
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Most likely between $25M and $70.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $41.7M |
| PlayStation | $129.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| Epic | $29.99 | 95% | #37 |
| Nintendo | $39.99 | — |
Reviews
Themes across 1795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
CEO is a child who should be fired immediately for his appalling comments targeted against a former employee who stated she was fired and replaced with AI.
Stella who? I had to ask Claude because I have never spoken to her or seen her.
CEO is a sniveling little AI obsessed child who is extremly toxic and abusive to workers they percieve beneath them.
I can't play this game with my friends, thanks to nazi publisher.
There is something that feels very off about this game and how it plays, at least to me. For starters, the game starts you off in a pickup truck, intended for use as a scouting vehicle. Okay, makes sense. It has offroad tires, you can lock the diff... it can get around, right? But then, why is it that the first truck you unlock, being a giant GMC, is classed as a highway truck, with highway tires, in... an offroad driving sim game where your expected driving conditions involve almost anything but paved roads? What? I find the lack of a manual gearbox option very strange, considering Mudrunner had that option. Being able to select what gear you want to crawl in is very important for a ton of reasons. I don't think anyone interested in games like this need me to explain why. I don't know if I'm missing something or not, but the early-game seems very strange. Do I try to do missions to unlock parts to make my trucks more capable, or scout around for every watchtower first? This game's approach to progression is hands-off in a way that makes little sense to me. It doesn't even recommend missions for your specific truck/trailer setup so it's hard to know what you can actually do versus what's most likely to get you to call a towing service. On normal mode! Why does it feel so bad to drive on what paved roads the game does have? It feels like if I go any faster than "creep mode", my vehicle wants to send itself into the nearest hill and/or get stuck in a mudhole. Even the scouts have this problem. I know old Chevies aren't known for their snappy handling, but come on. Driving should feel good in a driving game, at minimum. I was looking for a worthy compliment to American Truck Simulator, but even at a discounted price, I still found myself disappointed with this game. It feels like the early game wasn't playtested and some features that exist in almost every other driving game simply doesn't exist here. I'd give this a pass just on first impressions alone. Edit: I forgot to mention that this game also lacks Workshop support, unlike Mudrunner.
Me arrependi, sinceramente. Os mapas são lindos, a física é sensacional, os veículos são mto fod@s. Mas você não poderá mudar o mapa e melhorar 99% das estradas dos mapas. Ok, esse é parte do desafio, mas praticamente NADA?? Vou explicar ... Você poderá consertar ALGUMAS pontes, remover ALGUMAS pedras de estradas em alguns pontos do mapa, remover ALGUNS acidentes para ter um acesso mais rápido de ponto A ao B. Mas são POUQUÍSSIMOS .... Você entregará toneladas de recursos, saindo de um ponto A e indo para um ponto B no mapa (fazendas, depósitos, áreas industriais e afins) mas nada disso melhora o mapa em si, vc sempre andará nas mesmas estradas e atoleiros independente do quanto de recurso entregue para os doadores de missões e isso me desanimou. Eu achei que ao entregar as toneladas de madeiras e concreto aos doadores automaticamente o mapa e estradas iriam melhorando aos poucos. Mas não ... Como exemplo temos logo no primeiro mapa a fazenda inundada, é uma área que sofreu e está completamente ruim de acessar, vc entregará toneladas de madeiras, resgatará veículos para eles, levará toneladas de vigas de ferro, concreto e afins para essa fazenda e o que acontece??? os NPCs do jogo devem usar o material que a gente entrega para exportar e fazer dinheiro pra eles, pq o material simplesmente SOME do jogo, eles não utilizam pra absolutamente nada no mapa ... eles não reparam as estradas ruins para facilitar o próprio acesso a eles (fazenda/doador em específico) para ajudar em entregas futuras. E isso se repete em todos os mapas. Ou seja, é legal nas primeiras 5 entregas que vc faz para o doador da missão, no começo do jogo vc não terá pneus descentes e provavelmente passará de 2 horas e não poderá mais pedir reembolso do jogo, depois disso você começará a se perguntar: "Que porr@ eu estou fazendo aqui? Já que tudo que faço não muda em nada" é um jogo repetitivo de entrega de recursos aleatórios pelo mapa sem mudar praticamente nada. Você desbloqueará novos veículos e pneus depois de muitas entregas e isso deixa o jogo mais fácil e divertido, mas só isso. É um bom jogo pra passar tempo se vc n ligar de trabalhar atoa para os doadores de missões, mas será um jogo extremamente ruim se vc gosta de progressão de mapa e ver as suas ações terem impacto de verdade no mundo do jogo.
Saber interactive started using generative AI so don't wanna support them.
AI Slop shop
PAY FOR ADVANTAGE!!!!!!!!! The game's progression is terrible. I've always been a fan of the Spintires and MudRunner series, but this game wasn't faithful to the core idea that made those games great. Progression is locked behind player levels, which shows a lack of interest from the developers in creating meaningful gameplay. Seriously, why do I need to reach level 15 just to unlock a set of tires? What's the point of that? On top of that, a large portion of the game's content is locked behind paid DLCs. You have to buy DLCs just to get access to really good tires that make the early game much more enjoyable. It feels like the game is designed to push players toward buying DLC instead of rewarding them through gameplay.
Fizikleriyle ortamlarıyla benim çok keyif alarak oynadığım bir oyun. Zorlu yollar ve bazen tek yanlış hamle sebebiyle goatı başı dağıtmak ne kadar yorucuysa yükü ulaştırmak bir o kadar ödüllendirici bir hissiyat yaratıyor bende. Bir haritaya girince scout araçlarla kulelere öncelik vermek en mantıklı şey bence önünü görmek açısından haritada. Kesinlikle öneririm kolla oynuyorum dediğim gibi çok keyifli indirimlerden sezonları da çekerseniz çok daha fazla seçeneğiniz olur