
SGW Contracts 2 is a modern warfare shooter set in the Middle East. Play as Raven, Contract Sniper Assassin, as you take out a series of targets across a dramatic single-player campaign. With extreme-range shots exceeding 1000m, gear up for the most challenging entry to the series yet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15Kreviews | 84% | — | $10M |
| $39.99 | 6.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hw
melhor que o primeiro
Estuvo un poco mejor el primero. SI bien en esta version los contratos son para disparos mas lejanos, es un dolor de cabeza subir la información, tienes que caminar muchisimo y eso lo vuelve aburrido, solo lo termine porque me gusta terminar todo lo que empiezo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese*, Portuguese - Brazil, Czech, Japanese*languages with full audio support
| $39.99 |
| 1Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has some interesting premisses, and still I was more and more bored the longer it went. One very frustating thing was the stuttering, as it doesn't suffer much of it except in the most important moments, such as when you want to perform a takedown.
还是很不错的 有点小bug
While this is a recommendation and I quite a bit of fun with the game, it's still quite mediocre overall. Please keep that in mind. Achievements: The cheevos are pretty easy, since the game is not very challenging even on the highest difficulty you can knock off 11 without thinking. upgrade ones you'll do while doing in-game challenges (skill pts. + cash). collectibles are pretty easy to find, but do keep in mind the radar also picks up camos the same way it does collectibles (no need to get all camos). The challenge achievements are very fun to cross off one by one, some of them even correspond to in-game ones. If you missed one, it's really easy to load in and do any of them in matter of minutes. 11 progression (5 based on difficulty), 6 upgrade (weapons + skills), 2 collectible, 24 misc. challenges 100% achieved in 22.7 hours, no DLCs required Story: Very simple plot, British guy calls and goes "Hello Mr. Raven, I need you to kill bad man in desert. You get loads of money and I get the hopefully not nuked desert oil, thank you bye" then they meet at a bar, have a pint and kiss or something like that. Okay that last part was not in the game but I think I made my point pretty clear. The voice actors did a good enough job that listening to them was pleasant, especially the handler. Visuals: The game is pretty, despite mostly being a desert. I didn't notice any low-res textures, LoD popping or artefacts anywhere. Environments were mostly sand with some variety sprinkled in. The weapon meshes and textures were quite detailed, they were lovely to look at despite the less than stellar animations (which were quite stiff for non-sniper weapons). This title definitely benefits from CryEngine. Gameplay: The game this time 'round is split into two types of contracts, Classic and long range. Classic contract gameplay is your standard sneak around, kill some guards, nothing ground breaking. Challenges are fun to do and the objectives are varied, average shot range would be around 75-125 meters, unless you're a brainless monkey like me and run around with a suppressed pistol everywhere. (it's not my fault they gave me silent running). AI is not very smart, but it does the job fine. Long range contracts are a new addition. They require the player to take over 1000 meter shots, which is pretty fitting considering we're playing as a sniper. I did enjoy the variety and I'd say it's a good addition, but I'm more of a CQB guy. The gold challenges for those contracts were very disappointing, it's just kill everyone without alarm. The maps are pretty cool though, with a bunch of creative scenarios to create clear shot opportunities, I gotta give it to the mission/level designers here. There should've been no auto wind calculation on the highest difficulty, just add scope wind notches. But I guess the zeroing system would need to be updated. Progression: Skills are pretty overpowered, same as the previous game. having silent running and straight up auto marking on mask mode are pretty insane on their own, and there's a bunch more like that. I guess the game is going for that power fantasy feel. There should've been a quick ammo swap ability I think. There's a nice variety of weapons, but you'll probably see one that fits your playstyle and just stick with it for the rest of the game. There's a pretty clear cut best "silent" and "long range/loud" gun in each category. I didn't have any gun DLCs, so that might be a little different with an expanded arsenal. Polish: The game is much more polished than the 1st one, which makes sense, since it's built upon it. I did encounter a bunch of minor bugs, but most of them were insignificant. One I need to mention is sliding down just doesn't work, It feels like the friction of either player or terrain collider is waaay too high, making you slide extremely slowly. Overall, a lot better than it's predecessor, but still somehow feels rushed. (it most likely was, dev time was only 18 months) Performance: For some reason this game just absolutely ate up every single last bit of my GPU, to the point that I had problems with YouTube video playback while the game was in focus. The frames I was getting were solid though, ~110 FPS on average. CPU and RAM were chilling at 'round 30-50% when I was monitoring it. in conclusion, nothing special, nothing mind blowing. Just a fun, inoffensive shooter to plink some. Well deserved 5/10
goat
aqsfc
heyecan verici
스나이퍼엘리트 현대버전
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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