
Offering unparalleled sniping mechanics, stealth and tactical third-person combat, Sniper Elite: Resistance turns the attention of the award-winning series towards a hidden war, far from the front lines, deep within the heart of occupied France.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 11 → 17.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NEW OPERATIVE, NEW THREAT, NEW EPIC CAMPAIGN
Offering unparalleled sniping mechanics, stealth and tactical third-person combat, Sniper Elite: Resistance turns the attention of the award-winning series towards a hidden war, far from the front lines, deep within the heart of occupied France.
In a gripping new story that runs parallel with Sniper Elite 5, Harry Hawker, agent of the Special Operations Executive (SOE), takes the lead for the first time as he discovers an insidious new Wunderwaffe - something so powerful, it guarantees the Nazis will win the war.
Working with the French Resistance, this deadly addition to the Reich's arsenal must be eliminated.
Multiple Kill List targets, and different infiltration and extraction points give you an unequalled choice with how to accomplish objectives and create your own playstyle.
The full campaign can also be experienced in co-op. Fight against the Nazi war machine with an ally to share weapons, items and tactical know-how, as well as help each other get back in the fight when you go down during firefights.
VISCERAL X-RAY KILL CAM AND ADVANCED GUNPLAY PHYSICS
The trademark X-ray kill cam returns, showing the true destructive power of every one of your signature shots. Bones deflect bullets to unpredictably rip new paths through enemy bodies and SMGs and pistols also trigger kill cams, showing multiple bullet shots in dramatic slow motion.
To land that shot you will need to think like a true sniper. Factor in rifle stock and barrel options along with gravity, wind and heart rate while you zero your sights on the target.
AUTHENTIC WORLD WAR II WEAPONS AND CUSTOMISATION
The arsenal at your disposal will feature returning franchise favourites as well as a host of new authentic WWII weapons. Picking your loadout will be key to striking down the Reich’s nefarious plans!
Customise your weapon to suit your operating style. Find workbenches scattered around the campaign to customise and upgrade your rifles, secondaries and pistols with new scopes, stocks, barrels, magazines and more. Also remember to pick the right ammo for the right job, whether you need armour-piercing shells or a non-lethal takedown.
PROPAGANDA MISSIONS – BE THE RESISTANCE
Locate unique Propaganda posters across the main campaign and step into the shoes of a French Resistance fighter in all new Propaganda missions. During these scenarios, sneak, snipe and take down enemies to complete time-sensitive objectives and help end the Nazi occupation.
AXIS INVASION MODE
The fan-favourite Axis Invasion mode is back! invade another player’s Campaign as an Axis sniper and engage in a deadly game of cat and mouse. Whether you stalk your prey, lay an ambush, or run in guns blazing, the threat of invasion provides a new dimension to the campaign’s challenge.
TENSE ONLINE MULTIPLAYER
When you’ve mastered your rifle, customise your character and loadout as you take the fight online in competitive 16-player battles to earn XP, medals and ribbons.
If competition isn’t your style, you can also team up with up to 3 other players against waves of enemies in Survival mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.2Kreviews | 75% | — | $6.9M |
| $59.99 | 5.4Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В принципе это можно считать полноценным продолжением 5 части.. как одно большое DLC. Миссий основной компании 9 шт. Плюс на старте доступно одно DLC (DLC для DLC?) фанаты серии думаю оценят. По механике, визуалу и прочему - никаких нововведений, пойдет на старом железе на ура. В общем если вы поклонник серии - рекомендую Если же собираетесь играть впервые - рекомендую освоить первые части.
Less than two hours, found several cheaters in axis invasion. Evidence? Literally every interactable terrain feature *generator etc* exploding every few seconds.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 35.1K | 93% | $7.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 6.3K | 91% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.9M | 24.9K | 84% | $49.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $747.3K | 4.1K | 78% | $9.99 | |
| $19M | 28.4K | 82% | $29.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $1.9M | 4.7K | 88% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #46, worst UA #99 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $56.89 |
| 3.8Kratings |
| 82% |
| — |
| not modelled |
| $49.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is simply sauceless. I explicitly avoided buying it when it released because it looked like a massively overpriced DLC to Sniper Elite 5, and only decided to give it a try with a -60% sale. Even at -60% I still feel robbed. I was wrong to think it was an overpriced DLC to SE5. That would imply it'd at least be of the same quality as SE5. But it's not, it's worse, and SE5 wasn't great in the first place! I finished the game only because I had a friend to suffer through it with, I would have dropped it 2 missions in otherwise. [h1]Plot[/h1] Not even worth addressing. It's bad, and it's badly executed. SE isn't known for its plot, it only needs to clear the minimum bar of justifying the missions and what happens in them, but it fails even at that. Hell, I don't think the main nazi you're chasing the entire campaign even has a single voice line. He just appears in an absurdly nonsensical cutscene on the last mission, smiles, and then you just shoot him while he runs away on a motorcycle (that he stole from two german soldiers after shooting them because uhhhhhhhhhhhhhhh who knows) [h1]Gun play/customization[/h1] It's the exact same as SE5. Except with less guns than SE5. Don't ask me why. [h1]Campaign[/h1] It's bad in so many ways... I'll try to be as concise as possible: [h2]Boring and predictable[/h2] Every mission follows the same template. You have a main objective, optional objectives, and one target to kill (in a specific manner if you want to unlock a new weapon). Half the time the objectives are completely redundant, go blow up something but the RAF comes to bomb it all anyway when you leave. [h2]Kill targets[/h2] Each mission demands a different method to kill the mission's specific kill target. But while it's often interesting, there is no kill cam ever for these, even though half happen off-screen (poison, manipulation, sabotage... all stealth methods where you can't just stay to observe). It's incredibly disappointing to go through the effort of setting up a trap and not see it when it springs in action. [h2]Resource attrition, or the lack thereof[/h2] There is NO resource attrition in the game. You are a lone sniper behind enemy lines with minimal french résistance help, yet every mission gives you everything you could possibly need. The first few missions shower you with anti-tank rifles and rocket launchers, but there is not a single armored target you could possibly use them on! Need to breach a safe or a door? No problem! Here's 5 satchel charges! In fact, breaching a door with a satchel charge will sometimes immediately reward you with 2-3 satchel charges! You want to use a key instead to avoid making noise, or maybe the game is daring today and actually requires you to use a key? Have no fear, the key will without failure be within 50 meters of where it needs to be used! Don't bother trying to look for anything you might need, everything will naturally fall in your hands. I played the entire campaign on hard difficulty and regularly finished with 10+ satchel charges, and having found more AT rifles and rocket launchers than enemies on the map! [h3]Yet, half of the abundant resources are useless![/h3] As I mentioned earlier, missions with [i]not a single armored target[/i] will shower you with rocket launchers and anti-tank rifles. But even for the missions where there [i]is[/i] a tank, all those rarely ever come in use! Why? Because you can't actually carry them with you! Every weapon you find on the map that isn't part of your loadout isn't a weapon you can actually equip, it's just a limited-use weapon that takes your active weapon slot and that you immediately drop when you switch weapon. The way for you to make use of the rocket launcher you found 5 minutes before encountering a tank is to backtrack to where you found it, painfully navigate through the enemies between you and the tank as you have to drop the rocket launcher on the ground every time you need to use any of your weapons, all that so you can make use of the SINGLE SHOT rocket launcher against the tank that requires 3 to 4 shots. So of course, what you end up doing is the much more efficient strategy of just going behind the tank, loading armor-piercing rounds, and shooting it's rear until it blows up. It shouldn't work, but not only it does, it's the most efficient strategy by far. [h2]No vehicles. No threats. No nothing.[/h2] I said earlier some of the missions don't have a single armored target, so what are the big threats you have to worry about then? None. It's just going to be your regular old sniper, or with a bit of luck maybe a machine-gun emplacement, but even these barely count as a threat you need to keep track of... Even the few missions that do have armored targets, it's one of two things: Either the damn King Tiger from SE5, or a static armored train car with... a King Tiger turret on top of it (how original!!). And I cannot overstate how boring the King Tiger is! You either throw explosives at it until it blows up, or you shoot armor-piercing rounds in its rear until it blows up. SE4 had different armored vehicles with different capabilities, and you actually could take out the crew members inside with well-placed shots through the visors! You know? Precision shots?? In the sniper elite game??? Why did you remove that???? [h2]Bugs that softlock you :)[/h2] Mind you this wouldn't have been acceptable on release either, but it is even less [b][i]a year and a half later[/i][/b]. If you knock an enemy unconscious and that enemy is relevant to an objective, and you hit a checkpoint after that, and for whatever reason you have to reload from that checkpoint, there's a good chance that enemy will become invisible and intangible, essentially soft-locking you out of that objective until you restart the mission from zero! Cool! Similarly, the enemy's AI will just... get stuck. They'll sometimes stay permanently locked in a state of alert and you have to restart to do any objective that would require them to [i]not[/i] be in a state of alert. [h2]Speaking of, wow, the enemy AI is bad[/h2] Not that it was super smart in SE5 either. But boi. I've seen them get distracted by a single rigged generator for 10 minutes, the whistle mechanic to lead them to you is useless because they seem completely deaf and can only hear you whistling if you're right in front of them, they'll favorize waking up their unconscious allies (or even picking them up and carrying them!) even if that means getting out of cover and right in your gunsight in the middle of a firefight, and of course, as I've mentioned before, sometimes they'll just get stuck in a perpetual state of alert... [h2]The kill cams don't even try to be smart either![/h2] Literally a signature feature of the game! The kill cam! By default it is way too frequent, and the only thing you can adjust is just that: [i]the frequency[/i]. So if you reduce the frequency, the game will just randomly jumpscare you with a kill cam for a 50 meters shot you did in the middle of a firefight, but [i]won't[/i] do a killcam for a 500 meters shot across the map. You might as well remove the feature if it fails at making the cool shots look cool and instead focuses on the bad shots lmao [h1]Conclusion[/h1] I genuinely hard recommend against it. Even on sale. It is just SE5, but worse. It brings absolutely *nothing* new of value.
W przeszłości przeszedłem Sniper Elite 3, 4 i 5 (dwa ostatnie na najwyższych poziomach trudności - bo wtedy jest najlepsza zabawa), więc teraz przyszedł czas na Resistance. I oczywiście, zgadzam się, że to takie Sniper Elite 5 i pół, albo - jak kto woli - dodatkowy pakiet misji. Ale sam nie oczekiwałem niczego więcej. Zwłaszcza że nie ma w tytule liczby 6. Mnie osobiście gra się bardzo przyjemnie. Polecam fanom Snipera. Mój gameplay: https://youtu.be/2MfHnGf_l-4
It is a continuation of Sniper Elite 5 mechanics. The story and presentation of mission briefings are not very good, but the gameplay in co-op with Invasion mechanics enabled is fun.
Rebellion really nailed down the controls, equipment, and gameplay with Sniper Elite 5. This game is basically that, with different levels and weapons. Nice to see a studio that recognizes that they have a winning formula, and is comfortable enough to put out follow up games that don't screw it up.
You can literally leave an Axis Invasion session to prevent the Jager from receiving ANY experience after wasting their time for 30 minutes. What a joke of a game flaw in the big 2026. Refund inbound.
je viens de jouer a sniper 5 italia et le langage et en francais pourquoi celui ci et en anglais pour une action qui se passe en france DOMMAGE
Tout est nul, vieux et mal pensé. Ca me donne envie de casser mon sniper en deux quand je vois ca !
AI needs to be calibrated on the highest difficulty. Enemy was able to hit me 100% of the time through an impossible angle and distance while I was highly concealed. Not good for gameplay expierences. A dynamic scoping system would be better also.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.