
Snuff is a retro ego-shooter which was inspired by early 2000 games. You play as Dexter, a programmer and hacker who is hunted by followers of an underground organization. After barely escaping an assassination attempt, you decide to hunt down every single boss of the organisation.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When there are game-breaking bugs in the TUTORIAL of a game , you kind of know this will be a bad ride... I'll play a bit more but for now it is a not recommended. Ok, 35 minutes now and I'm done. It is just NO fun. Enemies warp around and you cannot hit them. You get insta killed sometimes . What a jank fest. Please avoid.
Don't play it, It's bad.
Surprised how much I enjoyed this. [h1]Pros:[/h1] [list] [*] Liked the varying locales for the missions. Reminded me a little of Soldier of Fortune mission variety. [*] There are some set pieces that require more than just trudging around. [*] With one exception, all bosses (assassination targets) have some sort of gimmick, they aren't just bullet sponges. [*] Gibs, as far as the eye can see. [*] Greetings enemy, katana does not think you need that limb. [*] surprising weapon variety, so you'll probably find some favorites. But they don't carry over between missions, you always start them unarmed. [*] I found the in game cut scenes charming. It was fun to see your player model being pushed through the scene using the smallest number of new animations. [/list] [h1]Mid:[/h1] [list] [*] AI is limited to rushing you and shooting when alerted. The fun is managing this with the weapons you have. If you can only get hard when enemies are diving into cover and yelling bad tactical advice at each other, this probably isn't the game for you. [*] Watch for keys and items, they can sometimes be in closets or on tables. Only a few of the levels have keys. Keeping an eye out may save you some backtracking the first time. [*] There's one place where melee fighting was required. A nice change, but was glad it was only for a few enemies, blocking and hitting is a little stiff. [/list] [h1]Cons:[/h1] [list] [*] Some levels have places where you'd be able to jump, but they've been blocked off with invisible barriers, so I wasted some time trying to parkour when my real problem was that I had missed a path. [*] Some of the larger levels are a little sparse with enemies, to the point I was wondering if I had gotten turned around and was accidentally backtracking. [*] Some enemy groups take having a companion having his head blown clean off more stoically than is believable. [/list]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[EDIT 2] After having this jank guilty pleasure stripped from me when i tried to replay it (see striked-out edit below) im not sure what was going on but its been just fine when replaying it again to see if maybe something was off that day. I can recommend it again, but be warned it has its problems but it also has ideas that maybe arent executed the greatest but it tries [strike] [EDIT] Due to a patch that basically broke the game, i can no longer recommend it. Download an old patch (3 February 2023) to try the game. There is apparently a patch coming up but nothing has been said for months. Not to mention when re-trying the game on an old patch the enemies felt way harder to kill than they did originally. Original review below [/strike] This game is jank. It lags sometimes, gun models sometimes stay in your hand, I've had dead enemy bodies bug out and streeeeetch but at the same time its [i]very[/i] fun. It has the charm of early 2000's shooters and is more run around and shoot enemies than conserve ammo (you have more than enough ammo, except for one time during the heli boss where the ammo pickups didnt respawn after death, which was the only time ive ever ran out of ammo). I highly recommend this game.
似乎被修复了 能玩了 还不赖 ------------------------------------------------------------------------------------------------ 敌人跑的飞快 卡半空飞来飞去 无视墙壁路障到处飞 卡bug一样 我近身不了他们他们也近身不了我
Very buggy and at times laggy!
What a shame! Truly an unpolished gem - if you can stomach the lackluster performance, the level design and weapon feel are largely great!
Glitchy and jank as ♥♥♥♥, had some cool stuff going on but I couldn’t get past the bugs and jankyness of the AI especially.
Good grief! While this game is quite janky, i feel that it nails the aesthetic, and found myself actually immersed in the edgy storyline. I feel that the comparisons between this game and soldier of fortune are pretty spot on -- you got a dude who's going to gun down a buncha no-goodnicks all across the world, and some of that floaty movement and busted AI thrown in to boot. And its got headshot gore straight outta Eternal Damnation, the postal 2 mod. If you're looking for a game to pop some heads and watch them disintegrate into an entire diced cantaloupe, this one might be for you. I'm not finished with the game yet, but what i have played so far is enough to warrant a recommend. Play it if you're looking for a game without too much brainwork, with a wide variety of low-poly settings to infiltrate, each complete with a boss with a unique arena/mechanic. The gunplay is satisfying too, in that old-school, early 3d FPS kinda way. It also has bullet time, which is a great addition, even if there's no real explanation for its existence -- none that i noted, anyway. The only real issues i had that affected gameplay adversely were: + A glitch were some enemies would become alerted, then their pathfinding would go tits-up, and they'd shoot around the level, or be sucked underneath the floor. This was uncommon, happening in only two of the 6 levels i've completed so far. + Enemy bullet projectiles can sometimes become delayed, and will shoot as the enemy is dying, thus clustering at the point they were aiming at, if that makes any sense. When in doubt, strafe to the left or right after an enemy is dead. This one honestly wasn't very frustrating to me, it actually just served to make the gameplay more interesting and kept me on my toes and hypervigilant at all times. This bug was more common, and might be annoying to some. Great job dev! I think this game has more of a clear vision than a lot of dev's first games, and the execution, while buggy in some places, is quite excellent. I hope you make more games in the future!
really cool and fun concept but there are multiple game breaking bugs and absolutely no updates or word from the dev whatsoever. The only update that the game has ever gotten was in 2022. This game is essentially abandonware at the moment
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