anything. - Lack of ambient sounds and small details sounds. And I think I found an exploit that makes things easier: when you fail to hack certain enemies by a certain amount of times you get disconnected and get kicked back, but you can instantly retry without worries. You should have a knockback AND a half a second stun, so that there are actual consequences when failing to hack.
Super fun! Great artstyle! Easy to pick up and get going but as soon as you think you've cracked it you'll let you guard down and get blasted out into space (which is awesome). -- Good variety of play style choices -- Nice weapon / robot variety -- A lot of funny ways to die! -- Good challenge -- Destructible environments!
This is exactly my kind of game! Robots, roguelike, hacking, taking over other robots. What could go wrong? Well, in its current state, it's boring and feels unfinished. There's a lot of wasted potential here. While there is a bit more to it than the equally disappointing and similar Endhall, once you've played the game one time, you've seen everything it has to offer. All you're doing after that is slogging through the exact same identical levels over and over, with the same monsters, the same powerups. You'll generally see 3 different units for quite a while, and every time you die... it's those same three units again. There's clearly a tier of robots too - it's not like you'll jump between them, solving puzzles, beating certain enemies, etc. No, you just jump into the strongest robot and kill all the rest. That's it. Find the next strongest one, and then use it to kill the others. It sounds like a great idea, but in practice it's just dull. The "you can hack anything" mechanic should be awesome, but there's almost nothing outside of enemies to jump into. You'll use the energy chargers a lot, but otherwise the random wall mounted items and random boxes are entirely pointless to hack. One final issue plagues the game - you have to jump out of a robot to jump into something else, and you jump somewhat randomly in a direction. There's also a time where you can't do another jump once you've jumped out, so rather than the core game mechanic feeling like a smooth and rewarding experience, it's awkward and stilted and stressful every time. This is where most of the game's difficulty lies, not in strategy and exploration, but in fighting the poor hacking controls. This is intended to be constructive criticism. It's a brilliant concept and a great start to a great game, but this really should be in early access. If the developer put in more content and fixed the controls, I'd give it an enthusiastic yes. In it's current state, it's simply not worth the $10 (or the sale price).
充电两小时,作死五分钟 [spoiler] 作死实况:https://www.bilibili.com/video/BV1sz4y1R7M5 [/spoiler]
I love this main hook - on your own you're super vulnerable, but you can hack any robot or terminal to take it over - as it changes the pacing completely from typical shooters. One minute frantic, the next full of (misplaced) confidence! Worked well for me, although I did end up nervously creeping round the levels. It's hard and unforgiving like Spelunky or Enter the Gungeon - and like with those games I'd love a slightly easier mode, but that might detract from the thrill. Visually it reminds me of Lovers in a Dangerous Spacetime, which is a very good thing. Audio is excellent. Recommended at this price!
A very satisfying gameplay meets super cute artstyle. A well polished experience that let you sneak pass ennemies, bring havoc with crazy weapons (fans, who thought that could be powerful?), suck ennemies into space by breaking the environment, all of that with your own rules and at your own pace thanks to that very core idea that you pick your playstyle by hacking the enemies.
Классный рогалик, купил по акции
A solid take on Paradroid and newer games like Droid Assault. Absurdly cheap.
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