
Back in 1999, SNK and CAPCOM brought their best fighters together for a fighting game extravaganza! The dream collaboration that can fit in your hands can now be enjoyed on Steam!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 185reviews | 93% | — | $31.5K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就达成!! 小时候只玩过GB的热斗系列,联机96打得不亦乐乎。NGP系列最早知道的是R1,一直期待可以体验一把。掌机Q版人物战起来也是相当过瘾的。
The goat of handled fighting game
SVC顶上决战真是太好玩了,连招很流畅,打击感很好,系统做的很有特色,当年也属于技术力很高的游戏了,细节满满。Q版的角色,特别萌,每个角色的必杀技和街机版出招按键差不多。游戏中各种经典的BGM特别好听,8bit音乐别有一番风味。奥林匹克模式那几个小游戏挺难的,尤其是砍稻草人,试了好多遍才有奖牌。刚开始还纳闷怎么按不出来隐藏必杀,后来才知道这游戏的隐藏必杀需要购买解锁(-_-)lll。这是我第一次玩NGP游戏,当年要是能有这么一台掌机就好了,如今能在steam上玩到,算是弥补了童年的遗憾吧。
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《SNK vs. Capcom: The Match of the Millennium》是由SNK推出的联动Capcom角色的的格斗游戏,该游戏在1999年初次选择登录NEOGEO Pocket Color掌机平台,游戏21年登陆了switch平台,我们今天介绍的是steam平台上的版本。游戏做了很好的平台适配,保留游戏原汁原味的同时,添加了一些方便好用的功能。本作还是非常推荐给SNK掌机游戏以及格斗游戏爱好者考古收藏的。 游戏初代发售于1999年,收集了SNK和Capcom旗下众多游戏角色,26位常规角色加上8位隐藏角色,这个整容即使放在现在,也是非常豪华的存在。在NEOGEO Pocket Color掌机的彩色小屏幕上,角色的立绘和背景都是像素级别的,但是很精致,角色之间的区别和特色都很明现,角色的出招特效,动作流畅度丝毫没有缩水。即使按键只有A,B两个,但是该有的招式和动作都是有的。游戏采用了独特的按键长短机制,长按代表重击,短按代表轻击。但这种区分并不明显,需要玩家大量练习才能熟练掌握。 更加难得的是,游戏还提供了丰富的游戏模式,除了标准的单人对战和双人对战外,游戏还提供了队伍战、角色交替战等多种对战形式,玩家可以通过选择不同的战斗风格,体验截然不同的战术策略。生存赛、时限挑战赛、迷你游戏等要素的加入,极大地增强了游戏的可玩性和挑战性。特别是在闯关模式中,玩家通过不断击败敌人获取VS点数,解锁限定内容,给足了单人玩家不断挑战的动力。这种设计思路让游戏不再局限于简单的对战,而是提供了完整的单人游戏体验,放在当时可以说是很成功的设计。 游戏还有练习场功能,玩家可以通过对练习场模式进行设置设定陪练角色的行动逻辑,玩家可以熟悉招式和应对策略。另外,玩家可以在游戏提供的操作手册中查看基本的操作和出招表。不过有些角色的出招表还是缺失的,需要玩家网上搜索。 游戏在保留原汁原味的游戏体验的同时,还新增了双人对战、外观切换等实用功能,忠实还原了掌上游戏机的手感,让老玩家重温经典,新玩家体验经典。需要注意的是,游戏的操作手感尤其是输入准确性要求比较高,没有模糊输入,比较适合摇杆输入,对于hitbox或者键盘输入的准确些要求比较高。不过游戏的模拟器加入了时间回溯功能,也就是玩格斗游戏也可以倒回去重新打,这个体验还是很特别的。 总结: 不得不说,即便是现如今来看《SNK vs. Capcom: The Match of the Millennium》依然是一款可玩性十足的经典游戏,更完善的功能和体验让这款经典的游戏重新焕发新生,与新老玩家们见面。尤其是新玩家们,千万不要被游戏的画面所劝退。感兴趣的玩家非常推入手这款游戏。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
Nostalgic and fun!
输入判定非常严格,很难正常搓招,好在游戏里是自带简化模式。 开启方式:进入游戏后会有start和set up两个选项,进入set up,再进入倒数第二个选项battle config,将第四个选项able设置为on,然后出招就变成简化模式了。 简化模式下,以肯为例,必杀技发波从236a变成6a,升龙从623a变成2a,旋风脚从236b变成4b:超杀升龙裂破从236236a变成236a,神龙拳从236236b变成236b;缺点就是不能使用特殊技了。
Half second delay for normal attacks, 1 second delay for strong attacks. It's like playing with 400 ping but in single player mode. Some characters can throw a fireballs and jump at you almost at the same time with no cooldown. You can jump a fireball before thay throw it and they still throw a shoryuken at the same time. Sometimes the AI decides to stand still and they lose to crouching kicks. Jumping attacks seem useless as you have to perfectly time them adding the 1 second delay for jumping strong attacks becuase jumping weak attacks are useless they have no hitbox at all, the jumping strong attack sometimes has hitbox so you can sometimes hit them. After landing jumping attacks you have to land a strong attack but with the second delay it's almost impossible to time so it's better to just never use jumping attacks. Command grabs can't be jumped they teleport you inside them no matter what. Computer doesn't seem to be affected by any sort of stun even if you land a hit on them they can cancel your combo with any attack at any moment so it's always better to just pick morrigan and spamm firebals diagonally because you take more damage for landing normal attacks on them than them from tanking hits and stoping your combo with an ultimate. If the computer attacks, maybe a fireball or anything, it has that issue where you're forced to block so you can back off to calcualte a jump over the firebal nope you either block it or neutral jump or jump forward, as long as there is any fireball on screen you can't walk backwards because you stuck in the block animation. Whenever you try to jump+ fireball the computer can use one of the super powers to cancel your inputs, yes whenever the computer uses any of their super powers all your inputs are disabled for a second so it cancels your jumping fireball and you always end up jumping into their power. There are many other issues but there is no point to list, with all this crap you better playing any nes fighting game that feels superior. Worst of all you forced to play in an extremelly small window.
Coleção incrivel pra quem curte a serie e muito divertido.
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